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Author Topic: Space Station 13: Urist McStation  (Read 2155422 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #21195 on: February 02, 2015, 08:34:59 am »

I'd like to see the map redone as a space train so that we wouldn't have to change existing characters/designate new characters as train characters, provided it does become a new gamemode.

Also:
Devin Murray's death was the most tragic event on the train.

I disagree - part of the charm of the event for me is that it completely mixes up the setting and forces you to rethink your character. That's part of the reason not that much people on the station chat about each other in regular rounds - character backstory is damn near set in stone, so you can hear the same story only so much times before pretending to have not known it gets absurdly tedious.

And ah, Murray, the train's premier pianist and target of spontaneous in-character racism on my part. How did he die?
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Lyeos

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Re: Space Station 13: Urist McStation
« Reply #21196 on: February 02, 2015, 12:22:25 pm »

Seems to be down, again.
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #21197 on: February 02, 2015, 12:50:11 pm »

That round sounded interesting. Shame I didn't get onto it. Making a gamemode of it would be interesting, though.

Train Station 13?

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21198 on: February 02, 2015, 12:52:37 pm »

I am seriously considering making a space craft for this sort of round... Infact, I think I will do that now.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21199 on: February 02, 2015, 02:41:07 pm »

Seems to be down, again.

Yep server is down.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21200 on: February 02, 2015, 03:09:10 pm »

I don't suppose anyone (Glloyd or Vactor) can explain why crashes have become so common recently? Is it a coding thing or a server-side thing?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21201 on: February 02, 2015, 03:35:49 pm »

I don't suppose anyone (Glloyd or Vactor) can explain why crashes have become so common recently? Is it a coding thing or a server-side thing?

I have no clue as to the frequency, but the gist of the problem is that unless someone showers Vactor with enough money to buy a new server-tier computer, we have to make do with a one that is set up in such a way that makes BSODs a pain in the ass unless you're on standby to restart it manually.

The increasing frequency of crashes might be a code issue (quite easy to test - make a temporary switch to pure Baycode or whatever for a week or two) or might be just the fact that the server is running quite a while now, so things like .dll discrepancies and other stuff that causes systems to lose stability and speed over time crop up.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21202 on: February 02, 2015, 05:36:00 pm »

I'd like to see the map redone as a space train so that we wouldn't have to change existing characters/designate new characters as train characters, provided it does become a new gamemode.

Also:
Devin Murray's death was the most tragic event on the train.

I disagree - part of the charm of the event for me is that it completely mixes up the setting and forces you to rethink your character. That's part of the reason not that much people on the station chat about each other in regular rounds - character backstory is damn near set in stone, so you can hear the same story only so much times before pretending to have not known it gets absurdly tedious.

And ah, Murray, the train's premier pianist and target of spontaneous in-character racism on my part. How did he die?
It's more about the work that goes into manually changing one's stuff so that it works for the time period and/or losing a slot for a character to a repetition of a prior character.

Murray got shot. I think it was the same French assassin that killed the Arab guy.
He died while Jericho looked on and Hya tried to comfort him in his last moments.
Hya may or may not have then stolen his jacket.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21203 on: February 02, 2015, 05:43:45 pm »

I'd like to see the map redone as a space train so that we wouldn't have to change existing characters/designate new characters as train characters, provided it does become a new gamemode.

Also:
Devin Murray's death was the most tragic event on the train.

I disagree - part of the charm of the event for me is that it completely mixes up the setting and forces you to rethink your character. That's part of the reason not that much people on the station chat about each other in regular rounds - character backstory is damn near set in stone, so you can hear the same story only so much times before pretending to have not known it gets absurdly tedious.

And ah, Murray, the train's premier pianist and target of spontaneous in-character racism on my part. How did he die?
It's more about the work that goes into manually changing one's stuff so that it works for the time period and/or losing a slot for a character to a repetition of a prior character.

Murray got shot. I think it was the same French assassin that killed the Arab guy.
He died while Jericho looked on and Hya tried to comfort him in his last moments.
Hya may or may not have then stolen his jacket.

I see your point, but you have a zillion slots to spare, how many characters do you have in rotation? Because I have like six or so, half of which I don't really play anymore.

If not for the fact that my primary char is already an implant-less human I'd set up a copy of the character in another slot and just load as needed. Also, if it's going to be a thing, I know that you could regenerate all limbs as regular ones.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #21204 on: February 02, 2015, 06:01:27 pm »

I'd like to see the map redone as a space train so that we wouldn't have to change existing characters/designate new characters as train characters, provided it does become a new gamemode.

Also:
Devin Murray's death was the most tragic event on the train.

I disagree - part of the charm of the event for me is that it completely mixes up the setting and forces you to rethink your character. That's part of the reason not that much people on the station chat about each other in regular rounds - character backstory is damn near set in stone, so you can hear the same story only so much times before pretending to have not known it gets absurdly tedious.

And ah, Murray, the train's premier pianist and target of spontaneous in-character racism on my part. How did he die?
It's more about the work that goes into manually changing one's stuff so that it works for the time period and/or losing a slot for a character to a repetition of a prior character.

Murray got shot. I think it was the same French assassin that killed the Arab guy.
He died while Jericho looked on and Hya tried to comfort him in his last moments.
Hya may or may not have then stolen his jacket.

I see your point, but you have a zillion slots to spare, how many characters do you have in rotation? Because I have like six or so, half of which I don't really play anymore.

If not for the fact that my primary char is already an implant-less human I'd set up a copy of the character in another slot and just load as needed. Also, if it's going to be a thing, I know that you could regenerate all limbs as regular ones.
I've got like 2 empty character slots and a hell of a lot of ideas.
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AH

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Re: Space Station 13: Urist McStation
« Reply #21205 on: February 02, 2015, 06:19:36 pm »

In hindsight, that train event was actually pretty awesome.

And I stole a dead guard's gun and kept it until the end of the game.
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flame99

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Re: Space Station 13: Urist McStation
« Reply #21206 on: February 02, 2015, 06:34:09 pm »

So I've been interested in playing this for a while. However, whenever I try to join a server, I just get a blank white screen. Can anyone provide any solutions?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21207 on: February 02, 2015, 06:42:03 pm »

So I've been interested in playing this for a while. However, whenever I try to join a server, I just get a blank white screen. Can anyone provide any solutions?

Does it persist? I believe there is a tip that if the screen is blank, it's still downloading resources.

Alternatively, try updating BYOND.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #21208 on: February 02, 2015, 07:31:24 pm »

Server is back up.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #21209 on: February 02, 2015, 10:37:01 pm »

>looked on
I prefer comforted, but okay. And at least I DIDN'T ROB THE CORPSE :P

Man, that was a fantastic play, Mister_Teeth. Seriously. Truly, a worthy adversary.

Honestly though, who thought Jericho was a spy? Because I wasn't. I had laughed about the fact that German's were the antags and Jericho is in fact German.

All in all, 10/10 would round again
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