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Author Topic: Space Station 13: Urist McStation  (Read 2156454 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #21090 on: January 20, 2015, 01:31:36 pm »

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« Last Edit: January 20, 2015, 01:36:15 pm by miauw62 »
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21091 on: January 20, 2015, 07:13:58 pm »

Back to three person population rounds we go...
wee...
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #21092 on: January 21, 2015, 11:15:42 am »

Ended up getting a 10 person population last night, was pleasantly surprised.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #21093 on: January 21, 2015, 11:28:10 am »

Back to three person population rounds we go...
wee...

Currently stuck in hell midterms hell, cannot exactly play.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #21094 on: January 22, 2015, 09:53:26 am »

I was on today, but there was only one person in the lobby. I'll try to get on again later. :P
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Lofn

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Re: Space Station 13: Urist McStation
« Reply #21095 on: January 22, 2015, 04:46:00 pm »

The remake project is really pretty exciting. I'm interested to see if it will get past the arguing about specific projection angles and palette choices and into meaty implementation though.
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Also known as Zuhayr.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21096 on: January 22, 2015, 05:46:38 pm »

Yeah, it seems like much of the debate recently has been whether to stick with the current 3d model or go back to 2d. What I hope is that they collaborate with people from various codebases and not just tg/vg. What would be amazing is a modular system that can support customization, instead of 300 branches doing their own thing separate from each-other like we have now. Something less fragmented then SS13 as it is, but that still supports the variance of play that you can get from /tg/, Bay, Goon, etc.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #21097 on: January 22, 2015, 06:08:19 pm »

That would take far toomany people working together.
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Warning, nearly incapable of expressing tone in text

Fniff

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Re: Space Station 13: Urist McStation
« Reply #21098 on: January 22, 2015, 06:18:28 pm »

Come on guys, we've only got five people on the server. Let's get more in.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #21099 on: January 22, 2015, 06:24:47 pm »

Remember guys, event this Sunday, same time as last week, 7PM EST. Hope to see you all there. We pulled in 40 players last week, lets try to beat that.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #21100 on: January 22, 2015, 10:47:23 pm »

Yeah, it seems like much of the debate recently has been whether to stick with the current 3d model or go back to 2d. What I hope is that they collaborate with people from various codebases and not just tg/vg. What would be amazing is a modular system that can support customization, instead of 300 branches doing their own thing separate from each-other like we have now. Something less fragmented then SS13 as it is, but that still supports the variance of play that you can get from /tg/, Bay, Goon, etc.
Yeah it's been fun. Atm we are going with a low poly model.
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ThtblovesDF

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Re: Space Station 13: Urist McStation
« Reply #21101 on: January 23, 2015, 04:37:41 am »

So what are the exact differences between the "normal tg" chem-system and the bay12 system? I know a lot of things have slightly different names and there might be a limit on chems that can affect one person? Anyone got inside-know-how?
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #21102 on: January 23, 2015, 08:34:15 am »

basically this

nothing else afaik
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Grant4455

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Re: Space Station 13: Urist McStation
« Reply #21103 on: January 23, 2015, 10:46:02 am »

Server down or is my connection just that bad?
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #21104 on: January 23, 2015, 11:05:40 am »

It seems to be down.
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