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Author Topic: Space Station 13: Urist McStation  (Read 2119754 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13200 on: January 17, 2014, 08:35:00 pm »

We got morons on more since we went public.

And that captain is really moronic.

Dont worry, we have good days. This was just a shit+ day.
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Ghazkull

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Re: Space Station 13: Urist McStation
« Reply #13201 on: January 17, 2014, 08:37:21 pm »

hmpf, okay i hope so.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13202 on: January 17, 2014, 08:41:28 pm »

Is it usually this retarded? I mean this level of goon-station?

I had a compeltely drunk retarded captain, a drugge clown screaming all kinds of bullshit on end and the obligatory TOOLBOXIA (or was it something different?) Quartermaster armed to the death distributing stupidity everywhere, with a random assistant clothed as a alien helping her for no reason other than to beat other people up...please don't tell me this is an average round.

Yeah, it's usually only that bad on really low pop late night/midday rounds. Usually at night we have events, or higher pop serious rounds.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13203 on: January 17, 2014, 08:50:40 pm »

You know, this special round is making me think about taking the emergancy shuttle and turning it into a microstation... Perhaps add another ship to make it slightly larger...

Shipstation anyone?
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choppy

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Re: Space Station 13: Urist McStation
« Reply #13204 on: January 17, 2014, 08:55:13 pm »

There's a microstation map on the tg wiki. It says it works for 5-20 players, and it combines some of the jobs.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13205 on: January 17, 2014, 09:25:37 pm »

I know, but its not the wreckage of ships.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #13206 on: January 17, 2014, 09:41:52 pm »

I know, but its not the wreckage of ships.

Head out to derelict and/or the medical ship with a partner and two hand tele's and two beacons. Now you're ready to build. Alternatively you can get derelict's teleporter up and running. You'll have lots of wreckage to build in.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13207 on: January 17, 2014, 09:44:10 pm »

No, as a station.
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #13208 on: January 17, 2014, 09:56:18 pm »

The shuttle... Oh god why is everything hot.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13209 on: January 17, 2014, 09:59:39 pm »

Admins got tired.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #13210 on: January 17, 2014, 10:00:17 pm »

The shuttle... Oh god why is everything hot.

I may or may not have shot an incendiary grenade after the clusterbang and the teargas...

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #13211 on: January 17, 2014, 10:01:21 pm »

Thats mean of you.

So, anyone want me to try making a map for these things?
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #13212 on: January 17, 2014, 10:01:44 pm »

So that was what filled the brig with plasma...
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garfield751

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Re: Space Station 13: Urist McStation
« Reply #13213 on: January 17, 2014, 10:02:27 pm »

I would support a smaller station as we almost never get more then 20 people on

BigD145

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Re: Space Station 13: Urist McStation
« Reply #13214 on: January 17, 2014, 10:03:26 pm »

Ministation already exists. People said no... or nothing at all.

There aren't that many things you can do on a smaller station, except your job. Thermoelectric also sucks.
« Last Edit: January 17, 2014, 10:07:09 pm by BigD145 »
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