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Author Topic: Space Station 13: Urist McStation  (Read 2144685 times)

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10425 on: September 29, 2013, 11:40:41 am »

Also, there's only one mint on the entire station. Good luck getting the chef to give it to you.
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #10426 on: September 29, 2013, 11:51:33 am »

Can already be made, and is still really nasty, depending on the contents and method of spread, but a virus bomb. Get an infected blood sample (or multiple) with some nasty (or beneficial) stuff, make a blood gas grenade, and make sure it spreads on contact or airborne. A few of those (especially if they're airborne narcolepsy type) can definitely secure the escape area if you're traitor medic/chemist.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #10427 on: September 29, 2013, 11:53:59 am »

Also, there's only one mint on the entire station. Good luck getting the chef to give it to you.

Decrease it to 3x3 range, no damage and change mint to salt. Meaning these will be mostly readily available to anyone, but fairly harmless.

Zipgun could work IF:

- you add a huge random spread to projectiles (meaning if you don't shoot point blank, you will probably miss - it's most likely doable, given how lasers can reflect in variety of directions) - it's basically an improvised musket - meaning it's smoothbore.
- get rid of either high damage or knockdown - having both means you BEAT. TASERS. WITH. IMPROVISED. WEAPONS. And this should not happen. Not ever.

Proximity mine doesn't make a lot of sense. It's an oxygen tank. It's not oxygen that explodes in bombs, it's plasma. For this to make sense, you'd need either Plasma or Hydrogen or something that is actually flammable. And it couldn't be named a proximity mine for the simple reason that we already HAVE proximity mines - namely, grenade casings with a proxy sensor/igniter assembly.

As for the other three, miauw already made good points.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #10428 on: September 29, 2013, 12:07:52 pm »

Proximity mine doesn't make a lot of sense. It's an oxygen tank. It's not oxygen that explodes in bombs, it's plasma. For this to make sense, you'd need either Plasma or Hydrogen or something that is actually flammable.


... Pure oxygen is RIDICULOUSLY EXPLOSIVE.
http://en.wikipedia.org/wiki/Oxygen#Safety_and_precautions

The reason hospitals don't let you smoke inside the building? (Other than the fact that it's nasty, unhygienic and hilariously rude and boorish) Is that pure oxygen is used for patients in critical condition.

In the bombs in game, Plasma provides the FUEL, the superheated air is the SPARK, and the oxygen is the OXIDANT. You need all three for a proper fire (Or bomb). A bomb without oxygen or oxidant of some form will not explode, similar to a bomb without a spark.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #10429 on: September 29, 2013, 12:15:38 pm »

Proximity mine doesn't make a lot of sense. It's an oxygen tank. It's not oxygen that explodes in bombs, it's plasma. For this to make sense, you'd need either Plasma or Hydrogen or something that is actually flammable.


... Pure oxygen is RIDICULOUSLY EXPLOSIVE.
http://en.wikipedia.org/wiki/Oxygen#Safety_and_precautions

The reason hospitals don't let you smoke inside the building? (Other than the fact that it's nasty, unhygienic and hilariously rude and boorish) Is that pure oxygen is used for patients in critical condition.

In the bombs in game, Plasma provides the FUEL, the superheated air is the SPARK, and the oxygen is the OXIDANT. You need all three for a proper fire (Or bomb). A bomb without oxygen or oxidant of some form will not explode, similar to a bomb without a spark.

Uh, no. Oxygen is not explosive. The cigarette is explosive in this case. And the spark is actually the electric discharge from a signaller/timer/what-have-you.
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Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #10430 on: September 29, 2013, 12:16:43 pm »

I like the idea of Coke And Mentos bombs. Probably should do no damage, or very slight damage.

PDA bomb should NEVER gib. Maybe knock to critical or come very close on an unarmored target standing on it.

How about a:
Radio Signalling Device + High Capacity cell + PDA + Wires (screwdriver, multitool, and wirecutters needed)
First, screwdriver the PDA, then add Wires, wirecut, add Cell, add Signaller, screwdriver, then multitool.

Activating the PDA's flashlight now sets off a timer (set during the Multitool step), that when it runs out, sends a signal over whatever frequency it was set to, and shorts it out/stops it from working as well as emits a deafening noise. It should probably only temporarily disable PDAs, and affect nothing else. Does no damage.

Soda Can + Grenade Casing + Timer: "Fake Grenade"
It looks like a real grenade, but it isn't! Fool your friends into thinking you're a traitorous swine! Counts down. Forever.

