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Author Topic: Space Station 13: Urist McStation  (Read 2165029 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18465 on: August 22, 2014, 03:25:40 pm »

Yeah, the one tile is an area derp, but the problem with the toxin airlocks is that the vent, the doors, the sensor, and the control are not on the same frequency.  If I remember correctly, the vent is on frequency 0, the doors on 1449 (or something similar) and the control and sensor on the default.

Copypasting from BS12: Not Even Once

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #18466 on: August 22, 2014, 03:30:28 pm »

you guys know misc research on bay?

it was in space for ~2 months

nobody bothered putting an area on the damn thing until zuhayr came around (praise the drones)
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18467 on: August 22, 2014, 03:49:35 pm »

you guys know misc research on bay?

it was in space for ~2 months

nobody bothered putting an area on the damn thing until zuhayr came around (praise the drones)

BS12 has the worst mappers. Or had, it's getting a bit better now. Part of space was considered security for 2 years, they fixed it a few weeks ago. There's still so much shit wrong with it though, like there being multiple normal platings in space, where they should be airless. That's been around since they merged with /tg/ and it'll likely never be fixed.

Puzzlemaker

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Re: Space Station 13: Urist McStation
« Reply #18468 on: August 22, 2014, 03:56:53 pm »

I feel like a basic workable SS13 wouldn't be hard to make, but all the fiddly details would be a pain in the ass.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18469 on: August 22, 2014, 03:58:27 pm »

SS13 is basically held together by spit and duct tape references.

Pretty much. Even the code has references.

Code: [Select]
var/datum/gas_mixture/conn_air = zturf_conn.zone.air //TODO: pop culture reference
But yeah, Tom, the owner of BYOND once said "Wow, that's insane. It's a fucking miracle that even compiles at all." regarding SS13, when the goons released their code.

Also, looking through the code today I found this. Considering today is August 22nd, 2014, I had a pretty good laugh about it.

Code: [Select]
/*
 * Library Computer
 */
// TODO: Make this an actual /obj/machinery/computer that can be crafted from circuit boards and such
// It is August 22nd, 2012... This TODO has already been here for months.. I wonder how long it'll last before someone does something about it.
/obj/machinery/librarycomp

Kriellya

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Re: Space Station 13: Urist McStation
« Reply #18470 on: August 22, 2014, 04:13:46 pm »

That's the sort of comment that always makes me smile. And then cry for the next hour when I realize I probably have to fix whatever that comment is attached to.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18471 on: August 22, 2014, 04:15:44 pm »

And, on /tg/, the arm_ok variable - if I recall it was you who made Miauw put it in. And if TvTropes is to be believed, it's actually a nested reference, since the god's name is from the variable.
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #18472 on: August 22, 2014, 04:28:24 pm »

Speaking of things in space, there's a Space APC next to science maintenance for some reason. There's a comfy chair, a cabinet, a security camera, and a wooden tile floor next to said APC for some reason. And the APC causes an alarm to go off every round.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18473 on: August 22, 2014, 04:34:28 pm »

Speaking of things in space, there's a Space APC next to science maintenance for some reason. There's a comfy chair, a cabinet, a security camera, and a wooden tile floor next to said APC for some reason. And the APC causes an alarm to go off every round.

Oh yeah, the surfing board.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18474 on: August 22, 2014, 04:55:16 pm »

That was removed the last time Vactor updated.

Graknorke

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Re: Space Station 13: Urist McStation
« Reply #18475 on: August 22, 2014, 06:55:05 pm »

And, on /tg/, the arm_ok variable - if I recall it was you who made Miauw put it in. And if TvTropes is to be believed, it's actually a nested reference, since the god's name is from the variable.
Dragslay GOTY every year.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #18476 on: August 22, 2014, 08:48:58 pm »

you guys know misc research on bay?

it was in space for ~2 months

nobody bothered putting an area on the damn thing until zuhayr came around (praise the drones)

BS12 has the worst mappers. Or had, it's getting a bit better now. Part of space was considered security for 2 years, they fixed it a few weeks ago. There's still so much shit wrong with it though, like there being multiple normal platings in space, where they should be airless. That's been around since they merged with /tg/ and it'll likely never be fixed.
Oh yes. BS12's mapping ethic is horrible. I dunno how many "real" mappers they have, but there's a bunch of issues that were around for a long time that somehow went unfixed. It's apparently a common thing to find doubles of of cables or pipes or airlocks. I won't say I'm a good mapper, but I at least double-check the things I place once or twice. :P

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18477 on: August 22, 2014, 09:11:48 pm »

Jayzus, Im a better mapper than that, and I cab barely map...
Or spell.
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #18478 on: August 23, 2014, 01:43:32 am »

I have decided I do not like malf :l

Didn't know you had to restart to use malf verbs that you buy.
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LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #18479 on: August 23, 2014, 01:45:24 am »

considering we get ai traitors now, it's basically traitor+

but everyone knows who the traitor is

so it's traitor-

give the ai malf verbs when it traitors, and scrap malf altogether? dunno
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