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Author Topic: Space Station 13: Urist McStation  (Read 2145402 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16470 on: May 01, 2014, 02:53:37 pm »

Except on /TG/.
And thats only on the main level.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #16471 on: May 01, 2014, 03:01:06 pm »

No. Then they get sucked out into space.

You know what I mean. Gravity to enforce the side-on view does not exist yet.

You don't need it. Make the corridors/"levels" far enough apart and nobody without a spacesuit or a crippling mental disorder will be going between the levels by tearing walls down.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #16472 on: May 01, 2014, 03:03:56 pm »

Yah.

In other news, i still have about 30 ship designs for SS13 kicking about.
waitwhat
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16473 on: May 01, 2014, 04:11:35 pm »

On paper, not in the files.

Spoiler: VENT (click to show/hide)
« Last Edit: May 01, 2014, 04:17:37 pm by Aseaheru »
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Re: Space Station 13: Urist McStation
« Reply #16474 on: May 01, 2014, 04:24:21 pm »

Trey Lloyd: The captain died of blood loss while donating blood.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16475 on: May 01, 2014, 04:25:46 pm »

It tells you when its full...
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Knirisk

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Re: Space Station 13: Urist McStation
« Reply #16476 on: May 01, 2014, 05:17:50 pm »

On paper, not in the files.

Spoiler: VENT (click to show/hide)

I wonder if the server goes through the list alphabetically when picking out traitors. Like, even if you have it off, if there aren't enough traitors, it selects a random person, right? Maybe it's selecting you because your name starts with an A. I never get random-picked for traitor.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16477 on: May 01, 2014, 05:41:51 pm »

It happens almost everytime i join these days.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #16478 on: May 01, 2014, 05:55:57 pm »

On paper, not in the files.

Spoiler: VENT (click to show/hide)

I wonder if the server goes through the list alphabetically when picking out traitors. Like, even if you have it off, if there aren't enough traitors, it selects a random person, right? Maybe it's selecting you because your name starts with an A. I never get random-picked for traitor.

And I have it on and was not picked a single time ever since the switch. Like, ever. So yeah. Probably broken.

E: working theory: it's really fucking dumb UI design, where 'Yes' means 'click to change to Yes'.
« Last Edit: May 01, 2014, 06:07:48 pm by scrdest »
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16479 on: May 01, 2014, 07:39:07 pm »

Dosent explain the "banned for trator and trator" thing
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Re: Space Station 13: Urist McStation
« Reply #16480 on: May 01, 2014, 07:56:07 pm »

there's a lot of problems I think with baycode antag selection. My biggest complaint is that it picks way to little of them usually a ratio of 8:1 it seems. Another is the glitches and other quirks with it that the admins have said like picking people even when they are banned from it and even not picking any antags at all. Compaired to tgcode, baycode feels like they used old gooncode and only lowered the number of antags and left the rest as is.
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Dack_Janiels

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Re: Space Station 13: Urist McStation
« Reply #16481 on: May 01, 2014, 09:52:02 pm »

I'm gonna take a break from SS13 for a while. Maybe go outside. I hope this server chills out a bit while I'm gone. Peace!
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #16482 on: May 01, 2014, 11:30:13 pm »

The AI needs other ways of killing the entire crew so that it's not just plasmafires.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16483 on: May 01, 2014, 11:51:29 pm »

Plasmafires are basically round enders because the station is insalvageable afterwards because more likely than not everyone is dead. It is usually why I've noticed that traitor AIs wait last minute to do them when there is the big reveal, since it just ends the round.
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #16484 on: May 02, 2014, 12:06:41 am »

It's far, far easier when the AI has a slaved Borg.
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