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Author Topic: Space Station 13: Urist McStation  (Read 2158554 times)

Cheedows

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Re: Space Station 13: Urist McStation
« Reply #9840 on: September 04, 2013, 06:09:00 pm »

School already started for me. Beginning workload is light so I'd be in for a playtest this weekend if RL crap doesn't come up (Yet it always does somehow)
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #9841 on: September 04, 2013, 07:18:33 pm »

I've had school since last month. Luckily I managed to dig myself out and the workload now isn't that heavy with all the catch-up work and what not gone. Plenty of time for the mischief that is SS13.
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Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #9842 on: September 04, 2013, 08:47:25 pm »

Just won my first Traitor Round! I was chemist, and my target was the Atmospheric dude. He had burns, so I convinced him to come into medical and let me inject him with medicine.
That is, CLHORAL HYDRATE MEDCINE!
After he was out, I shoved a pill with 50 units of it down his throat. He was out for a while until I found him later and robusted him to death with a toolbox.
Twas a fun round, nobody even knew.
Anyway, sorry if I ruined that round for you, target.

I didn't even have to use Syndy items, I forgot my password and couldn't scroll up far enough to look. :P
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9843 on: September 04, 2013, 08:50:38 pm »

It also lists how to access the special implants.
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Cheedows

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Re: Space Station 13: Urist McStation
« Reply #9844 on: September 04, 2013, 08:59:05 pm »

You can also add notes for future reference. Good when there's another traitor working with you so you can know their objectives.
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #9845 on: September 04, 2013, 10:19:09 pm »

The round we just had was weird.

When it began I had to kill Gallant, then it slowly just went weird. After the massive event storm, I was supposed to help the intruders take over steathily but the thing is they were npcs. They just sat around doing nothing until a Crewmember entered their field of vision. So basically they were just hanging around, even bolting open the airlocks couldn't get them to move that far. Due to the Ionic storm pretty much everyone was using handheld radios so I couldn't just mute specific people and let them die to the swarm. As a result, the plasma I set up earlier was starting to flood (I never bothered to stop it). So I ended using it to my advantage by getting the crew to move rather than just staying in one spot.

When Axl, Vlad, and Elena were in EVA, I had permission to go ahead and plasma them. Which I did, I think it killed Elena and Vlad. Axl  ran into a swarm. Later on the HoP tried to go into EVA and suffered the same fate. After a while the only survivors were Hector, Nicole, and Feren.

Nicole was in Botany surrounded by a swarm. So naturally after they ran to the left, I closed the firelocks sealing them off. I was about to warn Nicole not to go north when she ran into the remnants of the swarm. She fought them off, then went back to Botany. After a while everyone managed to get there. That's when the deathsquad arrived, they killed most of the swarms and went to rescue the survivors.

When the shuttle arrived, I ended up unbolting the doors and letting the crew escape. At that point I had set Escape to flood with plasma. I saw one of the deathsquad shooting in the general direction of Hector and survivors. Unfortunately for him, he was standing in the midst of plasma right next to a light. I broke the light trapping him and rest of the Deathsquad not on the shuttle. I bolted the doors as well to prevent them from trying to get on. Why? Because at that point I wanted the crew safely gone, I really didn't care for the DS because I had a feeling they were particularly treacherous. Turns out they went Unfriendly Fire on each other.

I went from "Let's direct Gallant's demise." to "Okay take over the station, easy enough." to "Oh they're npcs, there's plasma everywhere, and my borg is dead. Lovely." then finally "Enough. I will not let any more crew be in harm's way."
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #9846 on: September 04, 2013, 10:24:56 pm »

ss13 has npcs that aren't pets?
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9847 on: September 04, 2013, 10:36:42 pm »

Haha, no, I (Elena) died because I was pushed into a fire that I accidentally lit by someone else who died about four steps later.  :P
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Kydrasz

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Re: Space Station 13: Urist McStation
« Reply #9848 on: September 04, 2013, 10:38:35 pm »

ss13 has npcs that aren't pets?
The hivebots, the pirates, Russians, and aliens. They all have the basic "PC! PC! ZERG RUSH THEM!" They move pretty fast, and can't be stunned. Alien Sentinels (Or Queens? Not sure) they shoot neurotoxin at the rate of an automatic pistol...

Edit: Well the plasma did kill you.
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Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9849 on: September 04, 2013, 10:50:19 pm »

So I am traitor because Hans did some evil things(Max brain damage I think aaaaand some diseases)

So instead of killing nicole, I break into the armory, steal the e-guns and one laser plus a riot set. Voice changer and agent ID.

Captain Hammer rip off go!

Captain Screwdriver went from rip off to Vlad's wanting to get out of butt monkey status in two minutes.

All the while Jacob is giving subtle messages to him pretty much making fun of him.

Overall it ended with a corny monologue and with a big reveal it was Vlad. Like people didn't know already

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #9850 on: September 05, 2013, 12:03:56 am »

To be fair to the death squad in that previous round ... I was in it.

I thought it was an actual death squad, not a rescue squad. I ... I was dong quite well for an actual death squaddie.
I even had my laser set to DESTROY. I was so happy.

bluwolfie

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Re: Space Station 13: Urist McStation
« Reply #9851 on: September 05, 2013, 12:04:45 am »

What are the generally accepted rules with dealing with suspicious people as Detective? Defer to security yes? But what if comms are down, and the HoS is nowhere to be found? What if Beepsky handcuffed a ninja(Who had C4, btw)? Pretty sure that's cause for taking matters into one's own hands, yes?
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Mapleguy555

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Re: Space Station 13: Urist McStation
« Reply #9852 on: September 05, 2013, 12:07:40 am »

... I think I just suffocated from having a piece of paper on my head while lying on the floor after getting zapped hard from the Corporate Showroom grilles.
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Ozarck

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Re: Space Station 13: Urist McStation
« Reply #9853 on: September 05, 2013, 12:18:34 am »

... I think I just suffocated from having a piece of paper on my head while lying on the floor after getting zapped hard from the Corporate Showroom grilles.
O_o'

I'm going to have to try this next time I play.

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #9854 on: September 05, 2013, 12:34:00 am »

... I think I just suffocated from having a piece of paper on my head while lying on the floor after getting zapped hard from the Corporate Showroom grilles.
O_o'

I'm going to have to try this next time I play.


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