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Author Topic: Space Station 13: Urist McStation  (Read 2116011 times)

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10065 on: September 12, 2013, 01:06:57 pm »

Maybe Vactor will update and we get all the nice things :D

Yay optimism

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10066 on: September 12, 2013, 01:50:20 pm »

While I'm working on the map, I thought I'd post this. I had some free time earlier this week and made a really bad mockup of something cool.

Spoiler (click to show/hide)

If I got a legit font, would people be interested?

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10067 on: September 12, 2013, 01:54:48 pm »

I'd be interested

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10068 on: September 12, 2013, 02:00:13 pm »

Yeah, we need our own title screen. Maybe paste a transparent dorf on the star.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

mastahcheese

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Re: Space Station 13: Urist McStation
« Reply #10069 on: September 12, 2013, 02:02:40 pm »

Yeah, we need our own title screen. Maybe paste a transparent dorf on the star.
A DORF STAR.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #10070 on: September 12, 2013, 02:06:18 pm »

Or else just a fortress instead of the space station.

With a large dwarf head sign on it.


Speaking of witch, thats what we need for our station. A sign with just the head.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10071 on: September 12, 2013, 02:09:40 pm »

Since I just had a thought...

Has anyone in SS13 made a map that is based on a planet and not in space?

Other than that jungle map that is.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #10072 on: September 12, 2013, 02:10:34 pm »

Yeah, we need our own title screen. Maybe paste a transparent dorf on the star.
A DORF STAR.
YISS. Also, will probably be on for the test.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

miauw62

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Re: Space Station 13: Urist McStation
« Reply #10073 on: September 12, 2013, 02:11:34 pm »

Can we do a test in the weekend and rather early sometime? I guess it's also worthwhile testing how it plays with only ~12 people or so.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #10074 on: September 12, 2013, 02:23:30 pm »

Since I just had a thought...

Has anyone in SS13 made a map that is based on a planet and not in space?

Other than that jungle map that is.
well, there was the mars one and then I think one underwater. Also I keep coming up with ideas for asteroid bases.
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BigD145

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Re: Space Station 13: Urist McStation
« Reply #10075 on: September 12, 2013, 02:27:47 pm »

There's a jungle surface colony map that has been slow as molasses to get any sort of update beyond "here's some walls and grass" and not much else.
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Glloyd

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Re: Space Station 13: Urist McStation
« Reply #10076 on: September 12, 2013, 02:39:20 pm »

There's a jungle surface colony map that has been slow as molasses to get any sort of update beyond "here's some walls and grass" and not much else.

Because the guy running the project is horrible. I won't get into it, but don't expect much from it.

Basically, the problem with making SS13 maps on planets lies in the Zlevel system. It's tricky to get a seamless transition from one z level to another if there's turf at the edges.

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10077 on: September 12, 2013, 02:43:37 pm »

Ah. Well I guess if Z levels is one of the problems, I won't complain much.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #10078 on: September 12, 2013, 02:56:40 pm »

I had a thought. I don't know how practical or possible it would be, but it sounds sort of neat. Instead of a station, have a fleet of (stationary) ships. Each would have the basics (bridge, EVA/atmos room, a small solar array) as well as a set of rooms for a specific department. You'd obviously want a much higher supply of space-worthy gear, given that people would have to go on spacewalks to get to different departments, but I think that it could make for interesting dynamics, both in terms of traitor assassination goals and if it was played as a nations-esque sort of theme. Scatter a bunch of tiny asteroids, space junk, and wrecked ships amongst the functioning ones, and you'd have a very interesting atmosphere, which would emphasize a different style of combat, given that you can't really do the traditional speed-race robusting in vacuum.

Engineering could have a tuning-fork shaped ship for the singularity, with the option to wire itself up to other ships to supplement their solars. Heck, the more I think about this, the more I like the idea of doing it as a specialized map for nations play, or even for something like the Fallout round. Probably not cool enough for the effort to be put into it, but t'is still a nice idea.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #10079 on: September 12, 2013, 02:59:15 pm »

If you make a 'vault' area with a bunch of gear, and have that bare bones needed to be able to repair this fleet of ships, it'd be perfect in my opinion
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