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Author Topic: Space Station 13: Urist McStation  (Read 2145174 times)

jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15480 on: March 31, 2014, 02:03:07 pm »

I want a Diceman AI.  With actual dice.  :P

Nah, I tend to like either the default Bay, Asimov or Corporate sets.  I've no strong opinion either way, really.  It's more how they're played, not what they are.
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #15481 on: March 31, 2014, 02:04:45 pm »

I much prefer Asimov, although we will have to change it slightly or clarify what 'human' means to accommodate the alien races of course.
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hops

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Re: Space Station 13: Urist McStation
« Reply #15482 on: March 31, 2014, 03:05:32 pm »

"Crew" is a good blanket term for that, or maybe "Nanotrasen employees" so that the AI don't go around murdering ERTs.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #15483 on: March 31, 2014, 03:07:06 pm »

Official Nanotrasen Employees would be an umbrella that includes traitors but not any invaders.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #15484 on: March 31, 2014, 03:09:58 pm »

Sentient beings maybe?

I personally agree with not harming sentient beings. Would make AIs less murderbonery for invaders, while in turn giving some conflict between it and the crew in those situations(If that's good and all)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15485 on: March 31, 2014, 03:18:44 pm »

Oh someone was asking about laser scalpels last night. You should be able to make a basic one with minimal research; improved, advanced, and IMS need materials from mining. The scalpels simultaneously make an incision and clamp bleeders and the IMS incises, clamps, and retracts. They work like normal scalpels for non-opening steps. The higher the tier, the better the success rate.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #15486 on: March 31, 2014, 03:24:21 pm »

But we can still use glass shards, right?
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15487 on: March 31, 2014, 03:39:34 pm »

I take it the test server's down now?  (It being post-Monday morning and all that.)
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely

Slayerhero90

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Re: Space Station 13: Urist McStation
« Reply #15488 on: March 31, 2014, 03:42:12 pm »

Test is down.
The non-test is unpopulated.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15489 on: March 31, 2014, 05:06:43 pm »

But we can still use glass shards, right?

Hahaha, of course. Ghetto surgery is in fact best surgery.

Well, not for the patient.

Test is down.
The non-test is unpopulated.

Test server is up.  Same IP byond://131.104.253.194:12345

EDIT: Dammit, I gotta stop breaking reality. Recompiling.
« Last Edit: March 31, 2014, 05:14:36 pm by Glloyd »
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #15490 on: March 31, 2014, 05:08:41 pm »

Goddamnit. Just as I was about to execute Pun Pun with my electric chair.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #15491 on: March 31, 2014, 05:44:02 pm »

I think Asimov could just be kept the way it is, but the game should prompt the AI at the start of the round telling it that the alien crewmembers should be considered human.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #15492 on: March 31, 2014, 07:28:43 pm »

BS12 just added Z-level support to ZAS. Disabled for now, but it is there.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #15493 on: March 31, 2014, 08:16:23 pm »

The code switch didn't go as smoothly as I planned, I think I may have meddled in some strange dark arts better left untouched.
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #15494 on: March 31, 2014, 09:06:15 pm »

alright the main server is updated with the new code, the database isn't working yet, but that's all i have time for tonight.
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