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Author Topic: Space Station 13: Urist McStation  (Read 2160882 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #22305 on: June 11, 2015, 09:42:10 pm »

'elite'

anyone can be as elite as the idiot they pretend to be.

Now, if RP was enforced on that level...
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Highly Opinionated Fool
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AH

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Re: Space Station 13: Urist McStation
« Reply #22306 on: June 11, 2015, 10:36:34 pm »

Revolution is apparently broken. Flashing people doesn't seem to work unless vareditted.
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flame99

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Re: Space Station 13: Urist McStation
« Reply #22307 on: June 11, 2015, 11:57:31 pm »

I'm pretty sure that it's been broken... Hence yet another reason it's never voted.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #22308 on: June 12, 2015, 12:36:06 am »

Revolution is apparently broken. Flashing people doesn't seem to work unless vareditted.

>voting rev

When are we gonna fix it so rev votes go to RPrev's?
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AH

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Re: Space Station 13: Urist McStation
« Reply #22309 on: June 12, 2015, 12:43:18 am »

It was an okay revolution as far as it went. Captain and I died of our own accord because spiders radiated toxins all over us.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22310 on: June 12, 2015, 03:21:09 am »

Revolution is apparently broken. Flashing people doesn't seem to work unless vareditted.

>voting rev

When are we gonna fix it so rev votes go to RPrev's?
When we find someone who likes to do pointless work - there's an antag refactor in BS12's dev freeze that, among others, renders doing anything with Revs or Mutiny pointless.

Also, votes to add any antag mid-round, yays!
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #22311 on: June 13, 2015, 10:58:20 am »

Just to start up the hype train, SCOM at 6:00 pm EST.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22312 on: June 13, 2015, 04:40:18 pm »

Server getting updated. S-COM is happening.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Vactor

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Re: Space Station 13: Urist McStation
« Reply #22313 on: June 13, 2015, 04:45:57 pm »

Server and Byond are both updated and the server is back up.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #22314 on: June 13, 2015, 05:36:11 pm »

S-COM starting now, thanks Vac!

BFEL

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Re: Space Station 13: Urist McStation
« Reply #22315 on: June 13, 2015, 07:02:08 pm »

So lets recap, I got eaten up by a xenomorph, drug to the shuttle, RUN OVER BY TWO MOTORCYCLES, then taken to medbay where I was left on the ground for hours, examined, injected myself IN THE GROIN with anti viral meds (Daren would assume they were for the pain as it was left right next to him), Run over by a motorcycle AGAIN WHILE IN THE MEDBAY and am just now getting treatment...maybe. 10/10 best game
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22316 on: June 13, 2015, 08:28:29 pm »

ANTAG was fun, at least from their side. Terribad genemods, numeric advantage (ADVENTage?) and element of surprise == gorrilla warfare fun.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #22317 on: June 13, 2015, 08:57:42 pm »

We really need to regulate them Vehicles.
Also, SCOM 2: ANTAG becomes PROTAG. :D
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #22318 on: June 14, 2015, 12:31:58 am »

Join round, take two thankless roles because no one else will too tired for this crap, get the usual complaints, get teamed up against and blitzkreig for the win, get the usual complaints for trying to make it interesting, and the usual derail guy starting an expedition, Corai tries to make it interesting, fail one job for trying to do the other, blamed for literally everything on the station, and the usual guy with his "as long as it's fun for me, who cares how everyone else feels?"

Two people gave me any credit at all. I do appreciate that. But it didn't make the round worth it. or the one before that, in which for all my hard work making the station functional, I get the usual complaints and shot in the back.

CE is like being an admin with no power.

I honestly can't remember the last time I enjoyed a round of this game.

Aedel

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Re: Space Station 13: Urist McStation
« Reply #22319 on: June 14, 2015, 01:56:52 am »

I hereby vote we raise the players required for mutiny to 30.

Objections will be ignored because their opinions are wrong.
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.
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