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Author Topic: Space Station 13: Urist McStation  (Read 2145019 times)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #16125 on: April 20, 2014, 02:12:23 pm »

Really? I seem to push people down more often then I disarm them. I guess I am just supernaturally lucky scrdest. Poor luck for you.

Although this information certainly makes the aim system less hilariously bad in my eyes.

I'm not pissed off because I died. That's to be expected, doubly so as an antag. I'm pissed off because whenever I try to leave people alive when I have a choice between that and ensuring their nuclear fusion with the floor and I pick the former, it ALWAYS, every single time, leads to me getting ggnored. So it's either not be a dick, have other people fuck me over, or be a dick, have other people fucked over.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Corai

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Re: Space Station 13: Urist McStation
« Reply #16126 on: April 20, 2014, 04:53:29 pm »

I have yet to see traitors use explosive implants to turn people into their unwilling mooks. Sad.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16127 on: April 20, 2014, 05:10:12 pm »

Can you detonate explosive implants remotely? Otherwise, you could strap C4 onto them then get them to rob a bank whispering orders into their ear, using their C4 to threaten the bystanders.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #16128 on: April 20, 2014, 05:11:43 pm »

Most people at the first chance would get the implant removed unless a tracking is also there.

I'd do that, but I always seem to get terrible or hard to RP with people ::)

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #16129 on: April 20, 2014, 05:15:48 pm »

Nah, even if they try to remove it you can demand they respond to you immediately via a private channel, if they don't after a few minutes blow it. Or, you could use a camera bug or something to view their robbery remotely so they don't try any funny business.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #16130 on: April 20, 2014, 05:20:44 pm »

Trators can order them? I know there is one on the map, but can others be gotten?
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #16131 on: April 20, 2014, 05:21:01 pm »

Explosive implants are triggered by a certain phrase you set. Any phrase.

MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #16132 on: April 20, 2014, 05:23:30 pm »

Wouldn't chemical implants filled with potassium and water be better than explosive implants? Maybe the ones from the uplink are more powerful, but the one you can find in the maintenance tunnels is extremely underwhelming.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #16133 on: April 20, 2014, 05:25:32 pm »

They work for gibbing the person. They're designed to force people to work for you under the threat of death, not suicide bombing.

Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #16134 on: April 20, 2014, 05:25:59 pm »

Depends on the setting. There's "limb" "destroy body", and "full explosion". If you were the crazy atmos tech yesterday, that was a limb one.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #16135 on: April 20, 2014, 05:26:29 pm »

Ah okay. That explains it. My poor groin.
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Darvi

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Re: Space Station 13: Urist McStation
« Reply #16136 on: April 20, 2014, 05:27:57 pm »

* Darvi reminisces about the day he punched a rogue Ripley into a pile of junk.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #16137 on: April 20, 2014, 05:30:13 pm »

They work for gibbing the person. They're designed to force people to work for you under the threat of death, not suicide bombing.

Incorrect.

It's limb, which destroys the limb. Normal, which gibs. And EXPLODE. Which breaches, and is for suicide bombing.

-edit-

Also yeah, traitors can order them.
« Last Edit: April 20, 2014, 05:33:05 pm by Corai »
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #16138 on: April 20, 2014, 05:49:29 pm »

I am finally done finals, but I'm in the middle of moving so I won't be on as often. However, I've done a fair amount of stuff over the past two weeks that should be in soon.

  • Various bugfixes!
  • Various map fixes, including cycling airlocks!
  • The crusher is ported back in!
  • Away missions make a return!
  • Slot machines! (I think some people tested this with me at some point)
  • Poker tables!
  • A machine to order luxury merchandise from CentComm! (note: this is still a WIP, so I'll be adding more items as time goes on.
  • Catwalks!
  • Some new clothing!
  • Some new vending machines to spend money on!
  • That backpack watertank for botany!
  • Razors!
  • The PARTY ALARM!

And I think that's it. Pretty decent list, I'll push it all in a couple days. As for what I'm going to work on afterwards, I haven't decided. There's a couple of things I've been asked to do for borgs, I need to port the SCOM gear still but other stuff is still up in the air. I've been working on making portable laptops, but that won't be done soon. Either way, I'll push all this stuff soon, then update from BS12 when they update their master branch at the end of the month.

EDIT:
It seems that BS12 first removed genetics because...???, and now they removed Telescience.

Don't worry, I'm planning on reverting that when it gets to us. I also plan on adding in more powers for genetics to mess with.
« Last Edit: April 20, 2014, 05:51:26 pm by Glloyd »
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #16139 on: April 20, 2014, 05:57:50 pm »

Server is still down.  :-[
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