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Author Topic: Space Station 13: Urist McStation  (Read 2163036 times)

garfield751

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Re: Space Station 13: Urist McStation
« Reply #14415 on: February 25, 2014, 11:31:53 pm »

I suspect the server died

Nihilist

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Re: Space Station 13: Urist McStation
« Reply #14416 on: February 25, 2014, 11:37:05 pm »

Agreed.

I think next time I become a syndiborg i will ask about our objectives.
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MCipher

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Re: Space Station 13: Urist McStation
« Reply #14417 on: February 25, 2014, 11:37:32 pm »

I suspect the server died
Not just you, I can't connect. Right after I got 50 Second Ping-Pong...
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OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

Pwnzerfaust

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Re: Space Station 13: Urist McStation
« Reply #14418 on: February 25, 2014, 11:42:12 pm »

Seems the server kicked the bucket. Unfortunate.

Now, I could go try to recall my amazing adventure as Jericho: The ling that lived, but I will simply put it this way:

Miranda was duped by a masterfully executed fake death, so I switched clothes and faces, and did one of the hardest objectives IMO for a ling: Stolen a brain. I got EVERYTHING.

Except two more genomes. But dammit, no matter how many times I died, even though a xeno was RIGHT THERE before I jumped into the pod and strapped in...

I fuckin' made it.

I was Miranda. That was a fun round. I don't know who the second Changeling was, the one that absorbed Captain Tel, but whoever it was nearly killed me. The only thing that saved me was the ninja who had alerted me to the Changelings in the first place, who phased inside the ling and instagibbed it.

Good times.
« Last Edit: February 25, 2014, 11:53:38 pm by Pwnzerfaust »
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #14419 on: February 26, 2014, 12:52:23 am »

Hot damn. The latest BYOND beta features multithreading support. While shitty netcode still means lots of lag, it should mean less lag overall.

Pwnzerfaust

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Re: Space Station 13: Urist McStation
« Reply #14420 on: February 26, 2014, 01:53:05 am »

So I've got a question. If you're a chemist, and you have a cooperative atmo-tech on your side, could you flood the station with hallucinogens via the atmospherics system?
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Karlito

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Re: Space Station 13: Urist McStation
« Reply #14421 on: February 26, 2014, 01:55:24 am »

I don't believe pipes will transmit reagents, so no.
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Pwnzerfaust

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Re: Space Station 13: Urist McStation
« Reply #14422 on: February 26, 2014, 01:57:39 am »

Damn. Oh well.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #14423 on: February 26, 2014, 02:04:26 am »

Hot damn. The latest BYOND beta features multithreading support. While shitty netcode still means lots of lag, it should mean less lag overall.

What is surprising me is that they only added that now.
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #14424 on: February 26, 2014, 04:22:33 am »

I think next time I become a syndiborg i will ask about our objectives.
Being a borg slaved to an antag AI when you don't know the objectives is a real pain in the ass :l
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Octobomb

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Re: Space Station 13: Urist McStation
« Reply #14425 on: February 26, 2014, 02:05:52 pm »

Main server appears to be down... Can anyone else confirm?
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #14426 on: February 26, 2014, 02:09:27 pm »

Yuppers, it's down.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #14427 on: February 26, 2014, 02:24:38 pm »

Hot damn. The latest BYOND beta features multithreading support. While shitty netcode still means lots of lag, it should mean less lag overall.

What is surprising me is that they only added that now.

Indeed. It's been in beta and really buggy since the 502 beta, but with the 505 beta, it appears that they've worked out most of the glaring issues.

Nihilist

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Re: Space Station 13: Urist McStation
« Reply #14428 on: February 26, 2014, 02:43:49 pm »

I think next time I become a syndiborg i will ask about our objectives.
Being a borg slaved to an antag AI when you don't know the objectives is a real pain in the ass :l
I ended up shooting the HoS at the end and oddly being thanked for it.  Then I was like wait, that's revolution.
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Dorsidwarf

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Re: Space Station 13: Urist McStation
« Reply #14429 on: February 26, 2014, 04:15:36 pm »

Am I a bad person for playing as a brutal fascist HOPtaincurity on low-pop rounds and screaming constantly about fascism to lure all the antags into coming for me to shut me the fuck up, at which point ROBUST?
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