Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1066 1067 [1068] 1069 1070 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2118527 times)

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16005 on: April 18, 2014, 12:47:51 am »

Am very sure, I remember there was a name the admins coined for it but it was never hosted again. Something on the lines of spooky/horror I think, but definitely not Fallout as I played all 3 of the rounds hosted.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16006 on: April 18, 2014, 01:00:47 am »

Welder?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Cheedows

  • Bay Watcher
  • Still a dwarf, right?
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16007 on: April 18, 2014, 01:09:21 am »

Not really a welder, it was more of an invasion but with spookier mobs like Faithless and Space Worms.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16008 on: April 18, 2014, 01:09:37 am »

Welder was just one guy going around attacking people with a welder, iirc.
Logged

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16009 on: April 18, 2014, 01:13:21 am »

Not always.


One included a skelli who attacked noone, another was a ghost with a fireaxe.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

revo

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16010 on: April 18, 2014, 02:24:08 am »

Late night rounds with admin shenanigans. I also have fond memories of games almost a year back when we still had old /tg/station. Axl Blyant was a guy, and Corai played Alina Koch.

Axl was so freaking robust. those were good times.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16011 on: April 18, 2014, 05:53:01 am »

It seems that BS12 first removed genetics because...???, and now they removed Telescience.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Logic

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16012 on: April 18, 2014, 08:13:56 am »

What's the difference between Bay atmos and /tg/ atmos?
Logged

Isdar

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16013 on: April 18, 2014, 09:01:32 am »

What's the difference between Bay atmos and /tg/ atmos?
In TG atmosherics is tilebased(Each tile has its own properties, one tile can have 20% Toxins and the one bordering it can have 10% for example), in Bay its roombased(If there is plasma in the room, the entire room is covered in plasma).

Bay's atmos is also A LOT more dangerous than TG's. In TG, a breach is a nuisance at best. In Bay, its a maelstorm of death and destruction that kills everything in the room due to it sucking in everything making you slam into the ground, items and walls breaking your bones and eventually killing you.
Logged

Nega

  • Bay Watcher
  • Professional Lizard Wizard
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16014 on: April 18, 2014, 09:45:07 am »

Is the server still down? I can't connect, and when I looked into the BYOND page, it was on the list and said there were 13 players online.
Logged

Isdar

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16015 on: April 18, 2014, 10:04:29 am »

Well, I can't connect, so yeah.
Logged

Logic

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16016 on: April 18, 2014, 03:31:38 pm »

What's the difference between Bay atmos and /tg/ atmos?
In TG atmosherics is tilebased(Each tile has its own properties, one tile can have 20% Toxins and the one bordering it can have 10% for example), in Bay its roombased(If there is plasma in the room, the entire room is covered in plasma).

Bay's atmos is also A LOT more dangerous than TG's. In TG, a breach is a nuisance at best. In Bay, its a maelstorm of death and destruction that kills everything in the room due to it sucking in everything making you slam into the ground, items and walls breaking your bones and eventually killing you.

But the piping and everything is the same? Does the room based atmos mean that a room with one scrubber does as well as a room with ten?
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16017 on: April 18, 2014, 03:51:37 pm »

I think piping is generally the same. And I believe a room with ten scrubbers would be able to scrub air ten times as fast then a room with one scrubber.

Speaking of pipes though, does anyone know what the maximum level of difference in air pressure between pipe and outside pipe is for unscrewing a pipe from the floor?
Logged

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16018 on: April 18, 2014, 03:53:14 pm »

The atmosphere by room can act weirdly. I've seen an intense plasma fire be stopped by an open airlock.
Logged

Criptfeind

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #16019 on: April 18, 2014, 03:57:41 pm »

Similarly I've seen a room at about 40kPa and filled with plasma instantly flood the next room, which was at 101kPa. :(
Logged
Pages: 1 ... 1066 1067 [1068] 1069 1070 ... 1654