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Author Topic: Space Station 13: Urist McStation  (Read 2154567 times)

Girlinhat

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Re: Space Station 13: Urist McStation
« Reply #10395 on: September 28, 2013, 03:27:15 pm »

What's Telescience?

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10396 on: September 28, 2013, 03:28:15 pm »

I don't exactly know myself. Nobody has bothered to explain it, even when I asked.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #10397 on: September 28, 2013, 03:33:46 pm »

Probably for comms.
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choppy

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Re: Space Station 13: Urist McStation
« Reply #10398 on: September 28, 2013, 03:36:24 pm »

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10399 on: September 28, 2013, 03:38:34 pm »

On Goon, telescience is basically you going to random alien worlds. Ice planet, alien planet, you get the gist. Usually expeditions to said planets involve in all explorers dying horribly. Although I might be getting this confused with something else.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #10400 on: September 28, 2013, 03:43:21 pm »

Thats the warpgate... We have it, we are just missing a few lines of code for it.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #10401 on: September 28, 2013, 03:43:38 pm »

On Goon, telescience is basically you going to random alien worlds. Ice planet, alien planet, you get the gist. Usually expeditions to said planets involve in all explorers dying horribly. Although I might be getting this confused with something else.

I think you confused it with the Gateway. Goon telescience is, AFAIK, discovering on what rule the teleport operates in a single round. Goon teleporter uses linear functions (ax+b) for determining your destination coords on both axes, and by teleporting around and checking the coords you can find out where you will end up from any spot if you do a bit of math.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10402 on: September 28, 2013, 03:50:09 pm »

That's probably it. Thank you, scrdest.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #10403 on: September 28, 2013, 03:51:53 pm »

Knew I was confusing it with something. But it did involve a teleporter  :P.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10404 on: September 28, 2013, 04:00:33 pm »

...

I CAN FINALLY BE ABLE TO FIND THE PIRATE STATION SO I CAN BROADCAST EVIL!

I mean *cough* erm... Yay?

Girlinhat

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Re: Space Station 13: Urist McStation
« Reply #10405 on: September 28, 2013, 04:04:37 pm »

Scientific charter buses to Rusky Station!

Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #10406 on: September 28, 2013, 04:54:55 pm »

...

I CAN FINALLY BE ABLE TO FIND THE PIRATE STATION SO I CAN BROADCAST EVIL!

I mean *cough* erm... Yay?
You're a librarian with access to adult material, huh? Spreading evil throughout the station like a lusty character within said novels.

Mimidormi

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Re: Space Station 13: Urist McStation
« Reply #10407 on: September 28, 2013, 05:21:41 pm »

They must forever be shrouded in mystery, or the Legend of Hector Petridis, Professional Traitor, will mean nothing.
He once got lost in his own museum.
objectives
Steal the hypospray and escape alive. I was the only engineer of a small crew with AI and no dedicated security. Fairly easy, right? Except for the fact it becomes incredibly challenging to wreak havoc when you actively don't want to.

It is worrying that the game picked someone with traitoring off over a handful of people with that preference enabled, but I had no choice. I had to roll with it.
Spoiler: I'm long winded. (click to show/hide)
All in all, not too bad. Certainly slow, not original and rather sloppy.. exactly what you'd expect from a first time traitor. And thanks to the admins for bearing with my adminhelps.

---

For those that don't know already, some events got updated.

https://github.com/tgstation/-tg-station/pull/1390
https://github.com/tgstation/-tg-station/pull/1415

We found out the hard way yesterday when we had to deal with the new rampant brand intelligence event. It pulled the crew together like nothing.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10408 on: September 28, 2013, 05:54:04 pm »

Interesting...

Is that in the update we have recently?

Or are they part of the updates we need to merge?

scrdest

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Re: Space Station 13: Urist McStation
« Reply #10409 on: September 28, 2013, 06:46:56 pm »

Interesting...

Is that in the update we have recently?

Or are they part of the updates we need to merge?

We merged at a pretty bad moment, if we'd wait we'd get more updates the same day. We do NOT have it.

Also:

https://github.com/tgstation/-tg-station/commit/477c96ddcd5526a23781964af46bcf88f5db1d7e

Mobs. On fire.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
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