7PM EST.
Here is the schedule for S-COM tests/release:
Tonight @ 7PM EST
Friday May 8th @8PM EST
Release is on Sunday May 10th and I'll be on at 6PM EST to spice up a round of it.
The test tonight is all about bugfixes and quality of life improvements. The science machine has been fixed and improved. Prices are shown, vehicles can only be produced in the vehicle bay, etc etc. There's also some improvements for squads, some map changes/fixes and all the tiers for the 4 main classes are finished, with sprites and in_hands for all the weapons and sprites for all the armour. There have also been some shuttle tweaks, and autospawning works for the first mission (I haven't set it up on the other missions yet). For Friday, all the stuff that I've been working on locally will be in, including civilian AI, expanded failure states, enhanced funding, full tiers for the remaining two classes (leader and psionic), class locked fabricators, squad identifiers (like antag icons), and the last batch of AI improvements.
Then on Friday and Sat I'll fix any bugs that come up during that test for the release. The weekend of the sixteenth will be another massive update, with some S-COM stuff, the latest BS12 stuff and some other random things I've been working on. The weekend of the 23rd will see the first test of another gamemode that I'm working on (the CM alike) and sometime in early June will see preliminary tests for a second S-COM gamemode. Scrdest is also working on another gamemode, so hopefully somewhere in there we'll see some tests for that.
For now though, S-COM tonight!