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Author Topic: Space Station 13: Urist McStation  (Read 2159710 times)

andrea

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Re: Space Station 13: Urist McStation
« Reply #20595 on: November 18, 2014, 04:17:27 pm »

can't connect, is it down?

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20596 on: November 18, 2014, 04:21:17 pm »

can't connect, is it down?
Seems so. To the backup!
« Last Edit: November 18, 2014, 04:27:24 pm by Octobomb »
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #20597 on: November 18, 2014, 06:44:56 pm »

server is back up.
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hops

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Re: Space Station 13: Urist McStation
« Reply #20598 on: November 18, 2014, 06:51:43 pm »

Well, looks like the clonexadone IV drip technique doesn't work on Baystation12 itself, so it's patched or something.

Monkeymen don't have brains, I think.

They do. They are identical to crewmembers, code-wise, they just don't have a consciousness inhabiting them.

E: By the way, Glloyd managed to merge BS12 again.
I tried to take out a monkeywoman's brain once. I found nothing.
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BadLemonsXI

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Re: Space Station 13: Urist McStation
« Reply #20599 on: November 18, 2014, 09:48:58 pm »

Well, looks like the clonexadone IV drip technique doesn't work on Baystation12 itself, so it's patched or something.
Did you set the IV drip mode to take blood. Because at first when I hooked up the monkeyman nothing happened it just said the clonexadone was driping into him. Then I set the IV to take blood and it started working.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20600 on: November 18, 2014, 11:55:20 pm »

Well, looks like the clonexadone IV drip technique doesn't work on Baystation12 itself, so it's patched or something.
Did you set the IV drip mode to take blood. Because at first when I hooked up the monkeyman nothing happened it just said the clonexadone was driping into him. Then I set the IV to take blood and it started working.
Yeah an IV starts on give, you have to use the right click menu, or objects tab, to set it to take instead.
And it won't be patched out, for it isn't a bug.
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hops

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Re: Space Station 13: Urist McStation
« Reply #20601 on: November 19, 2014, 05:05:34 am »

OH

OHHHHHH

That makes sense.
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BadLemonsXI

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Re: Space Station 13: Urist McStation
« Reply #20602 on: November 19, 2014, 08:54:32 am »

:)
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Stefender

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Re: Space Station 13: Urist McStation
« Reply #20603 on: November 19, 2014, 11:56:30 am »

And the server is down again.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #20604 on: November 19, 2014, 01:50:16 pm »

Baystation12 code <3 (read the description).

E: Also, there's a PR on BS12 git that, among others, renames all hardsuits to voidsuits.
Soon they'll rename "Space Station" to "Orbital Habitat" and "shoes" to "footwear"
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #20605 on: November 19, 2014, 01:52:35 pm »

they're going to rename assistants to cannon fodder and give them the unique backstory of being shot out of a battleship and picked up by the [insert 15 renamed things in rapid succession] device

actually no that's what i want us to do

why the fuck would nt have assistants if not for that
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #20606 on: November 19, 2014, 06:17:39 pm »

Monkeymen don't have brains, I think.

They do. They are identical to crewmembers, code-wise, they just don't have a consciousness inhabiting them.

E: By the way, Glloyd managed to merge BS12 again.
I tried to take out a monkeywoman's brain once. I found nothing.
There are two possibilities as to why this might have happened.
1: The brain had previously been removed. It wouldn't be alive, though. (need confirmation if a monkeyhuman can stay alive if the head is severed, the brain removed, brainless head reattached)
2: The procedure was improperly performed. If it explicitly gave a message of finding nothing, then you might have accidentally performed a cavity search.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20607 on: November 19, 2014, 06:36:52 pm »

Monkeymen don't have brains, I think.

They do. They are identical to crewmembers, code-wise, they just don't have a consciousness inhabiting them.

E: By the way, Glloyd managed to merge BS12 again.
I tried to take out a monkeywoman's brain once. I found nothing.
There are two possibilities as to why this might have happened.
1: The brain had previously been removed. It wouldn't be alive, though. (need confirmation if a monkeyhuman can stay alive if the head is severed, the brain removed, brainless head reattached)
2: The procedure was improperly performed. If it explicitly gave a message of finding nothing, then you might have accidentally performed a cavity search.
Severing the head is an instant kill now, the body doesn't stay alive anymore.

Edit: For those who don't know, KG's backup server isn't too terribly out of date anymore, so it is not much of a pain to use when the main is down.
« Last Edit: November 19, 2014, 06:42:43 pm by Vakothu »
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #20608 on: November 19, 2014, 06:45:40 pm »

Server is back up.
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Vakothu

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Re: Space Station 13: Urist McStation
« Reply #20609 on: November 19, 2014, 06:46:03 pm »

Thanks, Vactor.
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