Possibly a Chem reaction to give us metal-foam esque Silly String? Much weaker, of course.

High Capacity Cell + Wires + Flashlight (using) Screwdriver:
Bootleg flasher. Does not function as a flashlight. It has a chance to break, causing it to be utterly useless.

Oxygen Tank + Rod + Blowtorch + Metal
Different kind of bootleg rifle. Basically a t-shirt cannon, but it fires metal rounds. More accurate, but only knocks down at close range and does little damage. It's also large (2 hands.)

Hatchet + Igniter + Power Cell
Activating the hatchet and throwing it treats it like a projectile. Has a chance to do high damage, but is somewhat inaccurate, has about an 80% chance to do very little damage, and is basically a rocket propelled hatchet.

Stunprod + Metal + Igniter + Plasma Tank
The king of improvised firearms. Knocks down, does some damage (takes 5-7 on unarmored targets), and is pretty accurate. Requires plasma to fire, but dosen't actually use it up (like the flamethrower, except it dosen't use the plasma)
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #10431 on: September 29, 2013, 12:18:53 pm »

Rocket propelled hatchet should be Hatchet + Igniter + Jetpack. It would make it rare, fun weapon.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10432 on: September 29, 2013, 12:20:05 pm »

Instead of silly string bomb...

SILLY STRING SPRAY CAN :D

That way I can spray EVIIIIIL messages like 'All your candy are belong to me!'

Tsuchigumo550

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Re: Space Station 13: Urist McStation
« Reply #10433 on: September 29, 2013, 12:25:51 pm »

Hmmm... Yeah, make Silly String a chem compound that when added to some other element will cause the "silly string bomb" effect, but standalone can be sprayed/spilled/etc to splatter Silly String all over the place. Maybe cause Silly String to slow movement speed by a super small amount.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #10434 on: September 29, 2013, 12:31:47 pm »

Mentioned it before on the server, but Banana Bombs (like in Worms).

Grenade makings (timer/proxy/signaler & igniter), instead of a grenade case, it's a banana, you honk it together/into an active banana bomb, similar to building a HONK mech. But that only makes a regular grenade that looks like a banana. For the full effect, bananaium is required as an ingredient for the explosive. Now it has the proper signature cluster-bomb effect with explosive results like you see in Worms (and you thought the cluster-bang was annoying).

Lemon-nades. Place grenade casing inside a lemon, and the rest follows suit.


EDIT:
Silly-thermite. Silly string chemical compound, spray bottle for added effect, and have thermite as a secondary ingredient. Include plasma to intensify the ignition (lights up twice as quickly; good for long fuses and setting them off in half the time).

Hot-cold explosive: Fill an ice cup with some thermite, and light it up with a match or lighter. Give it a moment, and Kaboom!
Note: Ratio of thermite and ice determines area of effect (I suggest emptying some ice cups into a large beaker, and fill a small beaker (or the same beaker) with thermite, and make a larger grenade out of it; like silly-thermite above, plasma adds to the intensity of the effect).
Reference: http://youtu.be/77TlYAjtA08
« Last Edit: September 29, 2013, 12:54:41 pm by Itnetlolor »
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10435 on: September 29, 2013, 12:45:56 pm »

Microwave plasma. Lit candle, put in microwave turn on. KABOOM.

http://www.youtube.com/watch?v=AE3dRBlQjTE
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #10436 on: September 29, 2013, 01:05:15 pm »

Holy crap, I just thought of something that I should test. Ohcrapohcrap this might be good.
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Hanslanda

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Re: Space Station 13: Urist McStation
« Reply #10437 on: September 29, 2013, 01:08:43 pm »

Proximity mine doesn't make a lot of sense. It's an oxygen tank. It's not oxygen that explodes in bombs, it's plasma. For this to make sense, you'd need either Plasma or Hydrogen or something that is actually flammable.


... Pure oxygen is RIDICULOUSLY EXPLOSIVE.
http://en.wikipedia.org/wiki/Oxygen#Safety_and_precautions

The reason hospitals don't let you smoke inside the building? (Other than the fact that it's nasty, unhygienic and hilariously rude and boorish) Is that pure oxygen is used for patients in critical condition.

In the bombs in game, Plasma provides the FUEL, the superheated air is the SPARK, and the oxygen is the OXIDANT. You need all three for a proper fire (Or bomb). A bomb without oxygen or oxidant of some form will not explode, similar to a bomb without a spark.

