Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 850 851 [852] 853 854 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2145326 times)

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12765 on: December 31, 2013, 06:06:40 pm »

You could have rounds where certain power sources don't work, such as an eclipse where solar doesn't work for example.
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12766 on: December 31, 2013, 06:42:25 pm »

You could have rounds where certain power sources don't work, such as an eclipse where solar doesn't work for example.

Powerless station is pretty awful, though. No machines work, doors require a crowbar to open, radios are down so you can't even chat...
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Space Station 13: Urist McStation
« Reply #12767 on: December 31, 2013, 06:47:28 pm »

You could have rounds where certain power sources don't work, such as an eclipse where solar doesn't work for example.

Powerless station is pretty awful, though. No machines work, doors require a crowbar to open, radios are down so you can't even chat...
Perfect traitor and Welder potential, or even worse, alien/blob. What better than a brief power-out to cause havoc? Of course, for singulo and such, how would that work without crushing the whole station by a loose singulo?

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12768 on: December 31, 2013, 08:05:52 pm »

Singo beacons. Just have it drawn away.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12769 on: December 31, 2013, 08:06:11 pm »

Traitor item like a sink that just straight up knocks out power rather than draining it?
Logged
In all things you were. In nothing you become.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12770 on: December 31, 2013, 08:07:37 pm »

But they allready have the beacons...
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12771 on: December 31, 2013, 08:55:50 pm »

You could have rounds where certain power sources don't work, such as an eclipse where solar doesn't work for example.

Powerless station is pretty awful, though. No machines work, doors require a crowbar to open, radios are down so you can't even chat...
Perfect traitor and Welder potential, or even worse, alien/blob. What better than a brief power-out to cause havoc? Of course, for singulo and such, how would that work without crushing the whole station by a loose singulo?
No offense, but blob is already pretty shit, and blob without power would be even worse. You've got a slim chance of beating the blob at all, and that requires easy access to lots of guns and rechargers/someone to already be making bombs before it's discovered, both of which necessitate power. Aliens, OTOH... :3
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Itnetlolor

  • Bay Watcher
    • View Profile
    • Steam ID
Re: Space Station 13: Urist McStation
« Reply #12772 on: December 31, 2013, 09:37:58 pm »

You could have rounds where certain power sources don't work, such as an eclipse where solar doesn't work for example.

Powerless station is pretty awful, though. No machines work, doors require a crowbar to open, radios are down so you can't even chat...
Perfect traitor and Welder potential, or even worse, alien/blob. What better than a brief power-out to cause havoc? Of course, for singulo and such, how would that work without crushing the whole station by a loose singulo?
No offense, but blob is already pretty shit, and blob without power would be even worse. You've got a slim chance of beating the blob at all, and that requires easy access to lots of guns and rechargers/someone to already be making bombs before it's discovered, both of which necessitate power. Aliens, OTOH... :3
Blob mode could start with a brief power-out/brown out as the blob suddenly hatches. For dramatic effect; though having someone casually ask why Godzilla sneezed in the cafeteria and then panic sets in is always nice.

wlerin

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12773 on: December 31, 2013, 10:20:45 pm »

No offense, but blob is already pretty shit, and blob without power would be even worse. You've got a slim chance of beating the blob at all, and that requires easy access to lots of guns and rechargers/someone to already be making bombs before it's discovered, both of which necessitate power. Aliens, OTOH... :3
Unless things have changed, rechargers don't need power.

edit: Maybe I'm thinking of battery chargers.
Logged
...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Corai

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12774 on: January 01, 2014, 02:12:47 am »

Never give anyone conjure creature, ever. That is all.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

miauw62

  • Bay Watcher
  • Every time you get ahead / it's just another hit
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12775 on: January 01, 2014, 04:50:04 am »

You could have rounds where certain power sources don't work, such as an eclipse where solar doesn't work for example.

Powerless station is pretty awful, though. No machines work, doors require a crowbar to open, radios are down so you can't even chat...
Perfect traitor and Welder potential, or even worse, alien/blob. What better than a brief power-out to cause havoc? Of course, for singulo and such, how would that work without crushing the whole station by a loose singulo?
No offense, but blob is already pretty shit, and blob without power would be even worse. You've got a slim chance of beating the blob at all, and that requires easy access to lots of guns and rechargers/someone to already be making bombs before it's discovered, both of which necessitate power. Aliens, OTOH... :3
Blob mode could start with a brief power-out/brown out as the blob suddenly hatches. For dramatic effect; though having someone casually ask why Godzilla sneezed in the cafeteria and then panic sets in is always nice.
"POWER WENT OUT IT'S BLOB GUNS FOR EVERYONE"
An event where power goes out for a few minutes in some areas would be cool, though.
Logged

Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Nightscar982

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12776 on: January 01, 2014, 09:29:08 am »

Going back to grab my axe unarmed was probably not a good idea against carp...
Logged
In all things you were. In nothing you become.

Isdar

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12777 on: January 01, 2014, 10:39:59 am »

Going back to grab my axe unarmed was probably not a good idea against carp...
Using melee against carp is generaly not a good idea either.
Logged

Hanslanda

  • Bay Watcher
  • Baal's More Evil American Twin
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12778 on: January 01, 2014, 03:31:45 pm »

Going back to grab my axe unarmed was probably not a good idea against carp...
Using melee against carp is generaly not a good idea either.


Unless you enjoy feeling like a god-like badass after beating four carp to death with your bare hands, don't do it.
Logged
Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #12779 on: January 01, 2014, 03:35:12 pm »

* Iceblaster fought man-hacks with a broken Vodka bottle

:P
Pages: 1 ... 850 851 [852] 853 854 ... 1654