Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 664 665 [666] 667 668 ... 1654

Author Topic: Space Station 13: Urist McStation  (Read 2156540 times)

Flying Dice

  • Bay Watcher
  • inveterate shitposter
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9975 on: September 08, 2013, 10:14:20 am »

We also already had 20+ on while we were playing meta. Had a couple cult rounds in a row, IIRC.
Logged


Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9976 on: September 08, 2013, 10:54:46 am »

Okay, I took some time and tried to make the Medbay waiting room in the new map look like a real hospital waiting room. Expect depressing rows of chairs and long wait times. ;)
Did you add those firelocks?

Yup. Added more in the hallways as well. Now I just need to add more intercoms and fix that issue with that one camera whose name wacks out.

Kydrasz

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9977 on: September 08, 2013, 11:09:08 am »

Okay, I took some time and tried to make the Medbay waiting room in the new map look like a real hospital waiting room. Expect depressing rows of chairs and long wait times. ;)
Did you add those firelocks?

Yup. Added more in the hallways as well. Now I just need to add more intercoms and fix that issue with that one camera whose name wacks out.
Remember to add air alarms for Research, for the love of me I couldn't find them so I couldn't flood plasma to defend myself yesterday.
Logged
Fall seven times, stand up eight.
Spoiler: Inspirational words (click to show/hide)

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9978 on: September 08, 2013, 11:14:54 am »

Where is everyone, D:
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9979 on: September 08, 2013, 11:23:21 am »

Okay, I took some time and tried to make the Medbay waiting room in the new map look like a real hospital waiting room. Expect depressing rows of chairs and long wait times. ;)
Did you add those firelocks?

Yup. Added more in the hallways as well. Now I just need to add more intercoms and fix that issue with that one camera whose name wacks out.
Remember to add air alarms for Research, for the love of me I couldn't find them so I couldn't flood plasma to defend myself yesterday.

Oh, thanks! I forgot about that one.

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9980 on: September 08, 2013, 11:25:36 am »

Might I suggest adding a Borg Recharge Station to the mining station on the asteroid? It would suck having to make the whole trip back to the station just to recharge.
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Nienhaus

  • Bay Watcher
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9981 on: September 08, 2013, 11:30:27 am »

Might I suggest adding a Borg Recharge Station to the mining station on the asteroid? It would suck having to make the whole trip back to the station just to recharge.
There are a few already on the mining station.
Logged

Facekillz058

  • Bay Watcher
  • Personal Text!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9982 on: September 08, 2013, 11:36:00 am »

Might I suggest adding a Borg Recharge Station to the mining station on the asteroid? It would suck having to make the whole trip back to the station just to recharge.
There are a few already on the mining station.

Really? I thought I only saw mech stations.
Logged
(づ◕◕)づ・。*。✧・゜゜・。✧。*・゜゜・✧。・­¬¬¬¬¬¬¬゜゜・。*。・゜*✧・。*。✧

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9983 on: September 08, 2013, 11:53:57 am »

Might I suggest adding a Borg Recharge Station to the mining station on the asteroid? It would suck having to make the whole trip back to the station just to recharge.
There are a few already on the mining station.

Really? I thought I only saw mech stations.

There is a borg recharger in one of the rooms. That little storage one near the mining dorms IIRC.

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9984 on: September 08, 2013, 12:05:29 pm »

Did you put a dresser in the dorms for the changings of the underwears

Glloyd

  • Bay Watcher
  • Against the Tide
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9985 on: September 08, 2013, 04:14:02 pm »

Did you put a dresser in the dorms for the changings of the underwears

Yup, I fixed all the stuff you guys told me, and added air alarms, fire extinguishers, intercoms and newscasters to the hallways.

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9986 on: September 08, 2013, 04:26:15 pm »

Alright.

Also we need more people. Three of us on at the moment.

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9987 on: September 08, 2013, 04:32:21 pm »

Allright, getting on.

Also, when did you sig me?
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Iceblaster

  • Bay Watcher
  • Now with 50% less in-jokes!
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9988 on: September 08, 2013, 04:42:14 pm »

scrdest

  • Bay Watcher
  • Girlcat?/o_ o
    • View Profile
Re: Space Station 13: Urist McStation
« Reply #9989 on: September 08, 2013, 05:37:51 pm »

10 people, nothing in particular going on. We need you, yes, you, to come over here and make stuff happen.
Logged
We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.
Pages: 1 ... 664 665 [666] 667 668 ... 1654