The whole "Clown In Engine" is purely theoretical, though I've seen this stuff happen quite a few times (especially lowpop Basil). And again, I have nothing against handling this IC, but I have a lot against banning people for doing stuff their characters theoretically couldn't.
I realize it was theoretical, I apologize if I didn't make it clear. Regardless, when in a normal population round where there are enough people, it should be clear that no, someone who has no right to be there shouldn't be there. Along with that, we rarely ban people for RP reasons. Most bans are from repeat offenders and/or people who clearly break the rules.
Wait, are you like an official owner of SS13 or something? Why would it be you to force me to do stuff? I agree I used "you" in my previous posts, but that was more like a general "you", not you specifically.
No, but as I am a mentor on the server I feel a general obligation to help people understand things and such. While I do not play much, yes, I still consider myself a member of the community. I simply responded to that comment as it needed to be responded to. Apologies.
You might be, rules of many servers aren't (looking at you Bay and all those small circlejerk heavy RP servers).
I don't have much to say about this besides the fact that we're currently discussing this server AFAIK, soo... Yeah. This server doesn't really have many 'heavy rp' rules. We don't require people to even RP professionally. Just enough to seem like they're not a computer game.
Talking about "lore" when it comes to SS13 is pretty dumb. After all, every server can have it's own lore, the only thing that's constant is pretty much Nanotrasen (and Syndicate and such) and that's just because it would be a bitch to change all the references in stuff. But anyway, you would still think everyone who goes to a highly sophisticated research space station went through some trainings on "how to not explode the station".
Yes. I believe that to be true. They would know not to blow the station up, however I don't really think everyone has an in depth understanding of how things work. They may know not to push the red button but they surely don't know how to fix it if someone
does push the button. It's a case by case thing tbh. An engineer will know how to work the engines. They may also know how to cook and such. However, a security guard, 95 percent of the time, won't know how to turn on a supermatter engine without dying horribly.
Or simply agree that they have no actual way to stop the the Nuke Ops, because they're skeleton crew and give the disk to Ops, and call the shuttle. Nuke Ops explode it after they leave. Simple.
The crew knows nothing about these nuke ops until they reveal themselves and state it. Usually the nuke ops doesn't have an accurate estimate of who they are. There very well may be a full security when the nuke ops go in, but they don't know that because they normally don't have crew manifests. It all depends on what this skeleton crew contains and if they're even willing to just surrender. It's entirely possible to delay the team through stalling, hiding the disk, or trying to have a last stand after breaking into security. Again, it's all up to the crew.
Also, I think objectiveless syndicate operatives are much better than just nuke ops. It doesn't force them to kill people. They could easily be trying to kidnap someone and get some mad cash for them. It's all a matter of how the people playing them feel.
Thanks to the fact there are antagonists, pretty much every round will have someone unhappy because they die. You can't make everyone have fun, pretty much, even if you run extended, because people (depending on how fast they max their stuff) will get bored very fast.
I'm not saying 'dont kill people please.' I'm saying, try to make things fun. I don't think that I can please everyone in a round of SS13. What I think is that I can try to make the experience of SS13 enjoyable to them. I want people to think, when they die. 'Wow that was awesome. I sure had fun' more than 'What the hell, man. Cheap.'
I'd prefer someone to have a long discussion, begging their killer to stop then to have someone mercilessly stab them to death. While the latter can happen, both IRL and in game, I personally think a normal person who has been blackmailed into doing something such as kill someone, I think they'd be willing to give mercy should they be convinced.
seriously, if an assistant manages to disarm a Nuke Ops and kill them all by himself, he should get a fucking medal, not a ban for "non-rp"
You have no goddamn idea how annoying it is when Nuke Ops have fifteen hundred hostages under the barrel of their automatics when a random greyshirt with no business being there, zero regard for their own safety or, more crucially, safety of several of their coworkers goes Rambo on the newcops.
It's not a MUH EMULSIONS thing; it's borderline abuse of certain lackluster mechanics (pushes being auto-disarm-stuns and gunning down said hostages being slower than it realistically would, for instance, in this case) that creates an anticlimactic ending of the round. It's less about arrpees and more about it feeling cheap.
A *hostage* breaking free and taking out their captors (somewhat) makes sense for the character - they ARE in mortal danger - and is a decent story; Security flashbanging errything and saving the day makes sense and is a decent story; tense negotiations followed by a hostage exchange involves a lot of players into the events and is a good story; but some bald thirty year old rando feels like a deus ex machina and does not involve more or less anyone else in a role more involved than being a glorified NPC.
Took the words out of my mouth, tbh.