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Author Topic: Space Station 13: Urist McStation  (Read 2153979 times)

Liction

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Re: Space Station 13: Urist McStation
« Reply #17430 on: June 18, 2014, 11:14:38 pm »

so we have Skrellian doctors, a Unathi psychologist, and an amoral Diona CMO, all treating a mostly human crew. medbay is basically xenomedbay now.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #17431 on: June 19, 2014, 12:54:30 am »

I'm going to hide now :D
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #17432 on: June 19, 2014, 01:27:29 am »

so we have Skrellian doctors, a Unathi psychologist, and an amoral Diona CMO, all treating a mostly human crew. medbay is basically xenomedbay now.
Just wait till I get bored and play medical again.
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Yeah no I don't haunt here anymore. Peace

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #17433 on: June 19, 2014, 01:31:12 am »

Since when have we had filthy xeno crew? :P
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In all things you were. In nothing you become.

HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #17434 on: June 19, 2014, 02:14:12 am »

The time we played a xeno round.
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Crack-a-lack-a

Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #17435 on: June 19, 2014, 08:45:59 am »

Returned to play as a Chemist (and accidentally, an Atmos Tech)

Had a fun moment, such as pulling a gun on Nokolai and dropping it repeatedly due to having a broken hand, and trying to monologue about "I don't want to do this, I don't want to do this but I have to" when I drop the gun -again- and one of the other doctors picks it up.

Cue Derya, the only human in Medbay, crying. Then becoming an air tank and trying to escape with her chameleon projector, until she drops that too. More crying, more apologies. She then takes a nap, wakes up locked inside of a locker, begs for someone to come help. They eventually do, Derya escapes to the shuttle, all is (basically) well.

---

As an Atmos Tech, she learns the basics, learns how to optimize some stuff, and wanted to build Super Fort Awesome out of inflatable walls. Then she learned about the pipe dispensers. And while all of this is happening, the station is going to -shit-. I don't even know what was happening- lings going crazy, as far as I can tell, because that's finally how one got me. I then become a mouse, die, become another mouse, watch a ling become a monkey, and hear someone say "He became a MONKEY!"

The server crashed before I could shout "AND I'M A FUCKING MOUSE!"
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #17436 on: June 19, 2014, 09:34:10 am »

so we have Skrellian doctors, a Unathi psychologist, and an amoral Diona CMO, all treating a mostly human crew. medbay is basically xenomedbay now.

B-But nurse Vlad!

He's a human... Thing...

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17437 on: June 19, 2014, 11:38:27 am »

Hes on about once every week, or thats about how often i see him.
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Varee

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Re: Space Station 13: Urist McStation
« Reply #17438 on: June 19, 2014, 11:40:28 am »

The changeling round where everyone is hallucinating was very entertaining
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Living on the opposite part of the world is sometime a problem

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #17439 on: June 19, 2014, 01:11:03 pm »

Hes on about once every week, or thats about how often i see him.

Yeah :/

I've been doing other things these past few weeks. Hopefully I'll try and play more as I get more into the summer :3

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17440 on: June 19, 2014, 01:57:42 pm »

I found your thing! Make Owen at some point?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #17441 on: June 19, 2014, 02:11:38 pm »

Looks like Bay is working on making wounds make slightly more sense (such as blunt items knocking heads off as often as bladed ones for stupid reasons).
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17442 on: June 19, 2014, 02:25:16 pm »

But that was how golf was invented!
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #17443 on: June 19, 2014, 02:30:27 pm »

But that was how golf was invented!

Not 'not at all' - not as often. You are more likely to behead someone with a blade than with a club with the same kinetic energy.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17444 on: June 19, 2014, 02:44:42 pm »

But that was how golf was invented!

Not 'not at all' - not as often. You are more likely to behead someone with a blade than with a club with the same kinetic energy.

You clearly did not catch my LOTR reference.
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