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Author Topic: Space Station 13: Urist McStation  (Read 2117346 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #17415 on: June 17, 2014, 02:38:06 pm »

I regret /nothing/. Mutineers do what they must. Even if it means becoming far more brutal than the Loyalists.

Even butchering a man alive? Really, many many famous revolutions in history respected their adversaries and gave a quick, clean execution. That is just brutal psychopathy. I highly doubt you hated Mateo as much as the Bolsheviks hated the Tsar. Mutineers do not just lose their sanity as easily as that, they have base morals.

Many didn't, too. You will find many, maaaaany very... creative forms of death visited on the enemies, too.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17416 on: June 17, 2014, 03:01:40 pm »

We needed that code.

Jericho and Tomoko CLEARLY don't value human rights when it comes to revolutions.

So honestly? Yep. That was entirely normal.
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Sigtextastic
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #17417 on: June 17, 2014, 06:05:19 pm »

I KNEW that if I left I was going to miss being a huge part of that round. Son. Of. A. Bitch. :x
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17418 on: June 17, 2014, 06:06:35 pm »

That brief discussion with Zalis was fun though.
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Pwnzerfaust

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Re: Space Station 13: Urist McStation
« Reply #17419 on: June 17, 2014, 08:39:16 pm »

Man... Traitor AI is mah shit. Unf.
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VonCede

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Re: Space Station 13: Urist McStation
« Reply #17420 on: June 18, 2014, 10:44:05 am »

Stupid noob questions:

1. I have found some items on the map that I can't pick up, even if they should be pickable (at least in my opinion). Who should I notify?

2. I tried to make irrigation system on the hydroponics, but I couldn't get them connected. I clicked the hydroponics next to each other with the screwdriver but I couldn't get any visual indication that I was successful and the water didn't spread. Is it disabled on the server or did I just do it wrong?

3. What's the policy of moving unique High-risk items? If I'm tasked to steal one of them and I can't find it on it's spawn, can I murder the possible suspect for a small chance to find it on his/her body?
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Have you tried Wiki or google it?

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17421 on: June 18, 2014, 10:51:35 am »

1. What items?
2. Is that in bay? We use mostly baycode...
3. What items? Depending on the item it may be on the body, otherwise check the office.
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stabbymcstabstab

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Re: Space Station 13: Urist McStation
« Reply #17422 on: June 18, 2014, 11:57:05 am »

If a High Risk Item is missing from it's spawn it's ok to murder the person(s) with access to it to get it, other wise you would have no way to win.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #17423 on: June 18, 2014, 12:07:49 pm »

If a High Risk Item is missing from it's spawn it's ok to murder the person(s) with access to it to get it, other wise you would have no way to win.

Or you could just bribe them.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17424 on: June 18, 2014, 12:25:37 pm »

Yes, bribe them.

Oh, and it turns out the items where blocked by an IV stand.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #17425 on: June 18, 2014, 12:45:08 pm »

Or parapen and loot their body for the item -if they have it- and run off.

Deny involvement. If possible, leave a bottle of half empty alcohol nearby.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #17426 on: June 18, 2014, 12:47:52 pm »

Or parapen and loot their body for the item -if they have it- and run off.

Deny involvement. If possible, leave a bottle of half empty alcohol nearby.

Completely empty and make sure their fingerprints are on it. Easier if you're the bartender. Your prints belong on it.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #17427 on: June 18, 2014, 05:44:58 pm »

Better yet, forcefeed them the alcohol while they're parapenned. If a clever doctor is suspect, they can find out there's no alcohol in their blood. It'll look weird(what kind of drink has zombie powder in it?) but eh.
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Nega

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Re: Space Station 13: Urist McStation
« Reply #17428 on: June 18, 2014, 09:37:29 pm »

Someone even put down a poster in the lobby, with the most relevant picture ever:
Spoiler (click to show/hide)
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17429 on: June 18, 2014, 10:35:09 pm »

The population of swamp-doctors is too dabm high.
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