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Author Topic: Space Station 13: Urist McStation  (Read 2118646 times)

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #17130 on: May 29, 2014, 02:17:52 pm »

Server's not setting up secret right, so either an admin present to fix it or enough players to initiate the proper game mode would be nice.
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #17131 on: May 29, 2014, 07:38:35 pm »

OOC: CoraiUnki: England is Canada.
OOC: CoraiUnki: Canada isn't a country.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #17132 on: May 29, 2014, 08:02:45 pm »

Mmmm, casual racism. This is a totally good idea.

fucking ungrateful merica...
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Sigtextastic
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Liction

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Re: Space Station 13: Urist McStation
« Reply #17133 on: May 29, 2014, 08:11:35 pm »

There were two engineers on station, I joined late and the station was still unpowered so I decided to build my own singlo engine as there was enough points to order the parts. The engineers got mad that I stole a emitter and plasma tank and took some stuff from me. I continue building it and had to resort to bringing a generator from the mining astroid as well as mine some plasma to get it running. Literally a minute after it is running the supermatter explodes killing the two incompetent engineers from earlier. I just beat the engineers at their own game.  :P

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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #17134 on: May 29, 2014, 08:14:18 pm »

You can power the singulo shield generators with just 2 emitters? Neat.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17135 on: May 29, 2014, 08:17:01 pm »

They transfer power to adjacent ones.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #17136 on: May 29, 2014, 08:19:51 pm »

OOC: CoraiUnki: England is Canada.
OOC: CoraiUnki: Canada isn't a country.

Murica.
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hops

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Re: Space Station 13: Urist McStation
« Reply #17137 on: May 29, 2014, 08:22:04 pm »

As the round progresses, the possibility of Cargonia building singulo approaches one.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17138 on: May 29, 2014, 08:26:23 pm »

I wonder...

With two emitters could one power two pens?
(See arrangement below, carrots are emitters, 0's are generators, lines lines and @'s the singos...)
Quote
   v
0-0-0
|@|@|
0-0-0
   ^
I mean, would that work?
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #17139 on: May 29, 2014, 08:29:34 pm »

I wonder...

With two emitters could one power two pens?
(See arrangement below, carrots are emitters, 0's are generators, lines lines and @'s the singos...)
Quote
   v
0-0-0
|@|@|
0-0-0
   ^
I mean, would that work?

It's possible. Worth a shot at least.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #17140 on: May 29, 2014, 08:34:08 pm »

1x1 singularities are basically useless for anything other than hopefully cascading into max-size murder trains. What happens if two singularities collide?

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17141 on: May 29, 2014, 08:35:00 pm »

I am probably going to do that at some point...
Also, I should have said that it was out of scale.
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hops

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Re: Space Station 13: Urist McStation
« Reply #17142 on: May 29, 2014, 08:35:17 pm »

i'm guessing that they just combine their mass.
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Varee

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Re: Space Station 13: Urist McStation
« Reply #17143 on: May 29, 2014, 09:54:10 pm »

I dont think two smaller singu is better than one big one
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #17144 on: May 29, 2014, 10:03:34 pm »

Again, out of scale.
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