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Author Topic: Space Station 13: Urist McStation  (Read 2123993 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #21480 on: March 07, 2015, 05:09:24 pm »

The good ones can be found on the sidebar here.
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21481 on: March 07, 2015, 06:09:26 pm »

Kai Morris, a Unathi rights terrorist, just got the most vicious treatment I've seen in SS13 so far, and I dragged a prisoner through a pile of broken glass covered in sulfric acid and salt.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21482 on: March 07, 2015, 06:17:49 pm »

Kai Morris, a Unathi rights terrorist, just got the most vicious treatment I've seen in SS13 so far, and I dragged a prisoner through a pile of broken glass covered in sulfric acid and salt.
Elaborate?
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #21483 on: March 07, 2015, 06:20:04 pm »

You know what would make a good mob on away missions?
Flying Polyps.

IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #21484 on: March 07, 2015, 06:57:52 pm »

Kai Morris, a Unathi rights terrorist, just got the most vicious treatment I've seen in SS13 so far, and I dragged a prisoner through a pile of broken glass covered in sulfric acid and salt.
Elaborate?
I was playing as him. I kidnapped a security cadet and offered to trade him for an attempt at enhancing xeno rights. The crew refused and called the shuttle. I executed my prisoner and tried to run to an escape shuttle, only to get mowed down by about 20 laser shots. Then my body was pulled to the main escape wing, to be beat down by 7 different people wielding various weapons. After around 5 minutes of brutal beating, they dumped my corpse into a disposal chute and left.
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mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21485 on: March 07, 2015, 07:11:24 pm »

You know what would make a good mob on away missions?
Flying Polyps.

Those work now?
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #21486 on: March 07, 2015, 07:14:57 pm »

You know what would make a good mob on away missions?
Flying Polyps.
Those work now?
Last I heard, they did. Don't they?

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21487 on: March 07, 2015, 08:51:49 pm »

Kai Morris, a Unathi rights terrorist, just got the most vicious treatment I've seen in SS13 so far, and I dragged a prisoner through a pile of broken glass covered in sulfric acid and salt.
Elaborate?
I was playing as him. I kidnapped a security cadet and offered to trade him for an attempt at enhancing xeno rights. The crew refused and called the shuttle. I executed my prisoner and tried to run to an escape shuttle, only to get mowed down by about 20 laser shots. Then my body was pulled to the main escape wing, to be beat down by 7 different people wielding various weapons. After around 5 minutes of brutal beating, they dumped my corpse into a disposal chute and left.
And in the very next round, said cadet (me, as Cross) and Kai crossed paths again. Since our collective Intention-Fu was weak, Cult misinterpreted my wary pulling a shotgun as aggression and I didn't communicate to Kai that I was completely open to joining them willingly, so long story short, I ended up kneecaping Kai with a 12-gauge.

His leg remained intact... but later, I gave him one kick to the knee.

...and his entire leg fell off.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21488 on: March 07, 2015, 09:46:27 pm »

You know what would make a good mob on away missions?
Flying Polyps.
Those work now?
Last I heard, they did. Don't they?

Well back when I played in 2012 supposedly it sorta worked but people said it was boring so that door was removed or never used. The wiki page was also rather tiny at the time.
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mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21489 on: March 07, 2015, 09:49:22 pm »

For that matter how many wikis are there, ive searched and found at least 3 for TG station plus one for bay and goon.


Also is the Supermatter engine new? I do not recall that existing a few years ago.
« Last Edit: March 07, 2015, 10:07:14 pm by mosshadow »
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Dorsidwarf

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Re: Space Station 13: Urist McStation
« Reply #21490 on: March 08, 2015, 04:45:12 am »

Supermatter was recently ported to /tg/

The correction wiki for /tg/ is the tgstation.org one. Not the ss13.eu one. The site admin for the .eu one went nuclear and the tg host ejected his site from the community.
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mosshadow

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Re: Space Station 13: Urist McStation
« Reply #21491 on: March 08, 2015, 09:51:17 am »

Whats the best way to become antagonist alot? I think I have only done it twice. One time the station blew up really early so we had to evac before I could do anything, and the second time I was killed by another antagonist 30 seconds in. :-[
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Kassire

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Re: Space Station 13: Urist McStation
« Reply #21492 on: March 08, 2015, 09:54:53 am »

Whats the best way to become antagonist alot? I think I have only done it twice. One time the station blew up really early so we had to evac before I could do anything, and the second time I was killed by another antagonist 30 seconds in. :-[
It's randomly pooled from the people that do have their antag slots tagged on. About the thing that could give someone better chances at being an antag would be playing the Extend-a-traitormongous gamemode, which would go through the pool multiple times throughout the round IIRC.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21493 on: March 08, 2015, 09:59:40 am »

Whats the best way to become antagonist alot? I think I have only done it twice. One time the station blew up really early so we had to evac before I could do anything, and the second time I was killed by another antagonist 30 seconds in. :-[

I haven't had my antag toggled for almost a year and a half, but to me it seems you have better chances on a low pop server like Urist than say, Hippie for instance. The playerpool like Kassire said would be a lot smaller with a lower pop, since Hippie has about 3-4 times the amount of players we have on average.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #21494 on: March 08, 2015, 10:11:14 am »

Amount of antags scales with server population. There is no way to increase your chances of becoming an antag.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.
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