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Author Topic: Space Station 13: Urist McStation  (Read 2120024 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #20775 on: November 30, 2014, 02:21:50 pm »

Have you seen what cats do when they fall off things? They claw what they land on to death.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #20776 on: November 30, 2014, 02:32:27 pm »

However fire extinguishers and if available cats are reliable weapons.

cats are reliable weapons.

Wait what

Since a couple updates back, cats can now be picked up.

I knew that, but...

Cats as weapons?

So now you can whip Runtime around like some morningstar?
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20777 on: November 30, 2014, 05:07:07 pm »

Next time, I'm making my break room in the engine room. Just because.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #20778 on: November 30, 2014, 05:31:49 pm »

...Wrenches do five damage. Crowbars also do five. Wirecutters do six. Screwdriver does 5 but attacks the eyes. Welder does 15.
Toolbelts aren't very good self-defense.
I've found that wrenches break bones far more reliably.
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hops

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Re: Space Station 13: Urist McStation
« Reply #20779 on: November 30, 2014, 09:06:25 pm »

However fire extinguishers and if available cats are reliable weapons.

cats are reliable weapons.

Wait what

Since a couple updates back, cats can now be picked up.

I knew that, but...

Cats as weapons?

So now you can whip Runtime around like some morningstar?
CMO just got a lot more interesting...
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20780 on: December 01, 2014, 01:40:36 am »

[snip]
CMO just got a lot more interesting...
Cats have 0 force, and 1 throw force, so you'd be better off with your fists.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #20781 on: December 01, 2014, 01:44:40 am »

Death of a thousand cats, then?
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Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #20782 on: December 01, 2014, 11:51:09 pm »

This was the worst round I've ever had, im not even mad at the traitors, you did what you had to do, but dear god what a perfect storm of shit for me this round. I got shot more times than Tupac, bled out in surgery, the cloner got blown up before I could be cloned. When I got fixed, the traitor CMO just left me in cryo limbo for a solid 5 minutes, then when I got out of cryo I was still mostly dead because it wasn't set up. when I finally get semi fixed as im leaving medbay, some dickass griffer releases phoron, killing several including me. good round I rate it -infinity/10

Props to Asher and Claire, you guys are da real MVP.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #20783 on: December 02, 2014, 12:02:54 am »

This was the worst round I've ever had, im not even mad at the traitors, you did what you had to do, but dear god what a perfect storm of shit for me this round. I got shot more times than Tupac, bled out in surgery, the cloner got blown up before I could be cloned. When I got fixed, the traitor CMO just left me in cryo limbo for a solid 5 minutes, then when I got out of cryo I was still mostly dead because it wasn't set up. when I finally get semi fixed as im leaving medbay, some dickass griffer releases phoron, killing several including me. good round I rate it -infinity/10

Props to Asher and Claire, you guys are da real MVP.

I was about to leave during that round but i saw the atmos alert computer flashing so imangine my surprise to see an atmos alert in atmos. I had a feeling something bad was about to happen and it did.

also during that round, Nokolai and the seven bodies.
Spoiler (click to show/hide)
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AH

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Re: Space Station 13: Urist McStation
« Reply #20784 on: December 02, 2014, 12:55:36 am »

Next round was no better. The phoron storm begins again.
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Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #20785 on: December 02, 2014, 01:21:01 am »

the griff is real
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Liction

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Re: Space Station 13: Urist McStation
« Reply #20786 on: December 02, 2014, 02:00:49 am »

I wish scrubbers would get a large buff so that they can suck air better then a asthmatic fish. Fires wouldn't be such a pain to clean up afterwards without resorting to venting the room with a RCD to space.

Part of the problem is with the map itself. The glloyd station is just one big chunk of station with no space tiles for the fire to vent out of, allowing the fire to spread through 50% of the station easily and cooking everyone to death with fire or knocking people over from the ridiculous pressure that can reach over 1500.
« Last Edit: December 02, 2014, 02:03:59 am by Liction »
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #20787 on: December 02, 2014, 02:12:29 am »

so you mean

that the station should be a safe workplace?

wow that's fucking ridiculous isn't it
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20788 on: December 03, 2014, 01:06:02 am »

Did the server just die?

Edit: Nope, merely a hiccough.
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Liction

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Re: Space Station 13: Urist McStation
« Reply #20789 on: December 03, 2014, 04:23:10 am »

I am working on a new new map and this time I have more of a plan to bring it together this time and also because I am not a huge fan of glloyd station. Here is what i mapped out so far.

Spoiler (click to show/hide)

Let me know if there's anything I can do to improve it or if I am missing anything. I am aware that I don't have the execution chamber or the riot gear room. Ill figure out where to put that later.
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