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Author Topic: Space Station 13: Urist McStation  (Read 2116590 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #18855 on: September 16, 2014, 07:59:21 am »

Goddammit, I need an adult!

Fricking stupid verb removal methods...
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #18856 on: September 16, 2014, 08:10:39 am »

I just finished the pen code. 854 words for 38 different pens. Each one has a unique name and description. There is one for each job. I am happy. Next up: adding them to PDAs.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #18857 on: September 16, 2014, 08:29:53 am »

Can someone give me instructions for the chemicals to make a space lube[/b] foam grenade? I also need a similar combination for a tricordazine foam grenade. :3

...

No fun allowed :P

Space lube, while easy to combat, is annoying as fuck if some asshole/clown gets a hold of it. As in, entire hallway of brute damage or an asshole/clown/random fuckwit running around with security/research/engineering items. I'd like it to be nerfed. It'll never happen, but eh. We can dream.

* Iceblaster takes off no fun allowed hat.

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #18858 on: September 16, 2014, 08:36:59 am »

Can someone give me instructions for the chemicals to make a space lube[/b] foam grenade? I also need a similar combination for a tricordazine foam grenade. :3

...

No fun allowed :P

Space lube, while easy to combat, is annoying as fuck if some asshole/clown gets a hold of it. As in, entire hallway of brute damage or an asshole/clown/random fuckwit running around with security/research/engineering items. I'd like it to be nerfed. It'll never happen, but eh. We can dream.

* Iceblaster takes off no fun allowed hat.

to make a space lube grenade:

make grenade casing from 1x metal sheet

use screwdriver on timer and igniter (it will say if they may be attached)

click igniter with timer in hand, or other way around

use screwdriver on resulting assembly

click assembly in hand to select timing

insert assembly into grenade casing

into grenade casing, insert the following:

beaker one:
1 unit space lube (one part water, one part silicon, one part oxygen, use dropper to transfer)
49 units foam surfactant (two parts fluorine, two parts carbon, one part sulphuric acid)

beaker two:
1 unit space lube (you can replace this with anything you like as you only need one unit)
49 units water

use screwdriver on grenade assembly to finish

click in hand to prime, it'll turn on throw by default, click on desired tile to deploy

for tricord grenades, i recommend you use smoke, which is basically the same thing but the beaker content changes - beaker one 1 unit tricord 32 units potassium 17 units sugar, beaker two 15 units sugar 32 units phosphorus
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #18859 on: September 16, 2014, 08:39:56 am »

Damn you LSP!

* Iceblaster shakes fist.

<3

scrdest

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Re: Space Station 13: Urist McStation
« Reply #18860 on: September 16, 2014, 09:49:24 am »

Did you account for the new smoke system?

Also, porting is...

dun dun dun

COMPLETE!
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #18861 on: September 16, 2014, 10:00:08 am »

Did you port Ikky's new mode?
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #18862 on: September 16, 2014, 10:03:42 am »

But what IS the new mode?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18863 on: September 16, 2014, 03:54:22 pm »

But what IS the new mode?

Eh, alright, I guess it's already confirmed to be playable and not telling only creates more pointless hype - it's vg's Vampire mode.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18864 on: September 16, 2014, 03:56:06 pm »

YESSSSSSSAHHHHHHHH
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18865 on: September 16, 2014, 03:56:57 pm »

If that just results in blood-drained people gasping in maint and unable to do anything, fuck that shit.

In otherwords, it better not be goonvamps.
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SOLDIER First

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Re: Space Station 13: Urist McStation
« Reply #18866 on: September 16, 2014, 03:59:08 pm »

Aurora Station implemented that a while ago and it works pretty well; completely draining someone kills them pretty quickly.
I learned this firsthand.
I wasn't the vampire.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18867 on: September 16, 2014, 04:02:38 pm »

If that just results in blood-drained people gasping in maint and unable to do anything, fuck that shit.

In otherwords, it better not be goonvamps.

Actually, I took the liberty of introducing something to prevent that - the vampire Hypnotize power (the longer stun) tells both the user and the victim that the victim is not able to remember what happens while it's in effect. So you won't need to kill people to preserve your secrecy, and if the person decides to be a shitler, well, ahelps exist for a reason.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Octobomb

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Re: Space Station 13: Urist McStation
« Reply #18868 on: September 16, 2014, 04:03:47 pm »

http://ss13.nexisonline.net/wiki/Vampire
VG wiki article on this. This looks like fun. And chaos, and death. And fun.
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I saw 5 people with fedoras in my town yesterday.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18869 on: September 16, 2014, 04:04:20 pm »

It looks sofun
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