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Author Topic: Space Station 13: Urist McStation  (Read 2122443 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #18105 on: August 10, 2014, 05:38:04 pm »

They're saying handcuffs will require you to be aggressively grabbing your foe before cuffing.

That sounds really stupid. The interface is clunky enough as it is. Somehow I think this is going to make cuffing a lot harder than it needs to be.

That's why I want to revert it. It just doesn't seem practical.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #18106 on: August 10, 2014, 05:46:12 pm »

I was an awesome, shitcurity Warden. I opened fire without checking targets when I should, and didn't fire when I should. I also managed to capture a Nuke Op (I stole him from an angry train.) and found the syndicate ship using the pinpointer. There I faced Larry Schwartz through the bridge glass, and said hello. Then I blew a hole in the window, and the gunfight was on. I finally shot Larry to death with his own gun, and was fatally wounded by another Operative. I hid inside a locker long enough to warn the Head of Personnel that I was dying. It was glorious. :)
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18107 on: August 10, 2014, 05:51:58 pm »

Meanwhile, I got lost in space because my pinpointer was useless.

Yay.  >:(
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Sigtextastic
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #18108 on: August 10, 2014, 06:24:56 pm »

Tree Lord saved my life.

It was a nuke round and he took me to the syndishuttle before the nuke went off.
I hope you dont mean me...
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Liction

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Re: Space Station 13: Urist McStation
« Reply #18109 on: August 10, 2014, 06:27:52 pm »

i wanted to have a friend/pet/hostage and after i got trapped by that cargo train i decided getting a diona friend would be easiest. Patches also gave me a lasergun after I got caught which was nice. Best clowne ever.
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #18110 on: August 10, 2014, 10:29:18 pm »

Malf.  B Borg covered for the AI who had NEVER played AI before.  I did this by screwing with people and then, eventually, borking atmos SO HARD the air pipes were exploding.
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jetex1911

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Re: Space Station 13: Urist McStation
« Reply #18111 on: August 11, 2014, 12:17:57 am »

I was that AI, Frost. Never test experimental Unathi AIs on a station with engineering that likes to experiment with cameras. :P

Now, I also played Artiom the Racist, a wizard with a predicament: He despised the "Damn Apes" that were called humans, and decided to take matters into his own hands at Urist McStation. Namely, he took a staff of change, and kept zapping people until they were Unathis. I think I changed 3 people to become Unathi, and 2 more ran off before I could change them enough.

And then Nokolai as a slime and one of my Unathi glomped/toolboxed me to death.

I think I'll keep using that character for a wizard.
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Put into this light, Dr. Robotnik and Armok could easily have been roommates.


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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #18112 on: August 11, 2014, 12:38:16 am »

No one expects the Spanish Inquisition CARGO TRAIN
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #18113 on: August 11, 2014, 01:34:57 am »

The AI is an AI. Not your hissy OC in a box.
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Gale212

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Re: Space Station 13: Urist McStation
« Reply #18114 on: August 11, 2014, 01:55:20 am »

No one expects the Spanish Inquisition CARGO TRAIN

Grand Cargonian Cavalry, if only the trollyes actually worked when trying to hitch them.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #18115 on: August 11, 2014, 02:08:28 am »

No one expects the Spanish Inquisition CARGO TRAIN

Grand Cargonian Cavalry, if only the trollyes actually worked when trying to hitch them.

They do, they are just not particularly user-friendly while doing so. And doors are anathema to trains above a certain length, they WILL break the train when they close. Also, tug trolleys alone are the new Janicarts, space travel and all.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

TGameCo

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A Thing!
« Reply #18116 on: August 11, 2014, 07:37:49 am »

I made found a thing!
Just paste http://spacestation13.com/server-ban/genSrvBn.php?add=24.240.44.164&port=59359&name=URIST as an image, and you get an automatically generated banner!
Ex1.
« Last Edit: August 11, 2014, 07:39:33 am by TGameCo »
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'Hang on, I need to set off this EMP... FUCK! MY PACEMAKER!'

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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18117 on: August 11, 2014, 07:42:06 am »

Intriguing.

Now, how could one implement this into a sig. Wait. No images. Darn.
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Aedel

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Re: Space Station 13: Urist McStation
« Reply #18118 on: August 11, 2014, 07:51:14 am »

Intriguing.

Now, how could one implement this into a sig. Wait. No images. Darn.

With the [img] [./img] tags.
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GENERATION 18: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #18119 on: August 11, 2014, 07:53:35 am »

Then why have I never seen a Picture in a sig?

Unless I'm crazy. It's an option I've not yet ruled out.
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Sigtextastic
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There'll be another King, another sky, and a billion more stars...
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