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Author Topic: Space Station 13: Urist McStation  (Read 2144898 times)

Radio Controlled

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Re: Space Station 13: Urist McStation
« Reply #14715 on: March 07, 2014, 06:47:10 pm »

Aww man, just as I was stealing gathering the stuff I need for trying out the gateway. Gonna have to do my first exploration some other day.
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Eagle_eye

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Re: Space Station 13: Urist McStation
« Reply #14716 on: March 07, 2014, 06:48:43 pm »

Just as I was setting the entire useful crew to arrest...
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HissinhWalnuts

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Re: Space Station 13: Urist McStation
« Reply #14717 on: March 07, 2014, 06:49:50 pm »

Having 2 Ed-209's in the same round is fun.
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Crack-a-lack-a

Pwnzerfaust

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Re: Space Station 13: Urist McStation
« Reply #14718 on: March 07, 2014, 06:52:49 pm »

Wow, good thing I didn't play this round and spared myself from disappointment.
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Give an elf a fire and he's warm for a night. Drop an elf in magma and he's warm for the rest of his life.

Bluebiscuit

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Re: Space Station 13: Urist McStation
« Reply #14719 on: March 07, 2014, 06:53:31 pm »

Just as I was getting the eunuch-slime to reproduce
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Vactor

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Re: Space Station 13: Urist McStation
« Reply #14720 on: March 07, 2014, 07:01:07 pm »

server is back up
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #14721 on: March 07, 2014, 09:38:26 pm »

Having 2 Ed-209's in the same round is fun.
We have had four at once before.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #14722 on: March 07, 2014, 09:55:17 pm »

Built an army of adamantine golems only to discover that they aren't all that good.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #14723 on: March 07, 2014, 09:58:30 pm »

Built an army of adamantine golems only to discover that they aren't all that good.
Gotta give them weapons. They're humans with permanent clothing taking up most of their slots, if not all. Not very useful with nothing equipped.

Karlito

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Re: Space Station 13: Urist McStation
« Reply #14724 on: March 07, 2014, 10:00:51 pm »

Give them an air tank too. They come with built in space suits, but no oxygen source.
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MrWillsauce

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Re: Space Station 13: Urist McStation
« Reply #14725 on: March 07, 2014, 10:26:26 pm »

Well I was working with the traitor research director. I probably could've gotten them all energy cannons or something. Damn you, hindsight.
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Nick K

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Re: Space Station 13: Urist McStation
« Reply #14726 on: March 07, 2014, 11:19:36 pm »

I don't think adamantine golems can use guns. I could be wrong, but I was under the impression they had a similar thing to hulks.


Legendary end to the last round. I was traitor roboticist with escape alone. I teamed up with Nova, the traitor RD and 2 emagged cyborgs - one security and one general model with an energy sword. A fairly early shuttle call meant we ended up kicking off a massive fight on the shuttle against a rather large crew contingent including quite a few security. Lasers going everywhere. People falling down stunned. Borgs getting flashed, then rescuing each other. Bombs going off.
In the end we ran out of time and so suffered a glorious and tremendously bloody defeat with both borgs heroically destroyed in the line of evil duty and the shuttle carpeted with bodies. The borgs sacrifice meant both us humans were still alive and fighting on when the shuttle docked at centcomm though so at least my partner in crime succeeded in her objectives.
We weren't especially close to actually wiping out the whole crew on the shuttle, but it was awesome fun.
« Last Edit: March 07, 2014, 11:29:43 pm by Nick K »
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garfield751

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Re: Space Station 13: Urist McStation
« Reply #14727 on: March 08, 2014, 02:42:19 am »

I don't think adamantine golems can use guns. I could be wrong, but I was under the impression they had a similar thing to hulks.


Legendary end to the last round. I was traitor roboticist with escape alone. I teamed up with Nova, the traitor RD and 2 emagged cyborgs - one security and one general model with an energy sword. A fairly early shuttle call meant we ended up kicking off a massive fight on the shuttle against a rather large crew contingent including quite a few security. Lasers going everywhere. People falling down stunned. Borgs getting flashed, then rescuing each other. Bombs going off.
In the end we ran out of time and so suffered a glorious and tremendously bloody defeat with both borgs heroically destroyed in the line of evil duty and the shuttle carpeted with bodies. The borgs sacrifice meant both us humans were still alive and fighting on when the shuttle docked at centcomm though so at least my partner in crime succeeded in her objectives.
We weren't especially close to actually wiping out the whole crew on the shuttle, but it was awesome fun.

I was Nova in that round, I had origionally planned to get 5 c4 charges hooked uo to signallers and set to the maxium time and plant them on people so I can get the shuttle called. I had found you were a traitor when I was replacing the battery of a borg you had emaged so I decided to make contact with you. I got the ablative vest with the help of the second borg you had. I haven't used my telecrystals yet so I gave it to you after unlocking it. Then I dismantled the robotics computer and then made some quick crappy bombs. That lag was pretty bad and by the time I had arrived at the clusterfuck in the escape shuttle I wanted to use one of the pods but because of the lag it would have taken too long so I took the shuttle anyways. I started dropping bombs about the shuttle and while they wren't particularly powerful they did get a few people.

The highlight from the shuttle for me was when I was stunned and dropped a bomb I had just started a 5 second timer for, I thought I was going to get blown up by it but suddenly the librarian picked it up and ran to the front of the shuttle where he blew up. We both survived that shuttle ride but you had to escape alone on the shuttle which is a hard thing to do when the server is at peak population. I think just about all the traitors managed to achieve their objective that round which was hilarious as there was so much carnage and death on that shuttle.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #14728 on: March 08, 2014, 05:12:29 am »

- Stacks with other speed nerfs to make them even worse. Mining and Engi hardsuits in particular are already a pain to move distances in and yet there are important jobs that often require players to do so. This also makes space exploration even more tedious.
This. Even pre-nerf I was popping hyperzine whenever I had the chance while in a hardsuit.
I already said that I am reducing hardsuit slowdown.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14729 on: March 08, 2014, 06:36:51 am »

Hmm, what if antag selection had a chance to give you the name of a random fellow traitor without the objective to murderize you? Just a random thought, cooperation among antags is cool.
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