Maybe if we added micro-objectives, we could have it so there's a small chance of getting them and have them promote teamwork?
I'm rarely NOT doing something that would get me arrested if caught. Sure, sometimes it's just "chute myself then break back out of Cargo", but again, things are always happening.
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I've considered adding a few traitor items, and the random-kits as well. I've considered:
Purchasable:
D20 of Discomfort (DD20): Looks like a D20, unless examined. Examining shows that the "20" has a small hole in it.
To prime it, roll it in your hand, then throw. It's basically a tear gas grenade.
Death Deck: A deck of cards. They can only be drawn by the hand (7 cards), and a hand can be thrown for heavy damage against someone without armor on. (Possibly only give a hand, and have each individual card semideadly. Should take about 4 to crit someone.
DDPAT Cloak: Wearing this makes you invisible to the AI, but players will see you in a stupid, colorful getup.
Shade Cloak: Wearing this makes you almost transparent- useful in darker areas, but in bright lights, it's almost useless.
Screecher: Injectible, making a certain gesture activates it. It gives off an EMP wave as well as a loud, disorienting screech. Using it rapidly may cause it to burn out (about once every two minutes is ok?)
Blackout: Injectable device, gesture activated. Using it produces a very low frequency pulse that breaks nearby lights, and can short out electronics very close by. Same cooldown as the screecher.
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Kits- Contains some non-purchasable items.
Modern Hunter:
Contains DDPAT Cloak, Screecher, and "M8 Pirate" rifle. ((Overall about worth twelve points: the rifle is 7 (four three-round-bursts, about that of a pistol), Screecher at 3, and Cloak at 2))
Silent Stalker:
Contains Shade Cloak, Blackout, and "MAC-S" submachinegun. (Overall, 12~13. The submachinegun is quiet, and contains 16 rounds (weaker than the pistol) might be worth 6, Blackout is easily 4~5, Shade Cloak is 2~3.)
Gambler:
Contains DD20, Death Deck, an e-mag, and some space bucks.
Prankster:
Contains two spraybottles of lube, two toner packs, a box of snap-pops, and a Super Pop (explosive, though nonlethal- like the chemgrenade explosive)
Doppelganger:
Contains a voice changer, a chameleon jumpsuit, A PDA Encoder (allows changing the name of your PDA, the sending name and who it says it is for on examination), and a Face Mask (Mask that you can change the name of, wearing it gives you the name you input, can change multiple times? Maybe only once?)