They tried it long ago. Atmo killed it.
you can still find old maps for it sometimes.
Baystation had multi-level stations for a reasonably long time. I have only heard tales of them though.
Yeah. The Luna map had multiple levels. It was surprisingly good. I can't remember if decompression worked across the levels, though.
Speaking of which, someone should change the decompression speed to whatever it was on the luna map, at least for a while as a test.
It's just so.... silly that there can be a giant hole in the station and nobody even really cares and half the time it never gets fixed because it takes forever for the air to run out. People use the firelocks to contain (mostly) harmless space vines more often then they use them to seal breached areas.
Ah yes, Luna. The good old days. Back when we had multiple z levels for a ship. Back when you used to have to excite strange matter and it would fill a hold with plasma for engineering. Back when I would play engineer, run into an area without atmospherics to fix it, only to find that it was a hole in the ceiling that was causing the leak. Back when the topmost level had no ceiling, but you could get sucked down onto the ground floors and take a nice hefty amount of damage if you happened to be near a breach in the floor. Back when they never fixed atmospherics (as far as I know) to make it actually work with multi z level maps, so engineering had to set up atmospherics multiple times. Back when you could abuse bugs with flaps the QM used to deliver goods using robots, and you could gain access to ANYWHERE without an ID, as long as it had cargo access. Back when an atmospheric breach would kill you, sometimes even if you DID have internals, due to slamming into a wall. When pro traitors could kill the station in 2 minutes, and noob traitors couldn't kill the station if they tried their hardest, at least without getting toolboxed...
Before that we had the good old donut map! Yes, that abomination! It had ONE long hallway without firelocks or airlocks, and if a window smashed in escape hall, you WOULD get sucked the entire length of the hallway towards it, with little chance of escape before you were killed... unless you were in a closet, in which case you were invulnerable to damn near everything. It also had features such as: lack of any sort of engine (power was SMES units gifted from Armok(actually, there was an engine until it somehow broke in the code... it was pretty cool, one of the old "throw a million O2 and plasma canisters into a giant hold with thermal pipes, light on fire, use heat exchange unit for power" engines), lack of any atmospherics piping system, a (for quite some time) limitless bomb system, where it was possible with 1 bomb to wipe the entire z level of everything except closets and a few token items, and overall, the fact that it was before the goon port. The important part of this is the "before the goon port", where everything was 2D, not isometric, and most people couldn't code for shit because the code was a huge mess, and impossible to untangle.
edit: Also a feature... the lack of cloning. If y'all didn't know, at one point, cloning was done by turning someone into a monkey, and then turning them back into a human. It gave them full health, and had no ill effects. "Cloning" was, at one point, banned, on almost every server. This was also way before cyborgs and such, so death was permanent, until round restart.
Luna was slightly after we had the goon port, so the code was much easier (though still shitty) to tangle with, which is why they tried to make multiple z levels work, but it never quite actually worked. It would have required a complete rewrite (as far as I know, this is what the oolllldddd coders told me it needed anyway) of the power system, atmospherics system (airflow and piping), which is crazy, as well as rewriting a bunch of other stuff to make it compatible. Most of the features that were deemed innovative to the server were placeholders, and after a few rounds, you could tell that everything didn't work quite like it should have, and some things were horribly broken depending on your job. A medic might not notice anything wrong with power except that it is going out, and then yell at an engineer. The engineer, in the meantime, is attempting to find what is wrong, only to find out that someone bombed one of the irreparable access points where wires stretched z levels. Oops.