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Author Topic: Space Station 13: Urist McStation  (Read 2145698 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #20205 on: November 01, 2014, 03:02:13 pm »

What?
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20206 on: November 01, 2014, 03:39:53 pm »

What?
His tg maintainer training kicked in the moment he heard 'stolen code'. For the record, there's no copypaste. Just stealing. And I'm rewriting it now :).
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #20207 on: November 01, 2014, 04:06:05 pm »

So, my glorious return involved being a useless Sec member and a pile of glass stacked so high that it instakilled a barefoot clown, and then a Vox raider that got high and stole healthcare.
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Cerapter

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Re: Space Station 13: Urist McStation
« Reply #20208 on: November 01, 2014, 04:10:14 pm »

But now, a question: anyone knows any good European medium+ RP servers?
I'd really like some serious, non-laggy RP too after the handful of tg rounds.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #20209 on: November 01, 2014, 04:13:49 pm »

Do you know Russian?
because thats all I can think of.
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20210 on: November 01, 2014, 05:15:44 pm »

Okay, interesting bug alert. The new code shatters perfectly, and works incredibly well. Scrdest, you might want to use it for your vamp, because it's much simpler. But the destruction occurs at the character's location, not the grenade's location. The flashbang effects do. Help please?
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #20211 on: November 01, 2014, 05:31:14 pm »

Please use absolute paths. Do you guys have any code standards at all?

You also haven't defined a second argument for view(),  which may be your problem since you use get_turf for the flashbang effects (this reeks of copypasted code, btw)
« Last Edit: November 01, 2014, 05:35:13 pm by miauw62 »
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Kriellya

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Re: Space Station 13: Urist McStation
« Reply #20212 on: November 01, 2014, 05:49:26 pm »

Please use absolute paths. Do you guys have any code standards at all?

Absolute paths? Why absolute? I've always been told to use relative paths for a number of reasons. (though I'm so unfamiliar with BYOND coding that I'm not even sure what you're talking about in this code fragment :P)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20213 on: November 01, 2014, 05:54:10 pm »

Please use absolute paths. Do you guys have any code standards at all?

Oh come on Miauw. He hasn't even made a pull request for it yet. Don't conflate his one snippet of WIP code to represent our entire codebase.

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #20214 on: November 01, 2014, 06:44:14 pm »

Please use absolute paths. Do you guys have any code standards at all?

You also haven't defined a second argument for view(),  which may be your problem since you use get_turf for the flashbang effects (this reeks of copypasted code, btw)
Thank you. A get_turf(src) argument sounds like it should work. I'm not at my computer now, but I'll test that tomorrow. I've just realised you want me to expand the prime() proc into an absolute. The other grenades do have it relative, so I'll change it.
Spoiler: Blather (click to show/hide)

E: Browsing through http://www.byond.com/docs/ref/ reveals view does indeed take two arguments. This will solve the problem. Thanks!
@Kriella
Spoiler: Explain the fragment (click to show/hide)
« Last Edit: November 01, 2014, 07:20:58 pm by Octobomb »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #20215 on: November 01, 2014, 07:26:16 pm »

I can only say one thing.

'WE NEED A SLOGAN!'
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20216 on: November 01, 2014, 07:40:00 pm »

I can only say one thing.

'WE NEED A SLOGAN!'

Oh god, did I miss an LCS round?

scrdest

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Re: Space Station 13: Urist McStation
« Reply #20217 on: November 01, 2014, 07:43:03 pm »

I can only say one thing.

'WE NEED A SLOGAN!'

Oh god, did I miss an LCS round?

Yes. And one without admins starting it.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #20218 on: November 01, 2014, 07:44:06 pm »

I can only say one thing.

'WE NEED A SLOGAN!'

Oh god, did I miss an LCS round?

Yes. And one without admins starting it.

This is why I wanted objectives removed, folks.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #20219 on: November 01, 2014, 07:48:05 pm »

I can only say one thing.

'WE NEED A SLOGAN!'

Oh god, did I miss an LCS round?

Yes. And one without admins starting it.

Ah shit, that sound awesome. Wish I wasn't so bogged down with school right now.
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