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Author Topic: Space Station 13: Urist McStation  (Read 2125780 times)

hops

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Re: Space Station 13: Urist McStation
« Reply #22260 on: May 31, 2015, 09:35:38 am »

But as hostile NPCs?
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she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22261 on: May 31, 2015, 10:01:28 am »

But as hostile NPCs?
Mechomorphs? Help me out here, I need to get the name figured out.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #22262 on: May 31, 2015, 10:12:47 am »

Xechas? Mecha-xenos? Aliumechas? Exo-xenos? Sentinel-Sentinels? Huntermechs? Gygaxenos? Durandomorphs? Oh-god-what-is-that-aaarghs? Robotic Bug Fuckers?
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There is a world yet only seen by physicists and magicians.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #22263 on: May 31, 2015, 10:15:41 am »

Xechas? Mecha-xenos? Aliumechas? Exo-xenos? Sentinel-Sentinels? Huntermechs? Gygaxenos? Durandomorphs? Oh-god-what-is-that-aaarghs? Robotic Bug Fuckers?
If we're going by XCOM naming formats and put a Xenomorph in a mech...

Cyberdicks.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #22264 on: May 31, 2015, 10:17:13 am »

That makes so much sense!
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22265 on: May 31, 2015, 10:22:52 am »

That makes so much sense!
Xenomorphs are literally massive black cocks </OOCQ bait> with acid for blood. Just ask H.R. Giger.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aedel

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Re: Space Station 13: Urist McStation
« Reply #22266 on: May 31, 2015, 07:49:47 pm »


Ground Colony 13 when.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #22267 on: May 31, 2015, 08:00:45 pm »

X-COM 2 is coming out Glloyd. You know what that means?

Spoiler (click to show/hide)
We're still yet to do S-COM: Antags Within.
YES
BRING BACK ANTAG
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #22268 on: June 01, 2015, 12:07:21 am »

>join server for first time in awhile
>spawn xenos 20min in

Help.
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AH

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Re: Space Station 13: Urist McStation
« Reply #22269 on: June 01, 2015, 02:22:20 am »

mfw blueshield traitor is still in.

That was a tough round to play.
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bluwolfie

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Re: Space Station 13: Urist McStation
« Reply #22270 on: June 01, 2015, 07:19:33 am »

>join server for first time in awhile
>spawn xenos 20min in

Help.

Damnit, I never seem to get xenos anymore.. THIS MUST CHANGE
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #22271 on: June 01, 2015, 09:21:14 am »

From 4chan

REV REHAUL: Someone spawns as the revolutionary leader and has a plethora of ways to convert people ranging from speaking over comms with a different font which is obvious as to his intentions, putting up posters etc
People have to overcome a certain tolerance to be converted
If you kill an innocent, the tolerance shoots up for others.
If someone with a loyalty implant kills an innocent the tolerance shoots down.
People with a loyalty implant are given the objective "Do not let the station fall to rebels"
The more people converted the higher tolerance for others to be converted.
The more people with loyalty implants the lower the tolerance for conversion is.
Tolerance ticks down over time
Thoughts?

The anon SAID he's actually coding it, so we'll see.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22272 on: June 01, 2015, 10:09:59 am »

Pretty much directly overrides any RP at any rate for the sake of gameplay-mandated 'u got convert nao'.
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Melanthius

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Re: Space Station 13: Urist McStation
« Reply #22273 on: June 01, 2015, 11:25:30 am »

Does anybody here play on /tg/?
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iceball3

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Re: Space Station 13: Urist McStation
« Reply #22274 on: June 01, 2015, 11:46:56 am »

From 4chan

REV REHAUL: Someone spawns as the revolutionary leader and has a plethora of ways to convert people ranging from speaking over comms with a different font which is obvious as to his intentions, putting up posters etc
People have to overcome a certain tolerance to be converted
If you kill an innocent, the tolerance shoots up for others.
If someone with a loyalty implant kills an innocent the tolerance shoots down.
People with a loyalty implant are given the objective "Do not let the station fall to rebels"
The more people converted the higher tolerance for others to be converted.
The more people with loyalty implants the lower the tolerance for conversion is.
Tolerance ticks down over time
Thoughts?

The anon SAID he's actually coding it, so we'll see.
Forced conversion is worst conversion.
Pretty much directly overrides any RP at any rate for the sake of gameplay-mandated 'u got convert nao'.
That said, gameplay mandated conversion happens to be the spirit of Rev, which is kind of why i despise it.
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