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Author Topic: Space Station 13: Urist McStation  (Read 2118176 times)

Damiac

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Re: Space Station 13: Urist McStation
« Reply #19575 on: October 16, 2014, 03:23:33 pm »

There's a good reason for the player count requirements for some mode types.  I'm glad to see vactor say he doesn't like the random roundtype, maybe I'll try to log on again sometime soon if it's not in "Ruin the round" game mode.

People can claim that knowing exactly who the antag is somehow prevents meta, but that claim has no basis in reality or logic.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19576 on: October 16, 2014, 03:26:52 pm »

There's a good reason for the player count requirements for some mode types.  I'm glad to see vactor say he doesn't like the random roundtype, maybe I'll try to log on again sometime soon if it's not in "Ruin the round" game mode.

People can claim that knowing exactly who the antag is somehow prevents meta, but that claim has no basis in reality or logic.
Glloyd isn't Vactor.
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Sigtextastic
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19577 on: October 16, 2014, 03:29:49 pm »

There's a good reason for the player count requirements for some mode types.  I'm glad to see vactor say he doesn't like the random roundtype, maybe I'll try to log on again sometime soon if it's not in "Ruin the round" game mode.

People can claim that knowing exactly who the antag is somehow prevents meta, but that claim has no basis in reality or logic.

Vactor's the host. I'm the head admin/coder.

We need to fix Secret rotation properly. Random sucks.

I believe in you Scrdest. Set up a PR to fix it :D

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #19578 on: October 16, 2014, 03:40:39 pm »

As a BabyCoder, I'm siding with everyone else, if my opinions matter. Also, yay journalist! Now I just have to find my next pet project...
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Damiac

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Re: Space Station 13: Urist McStation
« Reply #19579 on: October 16, 2014, 03:51:16 pm »

There's a good reason for the player count requirements for some mode types.  I'm glad to see vactor say he doesn't like the random roundtype, maybe I'll try to log on again sometime soon if it's not in "Ruin the round" game mode.

People can claim that knowing exactly who the antag is somehow prevents meta, but that claim has no basis in reality or logic.
Glloyd isn't Vactor.

I can't be expected to remember who said what from one page to the next... :P

Oh please implement a modified secret so the random mode can stop, I've been playing on TG... it's just not the same.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #19580 on: October 16, 2014, 04:39:53 pm »

We need to fix Secret rotation properly. Random sucks.

I believe in you Scrdest. Set up a PR to fix it :D

I would've fixed this before, I just don't know how secret setup works, and I couldn't find this.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19581 on: October 16, 2014, 04:40:53 pm »

Its dead!
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andrea

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Re: Space Station 13: Urist McStation
« Reply #19582 on: October 16, 2014, 04:41:58 pm »

I guess it couldn't handle that much revolutionary spirit.

rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #19583 on: October 16, 2014, 04:52:58 pm »

Nah, it's up.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #19584 on: October 16, 2014, 05:02:36 pm »

Nah, it's up.

Speaking of, I learned that the captain was not a traitor that round.

Which brings me to a proposal: with the amount of lolrandom Security executions lately, I would suggest a rule patch - executions have to be cleared with CentComm. Now that faxes are available, there's a valid IC way of doing that, and admins are present often enough that it shouldn't be a problem - and even if they aren't, permabrigging definitely should suffice. If the prisoner breaks a window and dies of suffocation, it's on them.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #19585 on: October 16, 2014, 05:09:17 pm »

Speaking of, I learned that the captain was not a traitor that round.
Which brings me to a proposal: with the amount of lolrandom Security executions lately, I would suggest a rule patch - executions have to be cleared with CentComm. Now that faxes are available, there's a valid IC way of doing that, and admins are present often enough that it shouldn't be a problem - and even if they aren't, permabrigging definitely should suffice. If the prisoner breaks a window and dies of suffocation, it's on them.
Captain was the only person acting sane from what I saw.

As for executions, they sorta require this little thing called a trail.
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #19586 on: October 16, 2014, 05:17:32 pm »

Speaking of, I learned that the captain was not a traitor that round.
Which brings me to a proposal: with the amount of lolrandom Security executions lately, I would suggest a rule patch - executions have to be cleared with CentComm. Now that faxes are available, there's a valid IC way of doing that, and admins are present often enough that it shouldn't be a problem - and even if they aren't, permabrigging definitely should suffice. If the prisoner breaks a window and dies of suffocation, it's on them.
Captain was the only person acting sane from what I saw.

As for executions, they sorta require this little thing called a trail.
Every time there has been a trial, its just been lolrandomattack every time. And then the Captain just decides to have them shot afterwards with no complaints from anyone.
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Knoxon

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Re: Space Station 13: Urist McStation
« Reply #19587 on: October 16, 2014, 05:20:30 pm »

And its back down again.
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TGameCo

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Re: Space Station 13: Urist McStation
« Reply #19588 on: October 16, 2014, 05:25:04 pm »

So is there any possibility that the option for AOOC doesn't show up for non-antags in the white panel of actions? It throws me off and makes me forget who I am.

We're working on it, but it may take a bit
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #19589 on: October 16, 2014, 05:27:04 pm »

Speaking of, I learned that the captain was not a traitor that round.
Which brings me to a proposal: with the amount of lolrandom Security executions lately, I would suggest a rule patch - executions have to be cleared with CentComm. Now that faxes are available, there's a valid IC way of doing that, and admins are present often enough that it shouldn't be a problem - and even if they aren't, permabrigging definitely should suffice. If the prisoner breaks a window and dies of suffocation, it's on them.
Captain was the only person acting sane from what I saw.

As for executions, they sorta require this little thing called a trail.
Every time there has been a trial, its just been lolrandomattack every time. And then the Captain just decides to have them shot afterwards with no complaints from anyone.
That's because they are legally allowed to have an execution without a trial. It's frowned upon, but...They can do it.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...
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