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Author Topic: Space Station 13: Urist McStation  (Read 2121636 times)

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #11205 on: October 28, 2013, 07:25:01 pm »

Like how Apollo station has it?
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #11206 on: October 28, 2013, 07:30:32 pm »

Maybe I haven't been there so I won't know.
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Fall seven times, stand up eight.
Spoiler: Inspirational words (click to show/hide)

wlerin

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Re: Space Station 13: Urist McStation
« Reply #11207 on: October 28, 2013, 07:31:02 pm »

So, a person is on, as CE, setting up the engine, and I keep popping in as the welder and walking past them at the end of hallways and disappearing around corners, or leaving a bloodied scalpel at their feet, or making a vast trail of blood in the hallway they're about to enter.

No reaction whatsoever.
The singularity is already a terrifying abomination, and he has to work with it every tour. Of course a few bloodied scalpels aren't going to phase him.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Fniff

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Re: Space Station 13: Urist McStation
« Reply #11208 on: October 28, 2013, 07:35:01 pm »

You can't frighten engineers. Look at the shit Isaac Clarke has to deal with on a regular basis. And does he stop murdering horrible abominations while hallucinating his girlfriend a lot? NO. He cracks on and finishes the job.

ENGINEERS. Have you got what it takes?

Bdthemag

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Re: Space Station 13: Urist McStation
« Reply #11209 on: October 28, 2013, 08:35:34 pm »

On one hand baystation code has some unique things but it's going to hard to get re-adjusted and figure out how to add our things.

On the other hand we have regular old /tg/, I think it's easier to try to work the neat things from baystation than to switch.
I really can't think of any amazing or outstanding features from their code that would warrant digging through their code, getting it to work with our branch and spending a long period of time troubleshooting the eventual problems. Our coding staff isn't exactly highly experienced and most of the stuff that does get done is just pushed onto /tg/code right away, maybe in the future when we have the manpower to do it but not now.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

Angel Of Death

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Re: Space Station 13: Urist McStation
« Reply #11210 on: October 28, 2013, 08:37:43 pm »

Look, I may be a bit late, but I strongly urge you NOT to run Bay's code. It is a bloody MESS, and an unsettling mixture of NO FUN ALLOWED and half arsed 'realism'. Some of it may seem fun at first, but trust me, having everyone die of infection because they got punched in the chest loses its novelty very quickly. That, and (at least last time I checked), it is rather annoying to work with because the code is scattered around everywhere like a drunk man's puke.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #11211 on: October 28, 2013, 08:58:38 pm »

Look, I may be a bit late, but I strongly urge you NOT to run Bay's code. It is a bloody MESS, and an unsettling mixture of NO FUN ALLOWED and half arsed 'realism'. Some of it may seem fun at first, but trust me, having everyone die of infection because they got punched in the chest loses its novelty very quickly. That, and (at least last time I checked), it is rather annoying to work with because the code is scattered around everywhere like a drunk man's puke.

Trust me, as headmin, and more or less main coder, I can tell you that it's not happening.

And that's pretty much final.

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #11212 on: October 28, 2013, 09:16:31 pm »

It was fun RP'ing drunk Wesley.

Seriously tho, the monkeys did put a bomb in that jerkey. I totes saw it. ;)

I had fun chasing imaginary bombs and searching for "something."
And more.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #11213 on: October 29, 2013, 12:24:51 pm »

I think we lost the server. Or something.
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Dorsidwarf

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Re: Space Station 13: Urist McStation
« Reply #11214 on: October 29, 2013, 12:50:11 pm »

NOOOOOOOOOooOOoOOOoooOoooOoooooOooooOoooooooooooOooOOooOOOooOooooo
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Everything is going to be alright

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #11215 on: October 29, 2013, 12:56:37 pm »

NOOOOOOOOOooOOoOOOoooOoooOoooooOooooOoooooooooooOooOOooOOOooOooooo

Nice fade out.

Dorsidwarf

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Re: Space Station 13: Urist McStation
« Reply #11216 on: October 29, 2013, 12:58:26 pm »

thankyou. so, the server is bust?
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #11217 on: October 29, 2013, 01:13:54 pm »

I haven't tried to log in yet. One second ....

yep.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #11218 on: October 29, 2013, 01:48:26 pm »

Glloyd:
You probs need to consider this.
https://github.com/tgstation/-tg-station/pull/1681
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #11219 on: October 29, 2013, 01:51:24 pm »

Glloyd:
You probs need to consider this.
https://github.com/tgstation/-tg-station/pull/1681

YES. Something to do besides succumb or piss off your jailer.
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