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Author Topic: Space Station 13: Urist McStation  (Read 2125766 times)

Graknorke

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Re: Space Station 13: Urist McStation
« Reply #22245 on: May 21, 2015, 08:18:47 am »

The malpractice of today is the cutting edge of tomorrow.
That's what I tell the safety inspectors anyway
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22246 on: May 21, 2015, 12:34:23 pm »

The malpractice of today is the cutting edge of tomorrow.
That's what I tell the safety inspectors anyway
It's called a claw, not a cutting edge. Although, melding razors into someone's bones...
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #22247 on: May 22, 2015, 09:07:19 am »

No update this weekend because of personal reasons. Sorry. There'll be a big one next weekend along with S-COM release and some events to make up for it.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #22248 on: May 22, 2015, 06:32:46 pm »

It's fine. I missed last week's events and am waiting to cash in on some.  :P
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #22249 on: May 25, 2015, 04:04:43 pm »

Alright, Friday is the night. Mark it in your calendars, because it is finally time for S-COM to go live.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #22250 on: May 28, 2015, 07:02:54 pm »

Alright! Long time no see. THat's because my IP has been literally raping me with a cast iron rod. Well, metaphorically. What does that mean? Well, besides walking with a limp, I haven't been able to push changes, host events or get on steam. However, I'm switching to a different ISP meaning that next weekend things will be back to normal.

SO, Announcement number 1

S-COM is more or less finished. It's in a beta state now where I'm just going to be doing balancing, bugfixing and adding more maps and minor features over time. What the fuck does that mean? Well, it means that S-COM will be a votable gamemode next weekend. I haven't picked a day, but likely friday or saturday. Expect a video later in the week.

Announcement number 2

I've also been working on another gamemode as some of you may know. Expect to see the first test soon, probably next weekend. I may also hold an event or two. It's going to be a good fucking weekend, let me tell ya.

Finally, this also means that I'll be getting back on schedule with updates. Once I get S-COM released and the first test for the other gamemode done, I'll merge Bay and push some other minor features of mine, then get on to finishing up the gamemode and working on those construction and improvised weapons updates I promised.

It's going to be a good weekend and a good summer. Happy spacemanning

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #22251 on: May 30, 2015, 11:41:42 am »

Hey, hey. Hey. Guess what.

I can be there next weekend. For the event, if you have it, or just like all goddamn weekend either which way.
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #22252 on: May 30, 2015, 06:11:44 pm »

Hey, hey. Hey. Guess what.

I can be there next weekend. For the event, if you have it, or just like all goddamn weekend either which way.
Neato. Yay!

Aedel

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Re: Space Station 13: Urist McStation
« Reply #22253 on: May 30, 2015, 10:14:52 pm »

X-COM 2 is coming out Glloyd. You know what that means?

Spoiler (click to show/hide)
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #22254 on: May 30, 2015, 10:29:59 pm »

get coding, sparky
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blazing glory

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Re: Space Station 13: Urist McStation
« Reply #22255 on: May 30, 2015, 10:30:28 pm »

X-COM 2 is coming out Glloyd.
Eh? Where?
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Aedel

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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22257 on: May 31, 2015, 02:47:39 am »

X-COM 2 is coming out Glloyd. You know what that means?

Spoiler (click to show/hide)
We're still yet to do S-COM: Antags Within.
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hops

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Re: Space Station 13: Urist McStation
« Reply #22258 on: May 31, 2015, 09:02:04 am »

Xenos in mechs when
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #22259 on: May 31, 2015, 09:32:03 am »

Xenos in mechs when
Yesterday. Should be possible ever since they were converted to human subrace.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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