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Author Topic: Space Station 13: Urist McStation  (Read 2154364 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #23385 on: February 05, 2016, 08:51:24 pm »

So that happened.
Yeah. It happened. It happened quite hard.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Kot

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Re: Space Station 13: Urist McStation
« Reply #23386 on: February 05, 2016, 08:51:42 pm »

The server reached other dimension.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #23387 on: February 05, 2016, 08:52:55 pm »

Literally sent us to bluespace. 10/10 baycode wins.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23388 on: February 05, 2016, 09:50:05 pm »

 One of the new features is that mentors can do even less. Which is a bit of an issue.
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AH

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Re: Space Station 13: Urist McStation
« Reply #23389 on: February 05, 2016, 11:46:00 pm »

I guess that op round nuked the server.
Edit: Now it's back.
« Last Edit: February 05, 2016, 11:50:28 pm by AH »
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TheBiggerFish

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Re: Space Station 13: Urist McStation
« Reply #23390 on: February 06, 2016, 01:10:17 am »

What happened?
Crashy crash of crashing?
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23391 on: February 06, 2016, 01:37:27 am »

 You gotta manually reconnect after rounds, seemingly.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #23392 on: February 06, 2016, 01:43:39 am »

Vents seem to move air a lot slower now, cycling an airlock to empty takes forever, so does filling rooms with vents as I normally did after a patched breach.
« Last Edit: February 06, 2016, 02:37:31 am by Vakothu »
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #23393 on: February 06, 2016, 01:47:07 pm »

One of the new features is that mentors can do even less. Which is a bit of an issue.

I'll look into that, that's strange.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23394 on: February 06, 2016, 02:06:50 pm »

Jumping about, which is byfar one of the most used things for any staff member, now requires moderator, debug, or admin levels of power.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #23395 on: February 06, 2016, 02:36:18 pm »

Round changes are really wonky and seem to take longer than usual, even when manually reconnecting.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #23396 on: February 06, 2016, 03:35:21 pm »

Jumping about, which is byfar one of the most used things for any staff member, now requires moderator, debug, or admin levels of power.
I said it on the server already, but it could use to be repeated here:

Mentors are not mods.

Whether we should use on or the other is not my decision (what it is, however, is a trivial config edit to change). But while we're running mentors qua mentors, you're getting basically nada power-wise.

Mentors were always supposed to be essentially regular, experienced players with powers of being ahelpable for advice, not babby admins, which is what mods are. Again, I'm not saying it's good or bad that you guys are currently mentors, not mods - seeing how much handling of stuff in many rounds is done by you it probably would befit mod-ship more - but that's a feature, not a bug.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #23397 on: February 06, 2016, 03:39:45 pm »

 Im not saying that mentors are mods. The main thing that mentors wind up doing is jumping to LOOC requests for aid, which we can not do now.

 Well, we also act like mini admins, but thats because we dont have any admins on 4/5ths of the time. But that is a different issue.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #23398 on: February 06, 2016, 04:11:55 pm »

Im not saying that mentors are mods. The main thing that mentors wind up doing is jumping to LOOC requests for aid, which we can not do now.

 Well, we also act like mini admins, but thats because we dont have any admins on 4/5ths of the time. But that is a different issue.
And what I'm saying is I KNOW they're doing that. But as long as they're set to be mentors, that was never supposed to be a power you, as mentors, had in the first place.

If we need non-admins with that kind of powers - which I think we do, I've seen what you guys were doing and I'm not criticizing that, quite the contrary - we need to make you all, officially, mods, not mentors. But the system itself is working perfectly as intended.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #23399 on: February 06, 2016, 04:39:46 pm »

Gonna head out, Fallout is still a go in a few hours right?
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