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Author Topic: Space Station 13: Urist McStation  (Read 2145469 times)

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20760 on: November 29, 2014, 06:26:17 pm »

AI Captain best captain. Being able to back up your requests with authority is lovely.
But when the captain chooses it's successor, can it override the chain of command? Because the HoS was insisting I pass the power to him (even though there was zero danger, the wiki says all heads have equal power then but no one was listening. Spoiler alert: I didn't pick him.)
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #20761 on: November 29, 2014, 06:43:21 pm »

Dont think so, and I know that the AI is not part of the chain of captaincy.
Something about it being just a really good computer that dosent really understand human speech, and is just a tool.

You dont want to make that wrench captian, now do you?
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Graknorke

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Re: Space Station 13: Urist McStation
« Reply #20762 on: November 29, 2014, 06:49:27 pm »

You dont want to make that wrench captian, now do you?
Well, based on job performance...
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20763 on: November 29, 2014, 07:11:31 pm »

You dont want to make that wrench captian, now do you?
Well, based on job performance...
To cut a long story short and avoid spoilers, I volunteered to take over while the captain went for a nap til the hop came. One never did. I was formally promoted, however. In my view any captain should be able to pick who they want to promote.
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AH

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Re: Space Station 13: Urist McStation
« Reply #20764 on: November 29, 2014, 07:24:29 pm »

In the situation Octobomb describes, the Blueshield was ultimately chosen as captain because none of the heads comprehended the chain of command and kept arguing for a solid ten minutes about it.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20765 on: November 29, 2014, 07:38:21 pm »

In the situation Octobomb describes, the Blueshield was ultimately chosen as captain because none of the heads comprehended the chain of command and kept arguing for a solid ten minutes about it.
This. AH knows. Also, new avatar courtesy of Kassire. Thanks!
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #20766 on: November 29, 2014, 08:13:46 pm »

Hoo
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #20767 on: November 30, 2014, 01:29:13 am »

You dont want to make that wrench captian, now do you?
Actually, there was that one round on another server... It was a crowbar, not a wrench, but it was surprisingly good at its job.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #20768 on: November 30, 2014, 02:35:06 am »

You dont want to make that wrench captian, now do you?
Actually, there was that one round on another server... It was a crowbar, not a wrench, but it was surprisingly good at its job.
I know I always go for a wrench when my best weapon's gonna be in my toolbelt.
They're way more damaging than crowbars, more reliable than welders, an easier sprite to click on than screwdrivers (although those are best with incapacitated opponents), and the other tools don't even do damage. cable gets u bant 4 kinkiness
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AH

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Re: Space Station 13: Urist McStation
« Reply #20769 on: November 30, 2014, 12:11:06 pm »

...Wrenches do five damage. Crowbars also do five. Wirecutters do six. Screwdriver does 5 but attacks the eyes. Welder does 15.
Toolbelts aren't very good self-defense.
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Kassire

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Re: Space Station 13: Urist McStation
« Reply #20770 on: November 30, 2014, 12:34:44 pm »

Screwdrivers do 5 when directed to any bodypart, when you aim for the eyes with the screwdriver they deal 7 brute. However fire extinguishers and if available cats are reliable weapons. Wirecutters also have an added benefit for downed enemies of removing entire limbs and decapitation. Kitchen knives, and scissor knives are also excellent throwing weapons, if your boring you could use floor tiles that are less effective.
Cat best weapon 2014, likely my humor will be seen right through
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #20771 on: November 30, 2014, 01:17:15 pm »

>you can decapitate people with wirecutters

pfft
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jetex1911

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Re: Space Station 13: Urist McStation
« Reply #20772 on: November 30, 2014, 01:59:41 pm »

However fire extinguishers and if available cats are reliable weapons.

cats are reliable weapons.

Wait what
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20773 on: November 30, 2014, 02:08:42 pm »

However fire extinguishers and if available cats are reliable weapons.

cats are reliable weapons.

Wait what

Since a couple updates back, cats can now be picked up.
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jetex1911

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Re: Space Station 13: Urist McStation
« Reply #20774 on: November 30, 2014, 02:15:46 pm »

However fire extinguishers and if available cats are reliable weapons.

cats are reliable weapons.

Wait what

Since a couple updates back, cats can now be picked up.

I knew that, but...

Cats as weapons?
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