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Author Topic: Space Station 13: Urist McStation  (Read 2120134 times)

Damiac

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Re: Space Station 13: Urist McStation
« Reply #10920 on: October 20, 2013, 12:46:15 pm »

Telecomms has one of its vents set with internal and external checks turned off, so it overpressurizes the room with the computers.

I do like the map, but it is kinda on the large side. It is well organized though.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #10921 on: October 20, 2013, 01:33:11 pm »

No :P
(just kidding)
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #10922 on: October 20, 2013, 01:34:01 pm »

I have returned.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

kisame12794

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Re: Space Station 13: Urist McStation
« Reply #10923 on: October 20, 2013, 02:13:18 pm »

As have I.
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The non-assholes vastly outnumber the assholes but the assholes can fart with greater volume.
((You're an arm and a torso in low orbit. This was the best possible resolution of things.))

werty892

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Re: Space Station 13: Urist McStation
« Reply #10924 on: October 20, 2013, 02:19:01 pm »

Okay, after more play, I've compiled a small list, some of which has already been mentioned here.

-Sec and Eng pods are really weird. Both of them have perfect spots nearby that are on the outside of the station.
-The tachyon dish and range monitors for the bomb test range don't work.
-The only illicit areas are the ghetto surgery and illegal grow space, from what I can tell. No bar? :c
-This is sort of minor, but R&D is set up poorly. It's much better if all four machines can be reached while standing on a single tile.
-The gas heading chamber in Toxins is really hard to see into, even if there's a burn going. I'unno if there's anything to be done here, though.


On the other hand, there are a number of things that I really like, though some of them should remain secret as long as possible.  ;)
Also, Permabrigs cameras don't work. As in the camera moniters don't.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10925 on: October 20, 2013, 02:24:49 pm »

Also, Permabrigs cameras don't work. As in the camera moniters don't.

They do now. Vactor updated.

EDIT:
Okay, after more play, I've compiled a small list, some of which has already been mentioned here.

-Sec and Eng pods are really weird. Both of them have perfect spots nearby that are on the outside of the station.
-The tachyon dish and range monitors for the bomb test range don't work.
-The only illicit areas are the ghetto surgery and illegal grow space, from what I can tell. No bar? :c
-This is sort of minor, but R&D is set up poorly. It's much better if all four machines can be reached while standing on a single tile.
-The gas heading chamber in Toxins is really hard to see into, even if there's a burn going. I'unno if there's anything to be done here, though.


On the other hand, there are a number of things that I really like, though some of them should remain secret as long as possible.  ;)

I'll fix those. I won't be able to until Tuesday probably though.
« Last Edit: October 20, 2013, 02:28:40 pm by Glloyd »
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Tjoh

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Re: Space Station 13: Urist McStation
« Reply #10926 on: October 20, 2013, 04:57:53 pm »

press "open" on the upper left and paste bay12's ID:
byond://24.240.44.164:59359
and I think
byond://kyengineer.dyndns.org:56789
Is for the times the first one is down
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werty892

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Re: Space Station 13: Urist McStation
« Reply #10927 on: October 20, 2013, 05:16:01 pm »

Did the server just crash?

Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #10928 on: October 20, 2013, 05:17:01 pm »

Yes :c
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #10929 on: October 20, 2013, 05:18:13 pm »

Well someone should probably PM Vactor.
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Fall seven times, stand up eight.
Spoiler: Inspirational words (click to show/hide)

scrdest

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Re: Space Station 13: Urist McStation
« Reply #10930 on: October 20, 2013, 05:27:38 pm »

Oh noes!

Dammit Cmega, the tutorial clearly states to not press the 'crash server' button! :P
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #10931 on: October 20, 2013, 07:40:35 pm »

Crispin finally died. He was shocked by the grille, then was set on fire and laid down in the midst of a fire for a couple of seconds, then I walked out to escape and was lasered to death. Jeez Rasputinian death much?
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Fall seven times, stand up eight.
Spoiler: Inspirational words (click to show/hide)

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10932 on: October 20, 2013, 07:46:30 pm »

Not quite Rasputinian, but pretty funny nonetheless.
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #10933 on: October 20, 2013, 07:58:49 pm »

Note to Cmega: don't call your character Cmega in game. Give him an actual name, that's the generally accepted thing.

Nienhaus

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Re: Space Station 13: Urist McStation
« Reply #10934 on: October 20, 2013, 09:53:48 pm »

Note to Cmega: don't call your character Cmega in game. Give him an actual name, that's the generally accepted thing.
Ok, sorry
A good example is how my last name in real life is Nienhaus so I used to use that. Now I just go by Kert Jonson.
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