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Author Topic: Space Station 13: Urist McStation  (Read 2154846 times)

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21270 on: February 08, 2015, 07:09:47 pm »

Yep, sadly.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21271 on: February 08, 2015, 07:10:15 pm »

Awwww... I almost finished my solar array
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21272 on: February 08, 2015, 07:12:32 pm »

Awwww... I almost finished my solar array
I'd just started the solar array right by medbay.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21273 on: February 08, 2015, 07:15:18 pm »

Mine was by disposals.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21274 on: February 08, 2015, 07:15:26 pm »

IT LIVES.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21275 on: February 08, 2015, 07:18:41 pm »

It's back up folks, thanks Vac.

hops

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Re: Space Station 13: Urist McStation
« Reply #21276 on: February 08, 2015, 08:10:18 pm »

because I kidnapped Pun Pun and sucked his blood through the IV drip into clonexadone to make synthmeats until Pun Pun is a dry husk.

People do that on Urist?

Wishing that the Urist server was located in Australia.
I was referring to Baystation, actually.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21277 on: February 09, 2015, 02:47:16 am »

With the detonation of the station, the center of the hivemind in the Nyx system was destroyed. This would mark the turn of the tide for the human forces, and the turn of the tide for free, sentient life. However, the costs were high. The death of council member Jay Wright would hit the Human Federation hard,  as well as the the deaths of Francis and Declan. However, life as we know it in the galaxy had been saved.

S-COM victory.

https://imgur.com/a/3WC43 (Pics from the end)

Happy two years Urist.



KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #21278 on: February 09, 2015, 03:44:12 am »

does this mean we'll ever see another S-COM round again or was this just for old times sake
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Sigtextastic
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21279 on: February 09, 2015, 08:28:24 am »

If I recall, every single event has that kinda far-reaching epilogue text. Alternate continuities, I suppose.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

jhxmt

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Re: Space Station 13: Urist McStation
« Reply #21280 on: February 09, 2015, 03:31:24 pm »

Hooray, happy anniversary Urist!  :D
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #21281 on: February 09, 2015, 03:39:07 pm »

As in, will we ever S-COM again? The ending bit has nothing to do with it :P
I was under the assumption we'd never do it. And then it happened last night, so I suppose it could live again.
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Sigtextastic
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21282 on: February 09, 2015, 04:34:32 pm »

As in, will we ever S-COM again? The ending bit has nothing to do with it :P
I was under the assumption we'd never do it. And then it happened last night, so I suppose it could live again.

Yeah, I'll likely do it again sometime. I managed to set it up pretty quick with Knox's help, and then run it with a full team of 11, 14 including Knox and the two aliens. For the future I can probably run it with one other admin if we have like 14 or less people.

Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21283 on: February 09, 2015, 05:35:59 pm »

Sorry about having to leave in the middle, would certainly set up and play again.
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #21284 on: February 09, 2015, 05:48:59 pm »

So, I've noticed that something seems to be off with solars generally, and their not-tracking (or at least not-tracking-reliably).  Can anybody confirm that some/all of them aren't working?  I know there's one definitely that doesn't track at all, and at least some of the others seem a bit...touchy.
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely
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