Uh, no. Oxygen is not explosive. The cigarette is explosive in this case. And the spark is actually the electric discharge from a signaller/timer/what-have-you.


"Energetically flammable" is code for explosive. Going up in flame is only an enclosed space away from being explode. And the spark would be from the superheated air, because you don't put an igniter on a bomb. You put a signaler that opens the tank transfer valve. Otherwise bombs would be single-tank affairs with no superheated air.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #10438 on: September 29, 2013, 01:22:45 pm »

Potato Cannon: Atmos pipe (or disposal pipe for larger items), metal bar, oxygen (or plasma) tank, valve, igniter
Piece together like you do with a flamethrower. Can launch things from potatoes to monkeys, cats, and corgis (requires disposal pipe, and a minimum pressure release level, to launch them).

Actually, a monkey cube loaded into a standard potato cannon should be able to launch monkeys like nobody's business. With the larger disposal pipe, you can load multiple tiny/small items in it and use it like a shotgun/blunderbuss.

EDIT:
I guess, a good alternative could also be using an atmos pipe with a pressure-adjuster (4500, of course, being the maximum). Change the muzzle velocity/out-pressure as a secondary measure, along with the oxy/plas-tank being used. So you can either get one really powerful shot out of it, or several medium shots, or tons of small shots, like a T-Shirt cannon. Mouse-click aims it, but the pressure determines how far it will go.

Caution: may destroy parts of the station like a meteorite. Launching Ian at the HoP at full OUT-pressure on both vessel and release pipe is an ill-advised means of reunion. Unless you're traitor, or just really really mean.

Speaking of which, a potato cannon may be useful for drifting out in space.

The only detatchable part is the oxygen tank, so you can refill it with pressurized air. Go to science for more powerful pressure vessels (caution, may be super-heated; launch eggs out of them, and egg someone's place with hard-boiled eggs via cannon).

EDIT EDIT:
Re-reading all that, Potato Cannons can easily become rather OP. Admin-limiting may be needed, like with the bombs.
« Last Edit: September 29, 2013, 02:07:15 pm by Itnetlolor »
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #10439 on: September 29, 2013, 01:23:29 pm »

Proximity mine doesn't make a lot of sense. It's an oxygen tank. It's not oxygen that explodes in bombs, it's plasma. For this to make sense, you'd need either Plasma or Hydrogen or something that is actually flammable.


... Pure oxygen is RIDICULOUSLY EXPLOSIVE.
http://en.wikipedia.org/wiki/Oxygen#Safety_and_precautions

The reason hospitals don't let you smoke inside the building? (Other than the fact that it's nasty, unhygienic and hilariously rude and boorish) Is that pure oxygen is used for patients in critical condition.

In the bombs in game, Plasma provides the FUEL, the superheated air is the SPARK, and the oxygen is the OXIDANT. You need all three for a proper fire (Or bomb). A bomb without oxygen or oxidant of some form will not explode, similar to a bomb without a spark.

Uh, no. Oxygen is not explosive. The cigarette is explosive in this case. And the spark is actually the electric discharge from a signaller/timer/what-have-you.


"Energetically flammable" is code for explosive. Going up in flame is only an enclosed space away from being explode. And the spark would be from the superheated air, because you don't put an igniter on a bomb. You put a signaler that opens the tank transfer valve. Otherwise bombs would be single-tank affairs with no superheated air.

Where did 'Energetically flammable' come from? And, for that matter, where does the superheated air come from? Since it's a bitch to get Atmos to cooperate, I only use regular Oxygen, just topped up to maximum. It still explodes.

You could argue that the tank-transfer valve is already fitted with an igniter (actually, that's how grenades should be made. Nobody ever makes an assembly without igniters for a grenade. Just add a signalling device and beakers.), since Plasma-Air mix does not explode on its own.

Actually, if we're talking real-life chemistry, it's impossible for it to ignite just by opening the valves (and remember that it still will explode if you just slap two 20*C tanks on a TTV, so it's not temperature difference either) - as you said, you need a spark (or more accurately, you need to provide activation energy, which may or may not be returned as a result of the reaction). This could be an electric discharge, a shake (see nitroglycerin), kinetic energy of particles in a hot substance... but you need energy, and SS13 bombs work without superheated air.

And as to why Oxygen is not explosive: as you said yourself, you need oxidant, any oxidant, not specifically pure oxygen. Potassium manganate (VII) could be used to make something explode, but if you burn it with a lighter, it's not going to explode.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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