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Author Topic: Space Station 13: Urist McStation  (Read 2118144 times)

Darvi

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Re: Space Station 13: Urist McStation
« Reply #16170 on: April 22, 2014, 06:01:30 am »

I have yet to try cross species transplants but one day I might have the chance.
Do so with the limbs too and you could create the Frankenstein's monster of SPACE.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #16171 on: April 22, 2014, 06:14:41 am »

I have yet to try cross species transplants but one day I might have the chance.
Do so with the limbs too and you could create the Frankenstein's monster of SPACE.

That's one thing I would do as a traitor. Kidnap people with parapen, drag them to one of the maint surgery places then do random transplants on them.

Actually, I wonder how objectiveless antags would work here. I run into the problem of having interesting ideas for antagging but running into the damn greentext.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

b_knight286

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Re: Space Station 13: Urist McStation
« Reply #16172 on: April 22, 2014, 09:16:53 am »

By the way, the last round I was on last night, a headless body vomited from toxin damage.  Just...just enjoy that mental image!
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #16173 on: April 22, 2014, 02:48:42 pm »

My first round with my new character, Sharla Ironmonger. She lasted about ten minutes. The Witch of the West, who had killed the captain, walked in, I basically blinked, and suddenly I was outside my office, beating beaten, whilst trying desperately over the radio to get help. I even managed to get off a. "Help!" Over the radio. Tried to put the location, but suddenly, I was an artificer. And I damn lucky and loyal one, too. I had to leave RIGHT AROUND the end of the round, but the bits I was on for were great. Her whole army besides me was killed by the HoS, and we slowly rebuilt it.

Don't fuck with someone who can MAKE WALLS. Also, that poor lizard we ganked in escape...RAMRAMRAMRAMRAM
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Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #16174 on: April 22, 2014, 03:56:34 pm »

Has the game changed much in the last few months?
I've been thinking about dusting off ole Hal Philips, I'm slightly apprehensive about learning the game all over again.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #16175 on: April 22, 2014, 04:08:56 pm »

Has the game changed much in the last few months?
I've been thinking about dusting off ole Hal Philips, I'm slightly apprehensive about learning the game all over again.
Depending on how long you've been gone, yeah, it's changed a bit. We moved to a new code.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #16176 on: April 22, 2014, 04:14:25 pm »

Has the game changed much in the last few months?
I've been thinking about dusting off ole Hal Philips, I'm slightly apprehensive about learning the game all over again.

The basics are still the same. You might need to learn how some jobs are done now, but that's mostly Medbay and Engineering plus some bits about how stuns work for combat (no ranged instastuns - it takes three hits to take someone at full health down, and there's a hostage-taking system. And EVERYTHING is more dangerous, because the damage can be much harder to fix).
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #16177 on: April 22, 2014, 04:16:42 pm »

That reminds me, Glloyd, do you have plans to make all the minor genetic powers back on? Or are they on again? Because baycode has them turned off, at least on the official servers. Which sucks.
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #16178 on: April 22, 2014, 04:36:22 pm »

My first round with my new character, Sharla Ironmonger. She lasted about ten minutes. The Witch of the West, who had killed the captain, walked in, I basically blinked, and suddenly I was outside my office, beating beaten, whilst trying desperately over the radio to get help. I even managed to get off a. "Help!" Over the radio. Tried to put the location, but suddenly, I was an artificer. And I damn lucky and loyal one, too. I had to leave RIGHT AROUND the end of the round, but the bits I was on for were great. Her whole army besides me was killed by the HoS, and we slowly rebuilt it.

Don't fuck with someone who can MAKE WALLS. Also, that poor lizard we ganked in escape...RAMRAMRAMRAMRAM
I was CMO BESTWRAITH that round.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16179 on: April 22, 2014, 04:40:15 pm »

That reminds me, Glloyd, do you have plans to make all the minor genetic powers back on? Or are they on again? Because baycode has them turned off, at least on the official servers. Which sucks.
He said he will fix genetics back up.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #16180 on: April 22, 2014, 04:47:17 pm »

That reminds me. I think the server is down. Which shhhhhyyyyyycks
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Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #16181 on: April 22, 2014, 04:48:13 pm »

That reminds me. I think the server is down. Which shhhhhyyyyyycks
Convenient timing; I was just making a post about that.

Although it lists one person as playing (IEagleeye), I can't connect either.
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MCipher

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Re: Space Station 13: Urist McStation
« Reply #16182 on: April 22, 2014, 04:51:12 pm »

I can't connect to the main either.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16183 on: April 22, 2014, 05:02:12 pm »

Its doing that again?

VICTOR!
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #16184 on: April 22, 2014, 06:18:42 pm »

Its doing that again?

VICTOR!

Who is Victor?

Edit: Server is back up
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