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Author Topic: Space Station 13: Urist McStation  (Read 2122688 times)

BigD145

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Re: Space Station 13: Urist McStation
« Reply #11520 on: November 05, 2013, 10:53:46 am »

You are correct.

Quote
However there are certain circumstances where deadly force is permissible:

    Code Red Situation - situations which would warrant a Code Red, such as: full blown mutinies, hostile boarding parties, and Space Wizards automatically authorise lethal force.
    Note: The Alert Status is not required to be elevated to Code Red as in most of these scenarios the Chain of Command will be too damaged or otherwise occupied to raise the Alert Level.
    Non-Lethal Weapons Ineffective - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
    Severe Personal Risk - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.
    Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.
    Armed and Dangerous - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.
    Note: Unauthorised personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.
    Multiple Hostiles - it can be extremely difficult to detain multiple hostiles. As a last resort if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.
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USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Space Station 13: Urist McStation
« Reply #11521 on: November 05, 2013, 10:57:13 am »

I'd hope so. I double-checked the article for the exact details. :P
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #11522 on: November 05, 2013, 11:11:10 am »

One place where I'd argue it's totally justified is if someone (who is armed and proven to be dangerous) has sealed themselves in Escape, using lasers to hit them through the doors instead of getting shot while trying to cut through a wall or something. Even then it probably won't be lethal; I don't remember if a full 10-shot barrage is enough to kill, but it's highly unlikely that you'll hit all your shots anyways.



Incidentally, as it turns out it is possible to kill a blob with nothing but lasers, provided you find it early enough. Two people rotating with a total of 8 guns and a bank of rechargers can cut through it faster than it can reform.

I had to go do something that point so I figured why not and just threw my laser gun there. I'm actually surprised you didn't take my energy gun.
I was seizing too much to strip it from you.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

M3hillus

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Re: Space Station 13: Urist McStation
« Reply #11523 on: November 05, 2013, 01:15:51 pm »

Did I break something? Q_Q "Dream Daemon killing connection."
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M3hillus

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Re: Space Station 13: Urist McStation
« Reply #11524 on: November 05, 2013, 01:24:41 pm »

Did I break something? Q_Q "Dream Daemon killing connection."
You unleashed a succubus on the server, is my reckoning.
Hawt.
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'He can't even drive a car!'
'Perfect!'

M3hillus

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Re: Space Station 13: Urist McStation
« Reply #11525 on: November 05, 2013, 01:26:49 pm »

Wait a tick, Innit Dream Daemon the Admin/host donger? ヽ༼ຈل͜ຈ༽ノ
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'He can't even drive a car!'
'Perfect!'

Isdar

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Re: Space Station 13: Urist McStation
« Reply #11526 on: November 05, 2013, 01:27:19 pm »

I also have that problem.

Im blaming it on Jacob and Rabidgamer.  :P
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rabidgam3r

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Re: Space Station 13: Urist McStation
« Reply #11527 on: November 05, 2013, 01:30:00 pm »

>Get +EVERYTHING
>Begin fun
>Dream Daemon is killing connection.
>NOOOOOOOOOOOOOOOO!
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Even if he hadn't brought the server down in a ball of flaming, slow-mo gibbing corgis

Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #11528 on: November 05, 2013, 02:20:00 pm »

What have you done!?
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Fall seven times, stand up eight.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #11529 on: November 05, 2013, 02:32:10 pm »

I blame Rabid. Dream Daemon sensed his terrible intentions and dropped our connections to stop the horrors he would have wrought upon us.

MCipher

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Re: Space Station 13: Urist McStation
« Reply #11530 on: November 05, 2013, 02:54:28 pm »

I decided I'd log on today, Dream Daemon killed connection. Well.

EDIT: Alt server (KG) is up, I am the only one on, sandbox.
« Last Edit: November 05, 2013, 02:56:58 pm by MCipher »
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No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

BigD145

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Re: Space Station 13: Urist McStation
« Reply #11531 on: November 05, 2013, 02:57:56 pm »

What have you done?!
Spoiler (click to show/hide)
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #11532 on: November 05, 2013, 03:00:08 pm »

@some regulars go vs more pop.

It's either having some regulars go away, or having the server be empty 99% of the time. It would've died if we hadn't gone public.
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #11533 on: November 05, 2013, 03:11:57 pm »

There is a list somewhere on the wiki that says what things are known traitor things and to who this is known.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #11534 on: November 05, 2013, 03:15:35 pm »

@some regulars go vs more pop.

It's either having some regulars go away, or having the server be empty 99% of the time. It would've died if we hadn't gone public.

No - the majority of people playing during even the massive rounds is regulars. It's just the snowball effect - the less people are logged on, the harder it is for ANYONE to stay - because sitting on an empty ship, all alone, is not a game, it's an exercise in meditation.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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