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Author Topic: Space Station 13: Urist McStation  (Read 2145571 times)

Liction

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Re: Space Station 13: Urist McStation
« Reply #20355 on: November 07, 2014, 08:11:46 am »

Speaking of super matter explosions.   What drugs can you take after the explosion to counter the radiation/hallucinations ?

5u of Synaptizine is more then enough to counter the effects especially when you take right before the core explodes and lasts as long as spaceacillin does although it also seems to be naturally toxic. Hyronalin or Arithrazine can be used to treat the radiation from the supermatter explosion although its usually easier to just pump them full of antitoxin from a sleeper as radiation goes away slowly anyways.

Ryetalin and antitox should take care of most radiation damage (why the fuck people make ryetalin pills with more than 1u each is beyond me), but I don't think that you can in any way prevent or get rid of the hallucinations short of waiting it out.

Ryetalin only treats genetic changes like Tourettes or blindness, not radiation. It is useful to put in a cryo mix however as cloning tends to cause them.
« Last Edit: November 07, 2014, 08:14:23 am by Liction »
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #20356 on: November 07, 2014, 08:21:16 am »

I'm pretty sure that radiation still causes genetic damage.
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IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #20357 on: November 07, 2014, 01:12:09 pm »

Even a two-player round can be fun when Hans is one of them. He was Lillian Helsbrecht, traitor HoP, while I was Tina Morris, forensics tech. It was mostly combat, but we did have time to taunt each other inbetween skirmishes, until we ended up leaning on the fourth wall with his admin powers.
Spoiler: Narrative (click to show/hide)
Spoiler: Log cherrypicks (click to show/hide)
« Last Edit: November 08, 2014, 06:05:32 am by IcyTea31 »
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #20358 on: November 07, 2014, 02:39:07 pm »

And just for clarity, if I had captured you, I wouldn't have executed you in cold blood. I probably would have tortured you some and released you, this time with the caveat that I could only hunt you with melee weapons. :P

Also, I half expected you to put the C4 on me when I started going all Bluespace-demon on you. That's kind of what I was hoping for. :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #20359 on: November 07, 2014, 03:13:24 pm »

XD

That line, though:

"That's unfortunate."
"Because we're going to play a game."
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Sigtextastic
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #20360 on: November 07, 2014, 08:15:38 pm »

Just checking, the Saturday round is still scheduled at 7 right?
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20361 on: November 07, 2014, 08:31:07 pm »

Just checking, the Saturday round is still scheduled at 7 right?

Yup.

Aedel

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Re: Space Station 13: Urist McStation
« Reply #20362 on: November 07, 2014, 09:55:18 pm »

SOL GOVERNMENT FAX: coraiunki/(CEO) (PP) (VV) (SM) (JMP) (CA) (RPLY): Receiving 'paper' via secure connection ... view message
ADMIN: Glloyd/(James Deacon) (JMP): WAIT WHAT
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20363 on: November 07, 2014, 11:46:08 pm »

So the nuke team looted the entire station, took two prisoners, blew up the bridge and other important parts, killed an ERT, took the nuke to CentComm, set it, blew up CentComm and every nuke member got out alive.



Total Syndicate victory.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #20364 on: November 07, 2014, 11:56:15 pm »

Yet apparently a crewmember decided to screw security over and rob the entire armory.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #20365 on: November 08, 2014, 12:09:08 pm »

So the nuke team looted the entire station, took two prisoners, blew up the bridge and other important parts, killed an ERT, took the nuke to CentComm, set it, blew up CentComm and every nuke member got out alive.



Total Syndicate victory.
The A-Team of Nuke op squads
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #20366 on: November 08, 2014, 01:17:39 pm »

I bet noneof them had mechanical hearts.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #20367 on: November 08, 2014, 02:19:12 pm »

Now THAT is a Nuke Team.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20368 on: November 08, 2014, 04:26:50 pm »

Compare this to the Nuke round I was just in in which it ended within 30s of the team on the station. I'm sorry I suck at this. I'm never playing it again.
Also, my method for job-specific antag items doesn't work :(
« Last Edit: November 08, 2014, 04:35:57 pm by Octobomb »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20369 on: November 08, 2014, 04:31:54 pm »

Can we please get a quick server update soon? The issues with Rev in Secret are rather gratingly common.
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