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Author Topic: Space Station 13: Urist McStation  (Read 2115245 times)

Graknorke

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Re: Space Station 13: Urist McStation
« Reply #9720 on: September 01, 2013, 04:00:57 pm »

How enforced is roleplaying?
You can't do things that are stupid like randomly killing people or willingly destroying the station 4noraisin.
Also, you're not allowed to have OOC relations influence your actions.
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Facekillz058

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Re: Space Station 13: Urist McStation
« Reply #9721 on: September 01, 2013, 04:05:01 pm »

Indeed. I just read the OP and everything makes sense now. I might give this a spin sometime when I need something to do. Thanks for the help.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #9722 on: September 01, 2013, 04:13:55 pm »

Pockets hide the identity. Its either emagged or you are armed and someone ticked that box.
Does the bug still exist where beepsky will arrest everyone if even one person is set to arrest?

No, it's a poorly thought out feature that Beepsky arrests everyone whose identity is concealed, there's a pull request to revert it.
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #9723 on: September 01, 2013, 04:33:51 pm »

That's silly and makes it impossible to be a proper stealth traitor. By the way, where did the hand teleporter go? There used to be one in the teleporter room, but it's gone now.

Aklyon

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Re: Space Station 13: Urist McStation
« Reply #9724 on: September 01, 2013, 04:35:09 pm »

That's silly and makes it impossible to be a proper stealth traitor. By the way, where did the hand teleporter go? There used to be one in the teleporter room, but it's gone now.
Are you sure someone didn't take it? I saw it in the teleporter room a day or two ago.
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TripJack

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Re: Space Station 13: Urist McStation
« Reply #9725 on: September 01, 2013, 04:55:57 pm »

That's silly and makes it impossible to be a proper stealth traitor.
you can always just, you know, avoid beepsky...
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Fniff

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Re: Space Station 13: Urist McStation
« Reply #9726 on: September 01, 2013, 04:57:33 pm »

He's a fast fucker and he can come at you from anywhere, anytime.

Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9727 on: September 01, 2013, 05:21:53 pm »

That's silly and makes it impossible to be a proper stealth traitor. By the way, where did the hand teleporter go? There used to be one in the teleporter room, but it's gone now.
Are you sure someone didn't take it? I saw it in the teleporter room a day or two ago.
Likely someone took it. One still spawns there. Your prime suspects are: RD taking it for bluespace tech 5, tators.
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Grek

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Re: Space Station 13: Urist McStation
« Reply #9728 on: September 01, 2013, 05:23:48 pm »

And you can't just laser him because lel secbots are the only bot immune to lasers.
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Corai

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Re: Space Station 13: Urist McStation
« Reply #9729 on: September 01, 2013, 05:26:21 pm »

And you can't just laser him because lel secbots are the only bot immune to lasers.

However, DESTROY pulses work quite well.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #9730 on: September 01, 2013, 05:26:47 pm »

And you can't just laser him because lel secbots are the only bot immune to lasers.
They aren't. You need to aim for the sprite when firing, else you'll just fire straight over him. Ballistic weapons work well too.

Fniff

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Re: Space Station 13: Urist McStation
« Reply #9731 on: September 01, 2013, 05:32:41 pm »

Still, I didn't want to go in guns blazing. I wanted to play it stealthy traitor. I even hid from Beepsky a couple of times, but then just rushed the teleporter just so I could get to it in time, but the hand teleporter wasn't there so I tried the gateway and had no luck there either, then got spotted and captured. Any tips on how to stealth traitor properly?
« Last Edit: September 01, 2013, 05:34:43 pm by Fniff »
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Urist McScoopbeard

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Re: Space Station 13: Urist McStation
« Reply #9732 on: September 01, 2013, 05:41:16 pm »

Diversions, blow up toxins or botany or something. Or turn pun-pun into a zombie, just make sure people are busy before you do stuff.
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Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #9733 on: September 01, 2013, 05:42:36 pm »

Diversions, blow up toxins or botany or something. Or turn pun-pun into a zombie, just make sure people are busy before you do stuff.
Pretty much this. Fabricate your own distraction or wait for one, then make your move. Other traitors will often do the same, so you can use their smokescreen to hide your own traitorous activities.

Urist McScoopbeard

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Re: Space Station 13: Urist McStation
« Reply #9734 on: September 01, 2013, 05:45:18 pm »

Of course, while you can be selective about your target you can, in theory, just blow up the escape wing when people leave, after all collateral damage is whatevs as long as you kill your target right?
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