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Author Topic: Space Station 13: Urist McStation  (Read 2121866 times)

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #12240 on: December 03, 2013, 12:11:57 am »

Hey guys. After that round with me as the traitor AI where I couldn't type worth two tiny toilet pebbles ...  Igot my typing back. It was weird. I only misplaced like one comma. I kept talking and talking (typing) and I could read it and everything. It was great

scrdest

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Re: Space Station 13: Urist McStation
« Reply #12241 on: December 03, 2013, 02:05:59 am »

Huh, I never even seen Vactor play on the server. Then again, it might be a timezone thing.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12242 on: December 03, 2013, 02:08:20 am »

Huh, I never even seen Vactor play on the server. Then again, it might be a timezone thing.

He used to play on it a fair amount actually. Haven't seen him on in at least a few months though.

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #12243 on: December 03, 2013, 02:13:58 am »

Damn it Hans, you didn't take down Jaydon before they put a bomb in chemistry to blow up genetics. Which, while a smart idea because people are less likely to be in chem when you want to blow up genetics, failed to blow the pod, so we still could have cloned someone if we had the APC fixed before we evacuated.
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Gamerlord

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Re: Space Station 13: Urist McStation
« Reply #12244 on: December 03, 2013, 04:35:25 am »

Guys, can someone post the most recent server link? My version isn't working.

Corai

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Re: Space Station 13: Urist McStation
« Reply #12245 on: December 03, 2013, 05:07:29 am »

Guys, can someone post the most recent server link? My version isn't working.

byond://24.240.44.164:59359
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #12246 on: December 03, 2013, 08:45:44 am »

I was Specialist Illyich, a bounty hunter after Jaydon Tryshka, an infiltrator. I finally caught up to them on SS13, and chased them all across the station. Seriously, the shootouts felt like a chase scene from the Bourne movies.
It was like being hunted by a Terminator. Everywhere I went, you found me, and nothing I did ever stopped you. I lost both my guns, killed Bryan the HoS, blew a hole in the armory and looted it, blew up genetics, and had a final shootout with Illyich and finally won thanks to my jetpack. He jumped off the escape shuttle with a second to spare, just to take me down.

Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #12247 on: December 03, 2013, 10:41:34 am »

Also, I shot you at LEAST twice, and you never hit me til the end, other than one time in the tunnels with a lethal laser. I was sort of hoping it would end in a massive duel in space with improvised weaponry. :P
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Damiac

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Re: Space Station 13: Urist McStation
« Reply #12248 on: December 03, 2013, 12:44:01 pm »

I usually pretend to have the escape alone objective any time I'm traitor.  I can pull it off most of the time, the real trick is making sure people DON'T realize you're stealing the shuttle until it's already arrived.  I've pulled this off even with the new shuttle bug (I have to say, it's really nice knowing the shuttle won't just take off suddenly now, maybe when they fix it it should just reduce timer to 1 minute instead of 10 sec).

The trick is to realize that doors can be completely disabled (Although they can still be destroyed with the right tools).  Disable the escape doors, and now all you have to do is worry about someone getting in through space.  However the number of hardsuits on the station is much lower than the number of suicidally overconfident assistants, so it certainly helps.

Advanced traitors could try to get rid of some of those hardsuits to lower the amount of opposition available.

It's pretty illogical, but whenever someone says to stay away from escape, if I have any ability to fight, I'm going to try to get on that shuttle...
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #12249 on: December 03, 2013, 01:23:18 pm »

So there's some really cool pull requests in the works for /tg/, including one that brings cards using a variation of our code and sprites, so I'm going to wait a couple days until some of those get pulled before merging again. Once I do, cybernetic limb Station 13?

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #12250 on: December 03, 2013, 04:10:15 pm »

What is a pull request anyway?
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #12251 on: December 03, 2013, 04:18:36 pm »

I usually pretend to have the escape alone objective any time I'm traitor.  I can pull it off most of the time, the real trick is making sure people DON'T realize you're stealing the shuttle until it's already arrived.  I've pulled this off even with the new shuttle bug (I have to say, it's really nice knowing the shuttle won't just take off suddenly now, maybe when they fix it it should just reduce timer to 1 minute instead of 10 sec).

The trick is to realize that doors can be completely disabled (Although they can still be destroyed with the right tools).  Disable the escape doors, and now all you have to do is worry about someone getting in through space.  However the number of hardsuits on the station is much lower than the number of suicidally overconfident assistants, so it certainly helps.

Advanced traitors could try to get rid of some of those hardsuits to lower the amount of opposition available.

It's pretty illogical, but whenever someone says to stay away from escape, if I have any ability to fight, I'm going to try to get on that shuttle...

Not quite. By far the easiest way to get into a sealed escape is to burn through the wall from the closet just below it. If you've got any sense all it takes is a splash of thermite, and the poor man's version only requires a welder and wrench. Or if you're me, a cap bomb dropped outside Escape and a hardsuit to clean up the mess afterwards.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #12252 on: December 03, 2013, 04:19:28 pm »

What is a pull request anyway?

Something that is already coded, but not yet integrated with the branch we're using for the game. When you add someone's code to the code for the game, you 'pull' it in Github terminology, thus pull request.
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #12253 on: December 03, 2013, 04:49:24 pm »

So there's some really cool pull requests in the works for /tg/, including one that brings cards using a variation of our code and sprites, so I'm going to wait a couple days until some of those get pulled before merging again. Once I do, cybernetic limb Station 13?
I'm just wishing someone would turn the jensen thermals into an actual implant.
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Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #12254 on: December 03, 2013, 04:50:59 pm »

So there's some really cool pull requests in the works for /tg/, including one that brings cards using a variation of our code and sprites, so I'm going to wait a couple days until some of those get pulled before merging again. Once I do, cybernetic limb Station 13?
There also might be couches soon. Along with me helping with decapitation.
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