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Author Topic: Space Station 13: Urist McStation  (Read 2115325 times)

Grek

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Re: Space Station 13: Urist McStation
« Reply #9480 on: August 26, 2013, 11:49:24 pm »

It would be interesting to have an extended round and then half way through, mute OOC and turn all the players into lings. See how long it takes for people to realize what's going on.
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Itnetlolor

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Re: Space Station 13: Urist McStation
« Reply #9481 on: August 27, 2013, 12:11:56 am »

I'm finally back. However, I couldn't speak the same for my old hard drive. At least a majority of my more important crap was on other drives, but I still have to re-install craploads of stuff before I've restored almost everything to their former glory. So it may take me awhile before I can log back on and mess around.

Nice to have a clean slate in many areas (including performance boost), but still sucks that I lost so much.

Corai

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Re: Space Station 13: Urist McStation
« Reply #9482 on: August 27, 2013, 12:37:07 am »

Page 666.

Six changeling round.

Six changelings posted about on page 666.

Hans Panda confirmed for Antichrist.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Glloyd

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Re: Space Station 13: Urist McStation
« Reply #9483 on: August 27, 2013, 12:41:23 am »

Page 666.

Six changeling round.

Six changelings posted about on page 666.

Hans Panda confirmed for Antichrist.

Hans Panda for Antichrist 2013.

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #9484 on: August 27, 2013, 01:28:15 am »

Space carp are too fast
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In all things you were. In nothing you become.

Ozarck

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Re: Space Station 13: Urist McStation
« Reply #9485 on: August 27, 2013, 01:31:28 am »

Long round. Our antags died or something, so I am made antag, with the task of killing the clown. I was just about to try, when he goes off somewhere and quits. I don't know if he suicided, or if he hid in a little room off of the illicit bar. if the first, well, it was a hollow win. The second, though, I blew up. I hope that's what did him in, but I never saw the body. I should have killed him in botany when I had the chance. I think the AI wasn't looking, but there was an engineer in the hall just outside. oh well. Good night SS13!

Space carp are too fast
ANd the whole "knock you down while you fight" is a bit rough too. I hate carp with a passion.

scrdest

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Re: Space Station 13: Urist McStation
« Reply #9486 on: August 27, 2013, 03:15:55 am »

Space carp are too fast

You do realize those are Dwarf Fortress Carp, IN SPESS!, right?
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

miauw62

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Re: Space Station 13: Urist McStation
« Reply #9487 on: August 27, 2013, 03:18:54 am »

Space carp aren't OP. There needs to be SOME danger to them. Two lethal lasers kills them and you have plenty of time to yell "HALP CARP ARRIVALS".
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

Isdar

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Re: Space Station 13: Urist McStation
« Reply #9488 on: August 27, 2013, 03:26:42 am »

Space carp aren't OP. There needs to be SOME danger to them. Two lethal lasers kills them and you have plenty of time to yell "HALP CARP ARRIVALS".
Most people just yell "HALP", get killed, and haven't enabled the suitsensors to the maximum. Leading to a very disappointed CMO.
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scrdest

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Re: Space Station 13: Urist McStation
« Reply #9489 on: August 27, 2013, 03:29:09 am »

Space carp aren't OP. There needs to be SOME danger to them. Two lethal lasers kills them and you have plenty of time to yell "HALP CARP ARRIVALS".
Most people just yell "HALP", get killed, and haven't enabled the suitsensors to the maximum. Leading to a very disappointed CMO.

Their own fault.
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We are doomed. It's just that whatever is going to kill us all just happens to be, from a scientific standpoint, pretty frickin' awesome.

Nightscar982

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Re: Space Station 13: Urist McStation
« Reply #9490 on: August 27, 2013, 04:09:36 am »

Killing them with a welder that's out of fuel tends to work poorly  :-\
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In all things you were. In nothing you become.

Imperial Guardsman

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Re: Space Station 13: Urist McStation
« Reply #9491 on: August 27, 2013, 06:08:52 am »

rapid syringe gun

50 units water
50 units potassium

it's like injecting plasma into the captain's cigar
No.
Chemicals dont mix inside bodies.
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Urist McScoopbeard

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Re: Space Station 13: Urist McStation
« Reply #9492 on: August 27, 2013, 07:11:52 am »

Ive beaten a space carp to death with my bare hands, the knockdown thing isnt even that bad as long as you keep punching!
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This conversation is getting disturbing fast, disturbingly erotic.

Jacob/Lee

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Re: Space Station 13: Urist McStation
« Reply #9493 on: August 27, 2013, 07:25:56 am »

The best carp are the "friendly" ones you can pull through the halls. Even better when they suddenly become rabid upon seeing a specific person.

Man of Paper

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Re: Space Station 13: Urist McStation
« Reply #9494 on: August 27, 2013, 07:33:47 am »

Can gold slime summon carp? If not, it should.
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