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Author Topic: Space Station 13: Urist McStation  (Read 2115286 times)

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #9690 on: August 31, 2013, 08:32:05 pm »

Note to self: as a cyborg, trying to free an enlarged singularity, from space, tends to be a very bad idea..
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9691 on: August 31, 2013, 08:36:34 pm »

Note to self: Link the SS13 drawings I did here at some point...

And because I feel like it here they are going!

First: A bomb.
Spoiler (click to show/hide)

Follow the good syndie.
Spoiler (click to show/hide)

This is how I view SS13 some times. note the odd borg.
Spoiler (click to show/hide)

The next two one isent really SS13, more of a mix between it and KSP.
Spoiler (click to show/hide)

And now just a random space thing.
Spoiler (click to show/hide)
« Last Edit: August 31, 2013, 08:42:59 pm by Aseaheru »
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wer6

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Re: Space Station 13: Urist McStation
« Reply #9692 on: August 31, 2013, 09:03:05 pm »

Nice art!

My suggestion is to make the lines more prominent, can barely see the immage because it is so light.
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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9693 on: August 31, 2013, 09:23:19 pm »

I kinda have a shit scanner.
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Flying Dice

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Re: Space Station 13: Urist McStation
« Reply #9694 on: September 01, 2013, 12:35:50 am »

Haha, that fucking round. I don't even need to say anything, you all know. XD
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Iceblaster

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Re: Space Station 13: Urist McStation
« Reply #9695 on: September 01, 2013, 02:01:45 am »

B-BUt... I wasn't there...

Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9696 on: September 01, 2013, 06:00:49 am »

What happened?
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Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #9697 on: September 01, 2013, 07:05:54 am »

If that was the round with the tator AI and Dsquad..
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sebcool

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Re: Space Station 13: Urist McStation
« Reply #9698 on: September 01, 2013, 07:06:59 am »

OOOH! Deathsquad?
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #9699 on: September 01, 2013, 07:08:32 am »

I just noticed that I should probably clarify that in my picture the writing on the first bottle from the left on the shelf is supposed to say 'Vodk-' in Cyrillic, not 'BOOK'.
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Isdar

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Re: Space Station 13: Urist McStation
« Reply #9700 on: September 01, 2013, 07:52:49 am »

We need brave sphessmen on the server to face the cluwns.
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sebcool

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Re: Space Station 13: Urist McStation
« Reply #9701 on: September 01, 2013, 10:50:56 am »

Another fun round in Baystation.

I was playing as a vox (space kobolds, we were playing a baystation unique gamemode called heist. It's basically nuke without all the killing and hate.) with five other people. We were tasked with stealing six guns, 20 diamonds, and an engineer, with minimal harm to the station or crew.

We started by sneaking inside their armory through space, by slowly drilling through their walls, and stole 6 guns from right under their noses. They found out about it quickly though, but we managed to get back to our ship in time.

Then come the diamonds. We decided to send one of our vox to mine some diamond, but he was caught by sec. They were planning on using our miner to board our ship and take all of our stuff! Luckily, we had intercepted their coms and found out about the ruse.

We made a plan.. We asked our miner to try and get in the ship before everyone else when they came, and hoped for the best.

We waited for quite a while and listened to how they planned to brutally murder us and steal our shit. Then they came with two sec guys, a sec borg, an engineer, the captain, and our miner. I urged the miner to get inside quickly before they boarded, and he managed to get inside the ship. I then screamed at our pilot to get us the fuck out, and we got out before the bastards knew what hit 'em.

And then we laughed! And rejoiced! And showed off our neat loot! 6 energy guns, and 30 diamonds, but sadly no engineer. Although lucky for us, you don't have to complete all the objectives in haist to win. As long as you complete most of your objectives, cause minimal damage, and don't leave anyone behind, you win. Then we all bragged about it over OOC, and everyone, even sec, thought it was a great round. Re-fucking-joice!

Pretty good for my first time on that mode

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Aseaheru

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Re: Space Station 13: Urist McStation
« Reply #9702 on: September 01, 2013, 10:53:55 am »

I want that round now.
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miauw62

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Re: Space Station 13: Urist McStation
« Reply #9703 on: September 01, 2013, 11:08:10 am »

I want that round now.
Yeah, this. Probably wouldn't work on /tg/, tough, because all the "lelvalid". So it's never gonna happen :c
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Aklyon

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Re: Space Station 13: Urist McStation
« Reply #9704 on: September 01, 2013, 11:22:12 am »

(Probably a terrible/difficult idea to code, though I might be wrong)
We could always see if we could add it into our branch first instead of waiting for /tg/ and their big pop servers to get to it.
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