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Author Topic: Space Station 13: Urist McStation  (Read 2148111 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18300 on: August 16, 2014, 10:20:36 pm »

I was in a pretty serious car accident a couple of days ago. Nothing permanent, but I'm in a good deal of pain from the seatbelt and the airbag. Getting hit at 80km/h kinda hurts :P

Also that PR is cool as fuck.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18301 on: August 16, 2014, 10:46:58 pm »

Well, I tried makeing a station.
Then I realized I had the plans rotated 180 degrees...


I think I am gonna call it a day...
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Warning, nearly incapable of expressing tone in text

Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #18302 on: August 17, 2014, 12:08:17 am »

SOMEONE BIFFED IT
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Gale212

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Re: Space Station 13: Urist McStation
« Reply #18303 on: August 17, 2014, 12:09:16 am »

I would like to think that that explosion i heard before crashing was the cause of this.

(server not down)
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #18304 on: August 17, 2014, 12:09:25 am »

SECURITY WAS TOO TACTICAL
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

jetex1911

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Re: Space Station 13: Urist McStation
« Reply #18305 on: August 17, 2014, 02:44:21 am »

Spoiler (click to show/hide)
Note to self: Never, and I mean EVER, head over to your home planet to look for your friend after getting a distress signal...and then forget you have a mark on your chest meaning you will be killed if you ever return...
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


Known as That_Kobold on BYOND

LordSlowpoke

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Re: Space Station 13: Urist McStation
« Reply #18306 on: August 17, 2014, 03:22:06 am »

insert coin

remove coin

Spoiler: repeat (click to show/hide)

priest.wav

e: corai called me something akin to the best doctor at one point

where's my badge
« Last Edit: August 17, 2014, 06:31:15 am by LordSlowpoke »
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #18307 on: August 17, 2014, 04:06:16 am »

Amateur engineering: not even once.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #18308 on: August 17, 2014, 04:17:27 am »



Praise.
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Blucifer: Whenever I talk to you it's like talking to flufflepuff and a temmie mixed together with cuddles.

Vakothu

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Re: Space Station 13: Urist McStation
« Reply #18309 on: August 17, 2014, 04:52:29 am »

insert coin

remove coin

Spoiler: repeat (click to show/hide)

priest.wav
One problem, all those share the same stock, so the vending machine still only has two buyable.
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jetex1911

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Re: Space Station 13: Urist McStation
« Reply #18310 on: August 17, 2014, 05:23:48 am »

Spoiler: Mikhai (click to show/hide)

Sketched this, and thought it belonged here.
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


Known as That_Kobold on BYOND

scrdest

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Re: Space Station 13: Urist McStation
« Reply #18311 on: August 17, 2014, 05:40:37 am »

Glloyd, can you please update the pods to use the new launch system? I had a round where I've been working with an adminmalfed traitor AI, and I would have been able to escape if I could arm the pod early.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #18312 on: August 17, 2014, 06:17:35 am »

/tg/station 4 year anniversary next week~
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Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

IcyTea31

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Re: Space Station 13: Urist McStation
« Reply #18313 on: August 17, 2014, 08:23:16 am »

If we're thinking new features, how about an option to mute the in-game instruments? It would be way too impolite to bash someone's head in for trying to have fun, but I like to either listen to music of my own or just the sounds of the game, not a butchered version of The Entertainer.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18314 on: August 17, 2014, 08:42:19 am »

If we're thinking new features, how about an option to mute the in-game instruments? It would be way too impolite to bash someone's head in for trying to have fun, but I like to either listen to music of my own or just the sounds of the game, not a butchered version of The Entertainer.

Yeah, that would be nice. Especially since every time I use those, I'm basically improvising, so it sounds like distilled ass to listen to while I'm working on it.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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