Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 705 706 [707] 708 709 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2153558 times)

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10590 on: October 09, 2013, 10:43:40 am »

Yeah sorry about that

Cataclysm called :P

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10591 on: October 09, 2013, 11:05:03 am »

It was kind of funny the way it ended though. The borg and I were like "okay... lets just gather everybody and leave?"

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10592 on: October 09, 2013, 11:09:34 am »

Cataclysm called :P

Yeah, it wanted its secborgs back.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

MCipher

  • Bay Watcher
  • The worlding of the words is AMARANTH.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10593 on: October 09, 2013, 11:14:18 am »

I appear unable to connect, is it just me?
Logged
No longer at critical sig mass!
Quote
OOC: Hans Panda: Everyone's going to die. That's how they usually end.
OOC: Hans Panda: I try not to run them that way.
OOC: Hans Panda: But apparently when I'm the villain, I'm too efficient.
OOC: Hans Panda: Even when I monologue.

deoloth

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10594 on: October 09, 2013, 11:16:10 am »

I cannot connect to the main server either
Logged

Nienhaus

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10595 on: October 09, 2013, 11:21:32 am »

It seems to be down, I'll PM Vactor.
Logged

deoloth

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10596 on: October 09, 2013, 11:39:38 am »

Oh hey, the alt server has the prior station map.

Neat.
Logged

Vactor

  • Bay Watcher
  • ^^ DF 1.0 ^^
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10597 on: October 09, 2013, 06:16:14 pm »

Main Server is updated, map rotated, and back up.
Logged
Wreck of Theseus: My 2D Roguelite Mech Platformer
http://www.bay12forums.com/smf/index.php?topic=141525.0

My AT-ST spore creature http://www.youtube.com/watch?v=0btwvL9CNlA

deoloth

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10598 on: October 09, 2013, 06:42:39 pm »

Game started. Other people seem fine, I can only see the Logo with the HUD on the same screen.
Jacob had me ghost. I could move around the logo and he realized that my body is actually INSIDE THE LOGO.

OOC: Calthous: Ghosted... I see the logo but I am moving around it
OOC: MCipher: Small notice, the swimsuit textures aren't loading.
OOC: Jacob_Lee: Oh god, what the fuck.
OOC: Jacob_Lee: I jumped to your mob and it's in the SS13 logo.
DEAD: Axl Blyant says, "wut"
OOC: MCipher: You mean, his MOB is the logo?
DEAD: Saul Foster says, "the hell"
OOC: Jacob_Lee: Yes. Saul Foster, Chemist, is in the logo. I deleted it to check.
OOC: MCipher: ...

Spoiler (click to show/hide)

I was alive to he moved me to chem lab.

I was stuck in sleep it appears and had to type "rest" to get up after that.

-Edit-

Heh
Spoiler (click to show/hide)
]

Jacob suggests that the chemist spawn location might never have been set.
« Last Edit: October 09, 2013, 06:45:23 pm by deoloth »
Logged

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10599 on: October 09, 2013, 07:16:30 pm »

... What map is it running?

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10600 on: October 09, 2013, 07:17:27 pm »

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10601 on: October 09, 2013, 07:19:26 pm »

... What map is it running?
Yours.

Hahaha, THE TIMING

I was just about to push an update that fixed that along with some other small things, and changed the maps in the .dme.

EDIT: I stopped laughing long enough to push the fix for that to the repo. I'll PM Vactor asking him to update.

EDIT2: PM'd him, so hopefully he updates soon. That timing... If I didn't have a lecture tonight, that would've been fixed. I noticed it last night when I was messing around on a local server. Admins, if people become chemists just spawn them out of there for the time being... Just... Don't be a chemist at round start for now... Sorry about that.
« Last Edit: October 09, 2013, 07:30:36 pm by Glloyd »
Logged

Ozarck

  • Bay Watcher
  • DiceBane
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10602 on: October 09, 2013, 10:38:56 pm »

Yay! I got to be a Space Ninja at last. I was as unrobust there as I am in most jobs. I didn't know about the energy usage issue. Also, Killer Trees do NOT fit into lockers. That would have been amazing though. "Hi there killer tree. Welcome to the wardrobe! Say hi to Narnia!" I did put a Gardener into one. It helped me kill one tree.

Mapleguy555

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10603 on: October 09, 2013, 10:53:01 pm »

Glloyd, the bottom sleeper on the shuttle can't eject. Move the top one up.
Logged

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #10604 on: October 10, 2013, 07:11:57 am »

As I sit here, black burn marks on my skin and one finger partially saponified, I hereby declare what follows: god DAMN, is SS13 chemistry easy.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
Pages: 1 ... 705 706 [707] 708 709 ... 1654