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Author Topic: Space Station 13: Urist McStation  (Read 2156556 times)

SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #19515 on: October 14, 2014, 10:28:02 pm »

?
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #19516 on: October 14, 2014, 10:45:47 pm »

Gamemode votes are still disabled after the hotfix

:u
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Re: Space Station 13: Urist McStation
« Reply #19517 on: October 14, 2014, 10:51:07 pm »

:o
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Mimidormi

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Re: Space Station 13: Urist McStation
« Reply #19518 on: October 14, 2014, 11:27:57 pm »

Thanks to all those that worked at this huge update :)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19519 on: October 14, 2014, 11:32:05 pm »

* Glloyd looks in the general direction of TGameCo, Scrdest, Knoxon, Corai, Octobomb, That_Kobold, everyone who reported issues, and BS12.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #19520 on: October 15, 2014, 01:48:50 am »

Holy fuck Glloyd, that transit shuttle is sweet. And if someone doesn't like it, you can use the uncryo spawn, so good timing too.

Oh, and since I've seen the tail end of a vamp round, in the interest of preventing pointless scrubbery, you can sleep in coffins to regenerate as vamp. I'll patch it so it also fixes organ damage.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19521 on: October 15, 2014, 01:53:54 am »

I'm going to change it so that the shuttle only hangs around on-station for a bit before automatically heading back. Besides that, it seems to be pretty good so far. Also, scrdest, there was an issue with vampire bats attacking the vampire, just a heads up.

EDIT: Also, this matters to noone but me, but I changed the Urist McStation organization's picture on github  8)

« Last Edit: October 15, 2014, 02:03:05 am by Glloyd »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #19522 on: October 15, 2014, 02:08:50 am »

I'm going to change it so that the shuttle only hangs around on-station for a bit before automatically heading back. Besides that, it seems to be pretty good so far. Also, scrdest, there was an issue with vampire bats attacking the vampire, just a heads up.

I knew from the very first playtest :)

As far as I'm concerned, it's a feature, not a bug - it prevents vamps from spamming the bats for ggnore points, since they are as robust as the carp, but with a smaller hitbox. Which is to say, the two that are spawned by the one-time usage of power is enough to thoroughly fuck shit up for you unless you are already armed with lasers.

They appear to have an override over carp AI so that they don't attack you from the get-go, and as far as my experience goes they don't - I would safely hang around them for some time before they realized they could attack me. I might mess with that later, though.
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Re: Space Station 13: Urist McStation
« Reply #19523 on: October 15, 2014, 06:08:25 am »

I'm going to change it so that the shuttle only hangs around on-station for a bit before automatically heading back. Besides that, it seems to be pretty good so far. Also, scrdest, there was an issue with vampire bats attacking the vampire, just a heads up.

EDIT: Also, this matters to noone but me, but I changed the Urist McStation organization's picture on github  8)



Gllerd, It matters to me, I liek fancy pictures
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Re: Space Station 13: Urist McStation
« Reply #19524 on: October 15, 2014, 07:03:20 am »

Oh, and since I've seen the tail end of a vamp round, in the interest of preventing pointless scrubbery, you can sleep in coffins to regenerate as vamp. I'll patch it so it also fixes organ damage.
Bob Dole [45.9] says, "Who stole all of my coffins?"
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #19525 on: October 15, 2014, 07:22:11 am »

the bs12 devs basically hate the fact they have this many forks btw :P
their development would go a lot faster if people comitted to the upstream instead of everyone nursing their own little downstream :V
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #19526 on: October 15, 2014, 09:35:55 am »

the bs12 devs basically hate the fact they have this many forks btw :P
their development would go a lot faster if people comitted to the upstream instead of everyone nursing their own little downstream :V

I know, I remember talking to Zuhaye about that a while back. Personally, I think some of those servers are going to do things that Bs12 would never put in (clowns or butts or whatever) and therefore they can find their niche.

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Re: Space Station 13: Urist McStation
« Reply #19527 on: October 15, 2014, 11:09:48 am »

the bs12 devs basically hate the fact they have this many forks btw :P
their development would go a lot faster if people comitted to the upstream instead of everyone nursing their own little downstream :V

I know, I remember talking to Zuhaye about that a while back. Personally, I think some of those servers are going to do things that Bs12 would never put in (clowns or butts or whatever) and therefore they can find their niche.
Still. I wouldn't mind committing my stuff upstream, although we should probably do this under one account for organisation reasons.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #19528 on: October 15, 2014, 11:16:05 am »

the bs12 devs basically hate the fact they have this many forks btw :P
their development would go a lot faster if people comitted to the upstream instead of everyone nursing their own little downstream :V

I know, I remember talking to Zuhaye about that a while back. Personally, I think some of those servers are going to do things that Bs12 would never put in (clowns or butts or whatever) and therefore they can find their niche.
Still. I wouldn't mind committing my stuff upstream, although we should probably do this under one account for organisation reasons.
Github has organisatorial accounts, you could use those. I think maybe.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

The Scout

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Re: Space Station 13: Urist McStation
« Reply #19529 on: October 15, 2014, 11:42:08 am »

Can you build fire proof walls? My attempt at using the thermogenerator is being hindered by the fact reinforced walls melt.
Edit: Even Toxins Lab's walls melt. Bug?
« Last Edit: October 15, 2014, 12:11:11 pm by The Scout »
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