Just logged onto the test server to mess around with engineering/atmos a bit, just to get my eye in on the new mechanics. I like 'em!
Then Glloyd had to shut the server down to work on the code...which was quite lucky timing, as I was trying to get myself ready to leave the flat but kept thinking, "Hmm, let me just try X..."
Edit: actually, a couple of questions about gas (hyuk hyuk) if I may:
a) I'm aware that, at least under tg code, there were two points of view about atmos pressure: first option, set the distro out pressure very high, maybe even max. This would mean that loss of pressure due to hull breaches etc could be rectified very quickly and efficiently by use of the air alarms, but would also mean that any monkey with a wrench could end up putting themselves in harm's way by unwrenching a pipe. Second option was to not do that. Do these two options still have the same benefits/drawbacks under Baystation code, and is there an (IC) preferred option for (non-antag) atmos techs to follow?
b) What the hell do airlock controllers do and how do they do it? I haven't seen them under tg code. Have I just been blind, or are they Baystation only?
c) The supermatter engine is my new best friend. Anything that causes me to stand in place for a couple of seconds going, "Wait, shit, have I hooked this gas canister up to the right port? And what the hell do I do if I haven't?" is a good engine.
d) If I chill a gas, I can fit more moles of it in a given volume (thank you, high school physics and newly read wiki). If I chill oxygen, I can fit more moles of it in a given tank. Question: how low can I chill oxygen prior to putting it into my internals tank
before it becomes dangerous for me to breathe? I wish to make the world's longest-lasting high-capacity emergency tank.