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Author Topic: Space Station 13: Urist McStation  (Read 2155306 times)

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15450 on: March 30, 2014, 02:31:32 pm »

Just a reminder to all those that didn't know, the test server is still live at byond://131.104.253.221:12345

KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #15451 on: March 30, 2014, 02:32:18 pm »

W-wait. Ice cream machine? DEEP FRYER? CERAL? GRIIIIILLLLLLL?
I am so fucking in.
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Sigtextastic
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15452 on: March 30, 2014, 02:33:49 pm »

One thing I noticed when playing this morning: the Research Director's jumpsuit (from their locker), when worn, appears to give an odd graphic.  May have been a glitch, but worth someone else confirming/denying perhaps?
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #15453 on: March 30, 2014, 02:47:51 pm »

W-wait. Ice cream machine?
We've always had the icecream cart, man.
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KingofstarrySkies

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Re: Space Station 13: Urist McStation
« Reply #15454 on: March 30, 2014, 02:52:21 pm »

W-wait. Ice cream machine?
We've always had the icecream cart, man.
DID THAT TURN ANYTHING INTO ICE CREAM!?
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Sigtextastic
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b_knight286

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Re: Space Station 13: Urist McStation
« Reply #15455 on: March 30, 2014, 03:28:29 pm »

W-wait. Ice cream machine?
We've always had the icecream cart, man.
DID THAT TURN ANYTHING INTO ICE CREAM!?
You can make Vodka ice cream.  You can probably also make blood ice cream.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #15456 on: March 30, 2014, 03:28:51 pm »

W-wait. Ice cream machine?
We've always had the icecream cart, man.
DID THAT TURN ANYTHING INTO ICE CREAM!?

No, and not 'always' - merely a couple of months.
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #15457 on: March 30, 2014, 03:32:44 pm »

Let the mousepocalypse begin! MAUAHAAHAHAHAHA
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15458 on: March 30, 2014, 04:35:46 pm »

Since we now have two ears, wearing two headsets seems to work for listening, but not for speaking.  Is that right (as in intended behaviour)?

Edit: also, is it possible to get a couple of canister of nitrogen in engineering?  In a round with no Chief Engineer and no atmos techs, starting up the engine becomes challenging without them.  Unless people like the challenge.  :P
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #15459 on: March 30, 2014, 04:43:45 pm »

We should run a nymph only round.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #15460 on: March 30, 2014, 04:45:28 pm »

Since we now have two ears, wearing two headsets seems to work for listening, but not for speaking.  Is that right (as in intended behaviour)?

Edit: also, is it possible to get a couple of canister of nitrogen in engineering?  In a round with no Chief Engineer and no atmos techs, starting up the engine becomes challenging without them.  Unless people like the challenge.  :P

They are there. See those shutters by the engineering meeting room doors?

Yup.

jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15461 on: March 30, 2014, 04:48:09 pm »

Since we now have two ears, wearing two headsets seems to work for listening, but not for speaking.  Is that right (as in intended behaviour)?

Edit: also, is it possible to get a couple of canister of nitrogen in engineering?  In a round with no Chief Engineer and no atmos techs, starting up the engine becomes challenging without them.  Unless people like the challenge.  :P

They are there. See those shutters by the engineering meeting room doors?

Yup.

...I am blind.  I obviously should've worn real-life meson goggles.  :P  Thanks!
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

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Carnwennan

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Re: Space Station 13: Urist McStation
« Reply #15462 on: March 30, 2014, 06:33:31 pm »

Since we now have two ears, wearing two headsets seems to work for listening, but not for speaking.  Is that right (as in intended behaviour)?

I think :l and :r are to use the different ears.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #15463 on: March 30, 2014, 07:32:59 pm »

That's for radios in your hands I think.
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jhxmt

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Re: Space Station 13: Urist McStation
« Reply #15464 on: March 31, 2014, 12:28:57 pm »

Returning to the "ideas for how to use money under Baystation code", something I've been running around in my head since last night: it might be nice to have Cargo (or someone) convert cash into Supply Points at a predetermined rate - e.g. 10 credits per supply point (which would put a ballistics crate as costing 600 Cr, for example).

Upsides of this: it adds a 'drain' to the shipboard money pool, which otherwise is stagnant.  There's no means of turning credits into 'useful' items barring a sudden, ship-wide mutual agreement to use them.  It's much easier just to barter.  Using credits to purchase supply points would allow for an actual transaction relationship between the station and NT (and between Cargo and other departments), rather than a "order this for me and I'll owe you one" approach.  Potentially, this 'drain' could be balanced out with a 'source' e.g. allowing the sale of plasma to NT for credits, rather than for Supply Points.  Or just move from supply points altogether and replace them with cash.  I think it also lends itself to RP better ("I can order that for you for 900 Cr by transfer, or if you pay me cash we can forget about the service charge and you can have it for 750 Cr").

Downsides: balancing.  Obviously.  Currently I think all departmental accounts start with 5000 Cr, and personal accounts start with somewhere in the region of 3000 Cr.  This is potentially a huge amount, depending on costs (and I'd expect personal accounts to have much less than department accounts anyway - to another order of magnitude, I would think).  Also very significant coding changes (I'm guessing).

I'm the type of person who likes economy simulation games, though, so I could get far too hung up on this.   :P  Fluctuating exchange rates between Supply Points and credits, events triggering/being triggered by purchases and sales (supply shuttle arrivals/departures), etc.  Probably way beyond what most people would want/accept.
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Quote from: beefsupreme
Try slaughtering a ton of animals, meat makes less decisions than animals.

Why Your Ramps Don't Work
How To Breach A Volcano Safely
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